On 11/06/2015 09:40 AM, Emil Velikov wrote:
Hi Brian,

On 31 October 2015 at 13:38, Brian Paul <bri...@vmware.com> wrote:
Very long line loops which spanned 3 or more vertex buffers were not
handled correctly and could result in stray lines.

The piglit lineloop test draws 10000 vertices by default, and is not
long enough to trigger this.  Even 'lineloop -count 100000' doesn't
trigger the bug.

For future reference, the issue can be reproduced by changing Mesa's
VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to
use glVertex2f(), draw 3 loops instead of 1, and specifying -count
1023.
I haven't been following on the VBO patches that you've sent recently.
Do you think that any of them are mesa-stable material ? If so can you
please forward the sha's the the ML (or just list them here).

I'd like to wait a bit to give time to see if any more corner case bugs are exposed.

When is the 11.1 release expected?

-Brian

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