Hi Alexandros,

I think this patch is upstreamable.

Regards,
Jammy

On Fri, Sep 17, 2010 at 3:19 PM, Alexandros Frantzis <
alexandros.frant...@linaro.org> wrote:

> On Thu, Sep 16, 2010 at 01:25:26PM +0800, Jammy Zhou wrote:
> > I have found the point in cogl gles2 driver for this GL_INVALID_OPERATION
> > error. Because our shader program and cogl shader program are used
> > sequentially, we must make sure in _cogl_wrap_prepare_for_draw function
> that
> > the correct cogl shader program is used to avoid invalid operation. I
> have
> > prepared a clutter patch as attached.
> >
> > Hi Alexandros,
> > Could you please add this patch to the clutter branch in your ppa?
> >
> > Regards,
> > Jammy
> >
> >
>
> Hi Jammy!
>
> Sure, I will include this patch. Is this patch upstreamable or is it
> very specific to our situation?
>
> Thanks,
> Alexandros
>
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