This loop is trying to see if all the buffers to be uploaded happen to be the same increment from the start of the 3DSTATE_VERTEX_BUFFERS currently loaded in the hardware. However, we might be at a smaller offset than the previous set of VERTEX_BUFFERS, so we can't reuse because that packet made the first entry be its starting offset (you can't access outside the given bounds).
Fixes piglit ARB_vertex_buffer_object/elements-negative-offset. --- src/mesa/drivers/dri/i965/brw_draw_upload.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 13d3aa7..32a1d29 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -500,6 +500,8 @@ static void brw_prepare_vertices(struct brw_context *brw) break; d = brw->vb.buffers[i].offset - brw->vb.current_buffers[i].offset; + if (d < 0) + break; if (i == 0) delta = d / brw->vb.current_buffers[i].stride; if (delta * brw->vb.current_buffers[i].stride != d) -- 1.7.5.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev