https://bugs.freedesktop.org/show_bug.cgi?id=38183
Summary: [glsl] Galactic Vice: fails to compile shader Product: Mesa Version: git Platform: Other URL: http://galacticvice.com/ OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: s...@whiz.se Created an attachment (id=47849) --> (https://bugs.freedesktop.org/attachment.cgi?id=47849) failing shader The game Galactic Vice fails to run with Mesa, one of the shaders fails to compile with the following errors: 0:10(54): error: Could not implicitly convert operands to arithmetic operator 0:10(55): error: Operands to arithmetic operators must be numeric 0:10(32): error: cannot construct `vec2' from a non-numeric data type 0:0(0): error: no matching function for call to `texture2D(sampler2D, )' 0:0(0): error: candidates are: vec4 texture2D(sampler2D, vec2) 0:0(0): error: vec4 texture2D(sampler2D, vec2, float) 0:10(63): error: Operands to arithmetic operators must be numeric 0:10(63): error: type mismatch 0:13(32): error: Could not implicitly convert operands to arithmetic operator 0:13(32): error: type mismatch The requirements for the game does mention OpenGL 3, so I'm not sure if this is a bug in the shader compiler or not, but filing a bug just to be sure. System environment: -- system architecture: 32-bit -- Linux distribution: Debian unstable -- GPU: REDWOOD -- Model: XFX Radeon HD 5670 1GB -- Display connector: DVI -- xf86-video-ati: 6.14.2 -- xserver: 1.10.1 -- mesa: git-4176025 -- drm: 2.4.25 -- kernel: 2.6.39 -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev