On Wednesday, October 07, 2015 05:11:21 AM oscar bg wrote: > Hi, > seeing Mesa support up to GL4.3 is almost complete now would be nice if > developers can implement some AZDO extensions which were released as > optional ARB extensions in 2013 with GL4.4 release.. > > With that GL Mesa implementation should be able to compete better with new > Vulkan API coming soon..
Mesa's GL implementation "competing" with Vulkan doesn't make any sense to me - it would not surprise me at all if some of the Mesa developers eventually worked on free software Vulkan drivers as well. > The most important to me seem: > GL_ARB_sparse_texture > <https://www.opengl.org/registry/specs/ARB/sparse_texture.txt> > GL_ARB_bindless_texture > <https://www.opengl.org/registry/specs/ARB/bindless_texture.txt> FYI, Broadwell and earlier hardware simply cannot support these. Skylake /might/ be able to - I haven't looked into the details. > The canonical test seems to be: > > https://github.com/nvMcJohn/apitest > of which also some tests use > GL_ARB_shader_draw_parameters > <https://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt> > and not sure if > GL_ARB_indirect_parameters > also used.. These would be nice. i965 already has some code in place for GL_ARB_shader_draw_parameters; patches are welcome to finish it. Patches to improve glMultiDrawIndirect would be welcome as well - currently we do a pretty naive loop. > hope initially we can get implemented in i965 altough this will require BDW > gen8 or Skylake gen9 graphics.. > Would be nice to hear about interest for implementing relatively soon (say > this year?) > > Thanks.. Not likely to happen this year unless someone steps up, sorry. We're still trying to finish off GL 4.0-4.3, at least on the Intel side. Maybe the other driver developers would like to tackle them, though.
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