2012/1/5 Pat blah
> []
> GL_EXT_texture_env_combine GL_EXT_texture_env_dotŽäÜv(õ'
OpenGL Extension string overflow ?
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By sending this me
2011/7/25 Thilo Schulz
> Sorry,
>
> I somehow only now got to read more of your email. Here's my reply:
>
> On Thursday, 14. July 2011 11:35:29 Matthias Bentrup wrote:
> > Also regarding rev 2052, I think that changing the default rounding mode
> > from round-to
Hello Thilo,
I just saw your commit 2077 and I think using Hunk_AllocateTempMemory for
network queues will not work. Hunk_FreeTempMemory will only free memory if
you free the memory in LIFO order, otherwise it will just keep the memory
allocated until Hunk_ClearTempMemory is called.
Hunk_ClearTem
Hello,
sorry for bringing back this old discussion, but there is a patch
contributed by use.less01 to separate the renderer into a dll on Bugzilla
(Ticket 4790). The patch does not add or remove any functionality from the
current renderer, so most of the issues on the wiki are not addressed, but I
Nothing in the engine is threadsafe. The multithreaded renderer works
because the render-backend does not use any memory allocations, file
operations etc. (though there are a few printfs in the backend code) and the
frontend always waits until the backend has finished for any GL operations.
This a
2010/12/2 Michael Menegakis
> Is it doable? I made a routine to work with Google Translate on game
> chat (or explicitly with /translate ) but the main issue is that
> mainly ASCII output is supported and input is also problematic. It
> basically limits the languages it support.
>
> It's also imp
2010/10/12 Tim Angus
> On Tue, 12 Oct 2010 22:00:42 +0200 Ben wrote:
> > Ludwig, aye or nay?
>
> Can you explain why you think is important? The number of maps this
> affects is going to be very small. Furthermore, the maps which would
> benefit from this could quite possibly crash idq3 -- I don'
Well, the tr.lightmaps array is only needed for registering shaders for
surfaces loaded from the BSP. When shaders are registered from the cgame or
for models they use LIGHTMAP_2D or LIGHTMAP_BY_VERTEX, so tr.lightmaps is
not needed. Theoretically you could free the memory after R_LoadWorldMap,
but
Instead of increasing the constant you should just remove the MAX_LIGHTMAPS
constant altogether. The engine is perfectly capable of rendering any number
of lightmaps until the texture memory is full and I think imposing an
artificial limit makes no sense.
2010/10/10 Ben Noordhuis
> On Sun, Oct 1
2010/6/22 Evan Goers
> >From what I have learned from speaking with Tr3B and other
> graphics-informed people, it's that the deformvertexes and various tcmod
> functions cannot be stored in a VBO, or has other GLSL-related implications
> that prevent it from working. They were probably removed be
2010/5/29 Michael Menegakis
> On Sat, May 29, 2010 at 4:55 PM, Thilo Schulz wrote:
> > the max. relative error is 0.175% over all floats.
>
> OK, that's relatively, not completely marginal. If one is going to go
> with a 'safe' approach (since I noticed if it's replaced with sqrt()
> benchmarkin
I actually have been working on replacing the parts of the renderer that use
already deprecated OpenGL functionality (including the whole fixed GL
pipeline) with modern functionality, so I have learned a bit about the
renderer. I have worked on the tremulous code, but I guess the same code
would wo
2010/5/2 Ben Noordhuis
> Part of the infrastructure for pluggable renderers is already there in
> the shape of the refexport_t structure but the problem is that Q3 has
> a heavy bias towards OpenGL 1.0. Without a major rewrite any
> alternative renderer is forced to provide a near complete emulat
I don't think that the printf function prints numbers differently on Linux
and Windows. The different masks depend on the size of the memory allocated
for the QVM, so maybe this is just allocated a bit different between the
Windows and Linux systems.
I think the call from C code to QVM is ok, as t
You should also check that the refdef_t parameter in RenderScene is passed
correctly. Generally the passing of structure pointers can be a problem if
they are compiled on different ABIs as the layout / alignment rules may be
different. So at least check that the sizeof(refdef_t) is identical in the
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