Hi Brian, On 31 October 2015 at 13:38, Brian Paul <bri...@vmware.com> wrote: > Very long line loops which spanned 3 or more vertex buffers were not > handled correctly and could result in stray lines. > > The piglit lineloop test draws 10000 vertices by default, and is not > long enough to trigger this. Even 'lineloop -count 100000' doesn't > trigger the bug. > > For future reference, the issue can be reproduced by changing Mesa's > VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to > use glVertex2f(), draw 3 loops instead of 1, and specifying -count > 1023. I haven't been following on the VBO patches that you've sent recently. Do you think that any of them are mesa-stable material ? If so can you please forward the sha's the the ML (or just list them here).
Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev