On Tue, Sep 14, 2010 at 9:38 AM, Jammy Zhou <jammy.z...@linaro.org> wrote: > > Issues Fixed: > + Normalize clutter vetex positions to adapt to the vertex shader > + Use GL_TRIANGLE_FAN to implement original used GL_QUADS primitive, which > is not supported by gles2 > + Comment out cogl_flush() call in some functions (such as > ctk_effect_blur_paint) to make sure following gles2 rendering can be shown > + Fix render to cached texture problems
very nice. is the cogl_flash call comment something we want to keep or does that show an underlying issue we should try to fix? > > Issues Left: > + run test-clutk, there is crash at "/Effect/Animation/Animation" test > suite. This issue has already been reported by Alexandros, see > https://bugs.launchpad.net/clutk/+bug/614415, and it should be an upstream > problem. neil replied in the other mail thread and has a patch for clutter that we should try. maybe see if that helps > + when run "test-clutk-perf 0 10 125 5 single animated blur 0.3.2 GMA950 2.1 > 1 10", crash happens with following error message. The error happens when > call glBindFramebuffer (GL_FRAMEBUFFER, 0). > Clutk-WARNING **: [CheckGLError] GL_INVALID_OPERATION error in File > ./ctk-render-target.c at line: 581 Is this a regression from our gles port? e.g. if you run the same command with desktop gl does it work? > + the actor painting (i.e, "paint_func(actor);" in ctk_effect_blur_paint) > seems independent from other gles2 rendering, and it is not rendered into > cached texture for later display. This means that we cannot add special > effects to the actor. Do you think its a bug that it is independent from other rendering? what happens if we try to fix this? -- - Alexander _______________________________________________ linaro-dev mailing list linaro-dev@lists.linaro.org http://lists.linaro.org/mailman/listinfo/linaro-dev