You can skip glx tests using these piglit-run parameters: -x glx -x makeCurrent
That should prevent X from crashing. Marek On Fri, Sep 5, 2014 at 7:07 AM, Alexandre Demers <alexandre.f.dem...@gmail.com> wrote: > I've been testing your patch v2 on cayman. > > Here are my results. For now, my piglit runs are not conclusive because a > quick run fails even without your patch: almost at the end of the run, X > crashes. > > However, using Tesseract as you suggested gave good results. First, it fixes > a visual glitch appearing on object's edges. Also, being at the same > position and pointing at the same place resulted in a FPS rate greatly > improved (from 21 fps to 37 fps). > > So it seems good on cayman. I'll try to confirm it even further with a good > piglit run if I find a way to run it correctly first without the patch. > > -- > Alexandre Demers > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev