Re: [ioquake3] pak0.pk3

2011-09-22 Thread Kim Huynh
Thank you for all your help. I can run it now. However, I am encountering a new problem. I have been searching via the forum to see if there is any answer to this problem, but no success yet. I am able to build and run ioquake3.exe in debug mode. However, when I try to change the code (ui_cred

Re: [ioquake3] pak0.pk3

2011-09-22 Thread Patrick Baggett
Quake3 uses either a DLL or a so called "QVM" file. Ready for the hard part? You've seen that *.c code is compiled by your native compiler into a *.dll file. OK. The same *.c can be compiled by a different C compiler (called lcc) and then converted into VM code. This compiler distributed as part o

Re: [ioquake3] pak0.pk3

2011-09-22 Thread Matt Turner
On Wed, Sep 21, 2011 at 6:12 PM, Patrick Baggett wrote: > Yes, there are 3 things in total: > 1) ioquake3 binary (EXE) file > 2) ioquake3 updated PK3 files > 3) PAK0.PK3 from Quake3 CD. > I'm currently behind a web filtering system, otherwise I'd just give you > direct links to what I am saying. F

Re: [ioquake3] pak0.pk3

2011-09-22 Thread Patrick Baggett
I mean, compared to the pk3 files that came with the retail CD in 1999/2000, which is what I have, so I had to update them. I wasn't cool enough to actually download updates for Q3 later. :D Patrick On Thu, Sep 22, 2011 at 11:32 AM, Matt Turner wrote: > On Wed, Sep 21, 2011 at 6:12 PM, Patrick

Re: [ioquake3] pak0.pk3

2011-09-22 Thread monk
http://ioquake.org/forums/viewtopic.php?f=13&t=116 Q: I made some UI changes to ioq3 and recompiled it, but when I go to run it, I get stock Quake 3 menus/UI! What gives? A: QVMs probably. QVMs are probably taking precedence, there's a command line you can use that forces .so instead. From what b