You can use the GALLIUM_HUD environment variable to find out the cause of those hiccups. Just set it before running steam. Type "GALLIUM_HUD=help glxgears" - that should print the available options.
From the top of my head, the useful graphs are: - num-evictions (TTM overhead as the number of buffers moved) - num-bytes-moved (TTM overhead as the number of bytes moved) - num-compilations (compiler invocations) There are also a bunch of useful things like various VRAM and GTT usage stats, GPU-load, etc. Marek On Tue, Sep 20, 2016 at 1:25 AM, Romain Failliot <romain.faill...@foolstep.com> wrote: > 2016-09-19 18:40 GMT-04:00 Marek Olšák <mar...@gmail.com>: >> Do you mean the PC is frozen for 2 minutes or just occasional hiccups >> for 2 minutes? > > Occasional hiccups for 2 minutes. The game works well, I wander around > and, from time to time, it freezes for a random duration between 2 > seconds and 2 minutes (on average I'd say it's 30 seconds) and then > the game continues like nothing happened (the sound still works during > the freeze though). > > I played yesterday for instance and I had 10 minutes without any > freeze and then 2 freezes in less than a minute. It's really random, > but it seems to be related to the new places I visit, once I had one > or more freezes in an area, I won't have the freeze a freeze in this > area anymore. That's why I think it could be linked to shader > compilation. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev