Hi, seeing Mesa support up to GL4.3 is almost complete now would be nice if developers can implement some AZDO extensions which were released as optional ARB extensions in 2013 with GL4.4 release..
With that GL Mesa implementation should be able to compete better with new Vulkan API coming soon.. The most important to me seem: GL_ARB_sparse_texture <https://www.opengl.org/registry/specs/ARB/sparse_texture.txt> GL_ARB_bindless_texture <https://www.opengl.org/registry/specs/ARB/bindless_texture.txt> The canonical test seems to be: https://github.com/nvMcJohn/apitest of which also some tests use GL_ARB_shader_draw_parameters <https://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt> and not sure if GL_ARB_indirect_parameters also used.. hope initially we can get implemented in i965 altough this will require BDW gen8 or Skylake gen9 graphics.. Would be nice to hear about interest for implementing relatively soon (say this year?) Thanks..
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