Hi Alexandros, I think this patch is upstreamable.
Regards, Jammy On Fri, Sep 17, 2010 at 3:19 PM, Alexandros Frantzis < alexandros.frant...@linaro.org> wrote: > On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote: > > I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION > > error. Because our shader program and cogl shader program are used > > sequentially, we must make sure in _cogl_wrap_prepare_for_draw function > that > > the correct cogl shader program is used to avoid invalid operation. I > have > > prepared a clutter patch as attached. > > > > Hi Alexandros, > > Could you please add this patch to the clutter branch in your ppa? > > > > Regards, > > Jammy > > > > > > Hi Jammy! > > Sure, I will include this patch. Is this patch upstreamable or is it > very specific to our situation? > > Thanks, > Alexandros >
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