On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote: > I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION > error. Because our shader program and cogl shader program are used > sequentially, we must make sure in _cogl_wrap_prepare_for_draw function that > the correct cogl shader program is used to avoid invalid operation. I have > prepared a clutter patch as attached. > > Hi Alexandros, > Could you please add this patch to the clutter branch in your ppa? > > Regards, > Jammy > >
Hi Jammy! Sure, I will include this patch. Is this patch upstreamable or is it very specific to our situation? Thanks, Alexandros _______________________________________________ linaro-dev mailing list linaro-dev@lists.linaro.org http://lists.linaro.org/mailman/listinfo/linaro-dev