On 6 November 2015 at 17:50, Brian Paul wrote:
> On 11/06/2015 09:40 AM, Emil Velikov wrote:
>>
>> Hi Brian,
>>
>> On 31 October 2015 at 13:38, Brian Paul wrote:
>>>
>>> Very long line loops which spanned 3 or more vertex buffers were not
>>> handled correctly and could result in stray lines.
>>>
On 11/06/2015 09:40 AM, Emil Velikov wrote:
Hi Brian,
On 31 October 2015 at 13:38, Brian Paul wrote:
Very long line loops which spanned 3 or more vertex buffers were not
handled correctly and could result in stray lines.
The piglit lineloop test draws 1 vertices by default, and is not
lon
Hi Brian,
On 31 October 2015 at 13:38, Brian Paul wrote:
> Very long line loops which spanned 3 or more vertex buffers were not
> handled correctly and could result in stray lines.
>
> The piglit lineloop test draws 1 vertices by default, and is not
> long enough to trigger this. Even 'linel
On 11/04/2015 01:56 PM, Charmaine Lee wrote:
From: Brian Paul
Sent: Wednesday, November 4, 2015 12:03 PM
To: Charmaine Lee; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
On 11/04/2015 12:40 PM
>
>From: Brian Paul
>Sent: Wednesday, November 4, 2015 12:03 PM
>To: Charmaine Lee; mesa-dev@lists.freedesktop.org
>Subject: Re: [Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
>On 11/04/2015 12:40 PM, Charmaine Lee wrote:
&
27;s the change at line 846.
Thanks for looking.
-Brian
-Charmaine
From: mesa-dev on behalf of Brian Paul
Sent: Saturday, October 31, 2015 6:38 AM
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
an Paul
Sent: Saturday, October 31, 2015 6:38 AM
To: mesa-dev@lists.freedesktop.org
Subject: [Mesa-dev] [PATCH] vbo: fix another GL_LINE_LOOP bug
Very long line loops which spanned 3 or more vertex buffers were not
handled correctly and could result in stray lines.
The piglit lineloop test draws
Very long line loops which spanned 3 or more vertex buffers were not
handled correctly and could result in stray lines.
The piglit lineloop test draws 1 vertices by default, and is not
long enough to trigger this. Even 'lineloop -count 10' doesn't
trigger the bug.
For future reference, t