Hi Alexandros,
I think this patch is upstreamable.
Regards,
Jammy
On Fri, Sep 17, 2010 at 3:19 PM, Alexandros Frantzis <
alexandros.frant...@linaro.org> wrote:
> On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
> > I have found the point in cogl gles2 driver for this GL_INVALID_OPERA
On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
> I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION
> error. Because our shader program and cogl shader program are used
> sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that
> the correct c
I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION
error. Because our shader program and cogl shader program are used
sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that
the correct cogl shader program is used to avoid invalid operation. I have
prepar
Yes. Normally the GL error should be retrieved by call glGetError. In cogl
of clutter, "GE" macro definition is used to check the GL error. But only
when COGL_GL_DEBUG is defined, glGetError is called in GE.
Regards,
Jammy
On Wed, Sep 15, 2010 at 10:10 PM, Jesse Barker wrote:
> On Wed, 2010-09-
On Wed, 2010-09-15 at 20:58 +0800, Jammy Zhou wrote:
> After debugging into glBindFramebuffer, the error is not for this API
> call. And the GL_INVALID_OPERATION error should be caused by previous
> opengl call, for which CheckGLError is not called.
Glad to hear it. It would otherwise have sugges
After debugging into glBindFramebuffer, the error is not for this API call.
And the GL_INVALID_OPERATION error should be caused by previous opengl call,
for which CheckGLError is not called.
Regards,
Jammy
On Wed, Sep 15, 2010 at 9:19 AM, Jammy Zhou wrote:
> Hi Jesse,
>
> Thanks for your point.
Hi Jesse,
Thanks for your point. I can confirm that the fbo extension is available
there for this functionality, and there is no such error messages when call
the same function in other clutk test cases. And yes, the run-time check
for the fbo capability is not implemented, it is assumed that thi
Jammy,
With respect to the CheckGLError assertion in test-clutk-perf, assuming
that glGetError is called per OpenGL entry point (i.e. you are not
seeing an error triggered by another call), the only way you should be
seeing an invalid operation when setting framebuffer binding(s) back to
the defau
Hi Alexander,
On Tue, Sep 14, 2010 at 4:31 PM, Alexander Sack wrote:
> On Tue, Sep 14, 2010 at 9:38 AM, Jammy Zhou wrote:
> >
> > Issues Fixed:
> > + Normalize clutter vetex positions to adapt to the vertex shader
> > + Use GL_TRIANGLE_FAN to implement original used GL_QUADS primitive,
> which
On Tue, Sep 14, 2010 at 9:38 AM, Jammy Zhou wrote:
>
> Issues Fixed:
> + Normalize clutter vetex positions to adapt to the vertex shader
> + Use GL_TRIANGLE_FAN to implement original used GL_QUADS primitive, which
> is not supported by gles2
> + Comment out cogl_flush() call in some functions (suc
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