https://bugs.freedesktop.org/show_bug.cgi?id=38183
--- Comment #2 from Lauri Kasanen 2011-06-11 23:20:59
PDT ---
Created an attachment (id=47858)
View: https://bugs.freedesktop.org/attachment.cgi?id=47858
Review: https://bugs.freedesktop.org/review?bug=38183&attachment=47858
Patch to the ment
https://bugs.freedesktop.org/show_bug.cgi?id=38183
--- Comment #1 from Lauri Kasanen 2011-06-11 23:20:11
PDT ---
Looks like a shader bug, there's no implicit conversion in GLSL (at least the
lower versions). No doubt Nvidia would let this shader through ;)
The attached changes make it build on
Attached rootstrap for bug:
https://bugs.freedesktop.org/show_bug.cgi?id=38198
Jalil
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https://bugs.freedesktop.org/show_bug.cgi?id=26411
Sven Arvidsson changed:
What|Removed |Added
CC|s...@whiz.se |
--
Configure bugmail: https://bugs.
This tests for a bug in moving VBO offsets in the i965 driver.
---
tests/all.tests|4 +
tests/spec/CMakeLists.txt |1 +
.../arb_vertex_buffer_object/CMakeLists.gl.txt | 16 +++
tests/spec/arb_vertex_buffer_object/CMakeLists
Fixes a missing 3DSTATE_VERTEX_ELEMENTS on topogun.trace.
---
src/mesa/drivers/dri/i965/brw_draw_upload.c |3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c
b/src/mesa/drivers/dri/i965/brw_draw_upload.c
index c6e5395..13d3aa7 100
This loop is trying to see if all the buffers to be uploaded happen to
be the same increment from the start of the 3DSTATE_VERTEX_BUFFERS
currently loaded in the hardware. However, we might be at a smaller
offset than the previous set of VERTEX_BUFFERS, so we can't reuse
because that packet made t
https://bugs.freedesktop.org/show_bug.cgi?id=38183
Summary: [glsl] Galactic Vice: fails to compile shader
Product: Mesa
Version: git
Platform: Other
URL: http://galacticvice.com/
OS/Version: All
Status: NEW
Sev
https://bugs.freedesktop.org/show_bug.cgi?id=37234
almos changed:
What|Removed |Added
Status|NEW |RESOLVED
Resolution|