On 6 November 2015 at 17:50, Brian Paul <bri...@vmware.com> wrote: > On 11/06/2015 09:40 AM, Emil Velikov wrote: >> >> Hi Brian, >> >> On 31 October 2015 at 13:38, Brian Paul <bri...@vmware.com> wrote: >>> >>> Very long line loops which spanned 3 or more vertex buffers were not >>> handled correctly and could result in stray lines. >>> >>> The piglit lineloop test draws 10000 vertices by default, and is not >>> long enough to trigger this. Even 'lineloop -count 100000' doesn't >>> trigger the bug. >>> >>> For future reference, the issue can be reproduced by changing Mesa's >>> VBO_VERT_BUFFER_SIZE to 4096 and changing the piglit lineloop test to >>> use glVertex2f(), draw 3 loops instead of 1, and specifying -count >>> 1023. >> >> I haven't been following on the VBO patches that you've sent recently. >> Do you think that any of them are mesa-stable material ? If so can you >> please forward the sha's the the ML (or just list them here). > > > I'd like to wait a bit to give time to see if any more corner case bugs are > exposed. > Ack fair enough.
> When is the 11.1 release expected? > 11.1-branchpoint (rc1) in 2 weeks time. 11.1.0 around 10th December. Thanks Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev