Hi Pritpal,
I'm very much interested.
Cheers,
Ed Horbino
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Hi Pritpal Bedi,
I have interest too
Regards
Leonardo Machado
Pritpal Bedi wrote:
>
> Hello Everybody
>
> I am almost done with buffered console on GTWVG.
>
> By "buffered console" I mean all paint operations are
> done in memory and only final output is transferred to
> console on screen
Hi Budjanto
The problem of first parameter can be done using a wrapper function for
compatibility here untested WVW_SETTITLE (windows , title)
Harbour have great capability that make simple adapting gtwvw
STATIC S_Ocrt:={}
STATIC S_setmaincoord:=.f.
FUNC WVW_SETTITLE (windows , title)
DEF
w etc.
Brgds
Mike Evans
-Original Message-
From: harbour-boun...@harbour-project.org
[mailto:harbour-boun...@harbour-project.org] On Behalf Of Pritpal Bedi
Sent: Thursday, March 12, 2009 5:51 PM
To: harbour@harbour-project.org
Subject: [Harbour] GTWVG and Buffered Console
Hello Everybody
On 12 Mar 2009 at 12:04, Pritpal Bedi wrote:
> > Please note that using CTWin like API in practice eliminates
> > SAVESCREEN/RESTSCREEN making the whole code much simpler.
> > GTWVW was addressing this aspect.
> >
>
> I never used CTWIN so cannot comment. GTWVW is aimed
> as you described but wi
Hi Pritpal,
> My question is: How many of you are using GTWVG and are
> willing to adopt to new prorocol. Believe me, it will be very
> little effort to change the exiting code but the results will be
> truely rewarding. Once this is done, I may think to port
> GTWVW in GTWVG if get a substantia
2009/3/12 Pritpal Bedi :
>
I am using gtwvw, in a lot of recent small program , No problem adapting code
I Have a more big application made in GTWVW and i am very interested
to port in gtwvg
Yes I am interested!!!
> My question is: How many of you are using GTWVG and are
> willing to adopt to ne
Hello Przemek
Przemyslaw Czerpak-2 wrote:
>
> GTXWC internally uses bitmap with the whole screen contents
> so expose messages are served as simple coping from the internal
> screen image to real screen.
>
This is exactly what I am doing to GTWVG.
> I guess you want to make the same in GTW
Hi Viktor
Viktor Szakáts wrote:
>
> I'd suggest to do this after the release if gtwvt is also involved.
>
GTWVT is not involved.
BYW it is much easier to implement this proto
in GTWVT then GTWVG. And it will be a performance boost.
I will show the code shortly.
Regards
Pritpal Bedi
--
V
I'd suggest to do this after the release if gtwvt is also involved.
On 3/12/09, Przemyslaw Czerpak wrote:
> On Thu, 12 Mar 2009, Pritpal Bedi wrote:
>
> Hi,
>
>> I am almost done with buffered console on GTWVG.
>> By "buffered console" I mean all paint operations are
>> done in memory and only fi
On Thu, 12 Mar 2009, Pritpal Bedi wrote:
Hi,
> I am almost done with buffered console on GTWVG.
> By "buffered console" I mean all paint operations are
> done in memory and only final output is transferred to
> console on screen. In Clipper parlance you can
> think it synonymous as DispBegin()/
>-Original Message-
>From: Pritpal Bedi [mailto:bediprit...@hotmail.com]
>Sent: Thursday, March 12, 2009 4:51 PM
>To: harbour@harbour-project.org
>Subject: [Harbour] GTWVG and Buffered Console
>
>
>Hello Everybody
>
>I am almost done with buffered console on
Hello Everybody
I am almost done with buffered console on GTWVG.
By "buffered console" I mean all paint operations are
done in memory and only final output is transferred to
console on screen. In Clipper parlance you can
think it synonymous as DispBegin()/DispEnd() but
not exactly the same. U
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