Am 22.09.2014 18:54, schrieb Glenn Kennard:
On Wed, 17 Sep 2014 06:10:48 +0200, Alexandre Demers
wrote:
Tested with v3. I get the same result as before: everything is fine
except the gs-atan-vec2 test.
I don't know if this is of any value, but running the command manually
in a shell gives
On Wed, 17 Sep 2014 06:10:48 +0200, Alexandre Demers
wrote:
Tested with v3. I get the same result as before: everything is fine
except the gs-atan-vec2 test.
I don't know if this is of any value, but running the command manually
in a shell gives the following:
/home/ademers/projects/di
Tested with v3. I get the same result as before: everything is fine
except the gs-atan-vec2 test.
I don't know if this is of any value, but running the command manually
in a shell gives the following:
/home/ademers/projects/display/piglit/bin/shader_runner
/home/ademers/projects/display/pigli
Sorry for the delay, I've been away for work and with not much free time
lately.
I'll have a look at it as soon as possible.
Alexandre Demers
On 10/09/14 06:16 AM, Glenn Kennard wrote:
On Sat, 06 Sep 2014 04:00:01 +0200, Alexandre Demers
wrote:
Thanks Marek, you were right.
So, on cayman,
On Sat, 06 Sep 2014 04:00:01 +0200, Alexandre Demers
wrote:
Thanks Marek, you were right.
So, on cayman, after comparing results from both runs, it seems there is
only one regression which is gs-atan-vec2 under glsl-1.50:
piglit/bin/shader_runner
/home/ademers/projects/display/piglit/gen
Am 05.09.2014 00:14, schrieb Glenn Kennard:
Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Maybe there is a (Mesa-demos) test case around?
Signed-off-by: Glenn Kennard
---
Changes since patch v1:
Factor out and set sample positions also for pre-eve
Thanks Marek, you were right.
So, on cayman, after comparing results from both runs, it seems there is
only one regression which is gs-atan-vec2 under glsl-1.50:
piglit/bin/shader_runner
/home/ademers/projects/display/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions/gs-atan-ve
You can skip glx tests using these piglit-run parameters: -x glx -x makeCurrent
That should prevent X from crashing.
Marek
On Fri, Sep 5, 2014 at 7:07 AM, Alexandre Demers
wrote:
> I've been testing your patch v2 on cayman.
>
> Here are my results. For now, my piglit runs are not conclusive bec
I've been testing your patch v2 on cayman.
Here are my results. For now, my piglit runs are not conclusive because
a quick run fails even without your patch: almost at the end of the run,
X crashes.
However, using Tesseract as you suggested gave good results. First, it
fixes a visual glitch
Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.
Signed-off-by: Glenn Kennard
---
Changes since patch v1:
Factor out and set sample positions also for pre-evergreen
Misc r600 breakage fixes
Some cleanup
Passes piglit without regressions on radeon 6670.
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