Thanks Kenneth and Ilia for response..
Kenneth what I meant to compete with Vulkan was but was said in AZDO GDC
presentation, namely to avoid rewriting current engines to Vulkan for
acheiving low overhead in OpenGL using a few new extensions..
Also this *might* in Skyalke for me is a sure yes as i
On Tue, Oct 6, 2015 at 11:11 PM, oscar bg wrote:
> Hi,
> seeing Mesa support up to GL4.3 is almost complete now would be nice if
> developers can implement some AZDO extensions which were released as
> optional ARB extensions in 2013 with GL4.4 release..
>
> With that GL Mesa implementation should
On Wednesday, October 07, 2015 05:11:21 AM oscar bg wrote:
> Hi,
> seeing Mesa support up to GL4.3 is almost complete now would be nice if
> developers can implement some AZDO extensions which were released as
> optional ARB extensions in 2013 with GL4.4 release..
>
> With that GL Mesa implementat
Hi,
seeing Mesa support up to GL4.3 is almost complete now would be nice if
developers can implement some AZDO extensions which were released as
optional ARB extensions in 2013 with GL4.4 release..
With that GL Mesa implementation should be able to compete better with new
Vulkan API coming soon..