Those are just memory management stats. Linux 4.9 will contain
optimizations that should prevent such fps drops.
Marek
On Sep 24, 2016 2:23 AM, "Romain Failliot"
wrote:
> So I've activated a bunch of stuff: GALLIUM_HUD="num-compilations,
> num-bytes-moved,num-evictions;fps,cpu;draw-calls,VRAM-u
So I've activated a bunch of stuff:
GALLIUM_HUD="num-compilations,num-bytes-moved,num-evictions;fps,cpu;draw-calls,VRAM-usage"
and had one small freeze of around 2s.
Here is the screenshot (look at the fps drop and the concurrent num bytes
moved and num evictions):
https://framapic.org/GSwpilewir6
Thanks Marek, I'll test that!
In the meantime, firstly I fixed an important bug in Mesamatrix so now the
matrix is more accurate, and I also just found the problem with Dota 2: it
is not because of the new drivers but because of a change I did in the
video options, I don't remember having done tha
You can use the GALLIUM_HUD environment variable to find out the cause
of those hiccups. Just set it before running steam. Type
"GALLIUM_HUD=help glxgears" - that should print the available options.
From the top of my head, the useful graphs are:
- num-evictions (TTM overhead as the number of buff
2016-09-19 18:40 GMT-04:00 Marek Olšák :
> Do you mean the PC is frozen for 2 minutes or just occasional hiccups
> for 2 minutes?
Occasional hiccups for 2 minutes. The game works well, I wander around
and, from time to time, it freezes for a random duration between 2
seconds and 2 minutes (on aver
On Mon, Sep 19, 2016 at 7:51 PM, Romain Failliot
wrote:
> 2016-09-15 16:27 GMT-04:00 Marek Olšák :
>> Update your gcc I guess? Sorry, I don't know much about LLVM build
>> requirements. It works with gcc 5.4.0.
>
> I'm using a pretty recent gcc, and the 64-bit compilation works like a
> charm, it'
2016-09-15 16:27 GMT-04:00 Marek Olšák :
> Update your gcc I guess? Sorry, I don't know much about LLVM build
> requirements. It works with gcc 5.4.0.
I'm using a pretty recent gcc, and the 64-bit compilation works like a
charm, it's only the 32-bit compilation that has trouble.
Anyway, I've been
On Thu, Sep 15, 2016 at 5:04 AM, Romain Failliot
wrote:
> 2016-09-13 13:53 GMT-04:00 Marek Olšák :
>> LLVM 32-bit:
>>
>> mkdir -p build32
>> cd build32
>> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/i386-linux-gnu
>> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=ON
>>
On Thu, Sep 15, 2016 at 3:44 AM, Michel Dänzer wrote:
> On 14/09/16 07:41 PM, Marek Olšák wrote:
>> On Wed, Sep 14, 2016 at 5:26 AM, Michel Dänzer wrote:
>>> On 14/09/16 02:53 AM, Marek Olšák wrote:
cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
-DLLVM_TARGETS_
2016-09-13 13:53 GMT-04:00 Marek Olšák :
> LLVM 32-bit:
>
> mkdir -p build32
> cd build32
> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/i386-linux-gnu
> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=ON
> -DCMAKE_BUILD_TYPE=RelWithDebInfo
> -DLLVM_BUILD_LLVM_
On 14/09/16 07:41 PM, Marek Olšák wrote:
> On Wed, Sep 14, 2016 at 5:26 AM, Michel Dänzer wrote:
>> On 14/09/16 02:53 AM, Marek Olšák wrote:
>>>
>>> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
>>> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=O
>>>
On Wed, Sep 14, 2016 at 5:26 AM, Michel Dänzer wrote:
> On 14/09/16 02:53 AM, Marek Olšák wrote:
>>
>> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
>> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=O
>> -DCMAKE_BUILD_TYPE=RelWithDebInfo
>> -D
On 13.09.2016 21:27, Romain Failliot wrote:
Thanks a lot! I'll try that tonight!
I have a 64-bit distrib, I don't think so but do I need to compile the 32-bit
version of llvm as well (is it because Steam is using 32-bit libraries?).
Yes, you likely need both 64-bit and 32-bit LLVM and Mesa. 32
On 14/09/16 02:53 AM, Marek Olšák wrote:
>
> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=O
> -DCMAKE_BUILD_TYPE=RelWithDebInfo
> -DLLVM_BUILD_LLVM_DYLIB=ON -DLLVM_LINK_LLVM_DYLIB=ON \
>
Thanks a lot! I'll try that tonight!
I have a 64-bit distrib, I don't think so but do I need to compile the 32-bit
version of llvm as well (is it because Steam is using 32-bit libraries?).
2016-09-13 13:53 GMT-04:00 Marek Olšák :
> LLVM 64-bit:
>
> mkdir -p build
> cd build
> cmake .. -G Ninja -D
Marek Olšák wrote on 13.09.2016 19:53:
> LLVM 64-bit:
>
> mkdir -p build
> cd build
> cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
> -DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=O
> -DCMAKE_BUILD_TYPE=RelWithDebInfo
> -DLLVM_BUILD_LLVM_DYLI
LLVM 64-bit:
mkdir -p build
cd build
cmake .. -G Ninja -DCMAKE_INSTALL_PREFIX=/usr/llvm/x86_64-linux-gnu
-DLLVM_TARGETS_TO_BUILD="X86;AMDGPU" -DLLVM_ENABLE_ASSERTIONS=O
-DCMAKE_BUILD_TYPE=RelWithDebInfo
-DLLVM_BUILD_LLVM_DYLIB=ON -DLLVM_LINK_LLVM_DYLIB=ON \
-DCM
2016-09-13 12:41 GMT-04:00 Marek Olšák :
>
> BTW, If you update LLVM to a newer version, you also have to re-build
> Mesa, because the LLVM version used by Mesa is determined while Mesa
> is being built.
>
> Also, the chance to rage-quit while building LLVM+Mesa is pretty high
> if you've never don
On Tue, Sep 13, 2016 at 2:12 PM, Romain Failliot
wrote:
> Thanks all for your answers!
>
> 2016-09-13 5:15 GMT-04:00 Marek Olšák :
>> Yeah you need LLVM 3.9 not just for this game, but also for many other
>> games to work correctly. It's due to the fact that some games require
>> GL 4.3, which is
On 09/13/2016 02:12 PM, Romain Failliot wrote:
> Thanks all for your answers!
>
> 2016-09-13 5:15 GMT-04:00 Marek Olšák :
>> Yeah you need LLVM 3.9 not just for this game, but also for many other
>> games to work correctly. It's due to the fact that some games require
>> GL 4.3, which is only supp
Thanks all for your answers!
2016-09-13 5:15 GMT-04:00 Marek Olšák :
> Yeah you need LLVM 3.9 not just for this game, but also for many other
> games to work correctly. It's due to the fact that some games require
> GL 4.3, which is only supported with LLVM 3.9. Some games don't even
> report an e
On Tue, Sep 13, 2016 at 4:26 AM, Romain Failliot
wrote:
> Hi!
>
> I've just bought myself an RX 480 (because of the open source drivers).
> I have Fedora 24 with GNOME 3.20, linux 4.7.2, mesa 12.0.2, llvm 3.8.0.
>
> I tested Alien: Isolation (that I couldn't even launch with my old HD 6870),
> but
On 09/13/2016 04:26 AM, Romain Failliot wrote:
Hi!
I've just bought myself an RX 480 (because of the open source drivers).
I have Fedora 24 with GNOME 3.20, linux 4.7.2, mesa 12.0.2, llvm 3.8.0.
I tested Alien: Isolation (that I couldn't even launch with my old HD
6870), but there is a texture
Am 13.09.2016 um 05:15 schrieb Edward O'Callaghan:
> Perhaps someone else can chime in to confirm and/or you can file a bug
> with Fedora for a version bump also.
Fedora currently does not ship LLVM 3.9 (not even in rawhide) but there is a
bug about the bump: https://bugzilla.redhat.com/show_bug.
On 09/13/2016 12:26 PM, Romain Failliot wrote:
> Hi!
>
> I've just bought myself an RX 480 (because of the open source drivers).
> I have Fedora 24 with GNOME 3.20, linux 4.7.2, mesa 12.0.2, llvm 3.8.0.
>
> I tested Alien: Isolation (that I couldn't even launch with my old HD
> 6870), but there
Hi!
I've just bought myself an RX 480 (because of the open source drivers).
I have Fedora 24 with GNOME 3.20, linux 4.7.2, mesa 12.0.2, llvm 3.8.0.
I tested Alien: Isolation (that I couldn't even launch with my old HD
6870), but there is a texture bug, see by yourself:
https://youtu.be/zTZpWU9srL
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