Hello Everybody

I am almost done with buffered console on GTWVG.
By "buffered console" I mean all paint operations are
done in memory and only final output is transferred to 
console on screen. In Clipper parlance you can 
think it synonymous as DispBegin()/DispEnd() but 
not exactly the same. Under this protocol you may 
experience a very smooth window even with verycomplx
GUI elements, i.e., bitmaps, gradient rectangles, boxes, etc.
No more flickering.

It may need some tweaking in the existing code which 
primarily exploits overlapping windows as with 
SaveScreen() | RestScreen() mechanism. One has to 
upgrade his code to use multiple consoles. I have  a demo
in place to show this.

My question is: How many of you are using GTWVG and are
willing to adopt to new prorocol. Believe me, it will be very 
little effort to change the exiting code but the results will be
truely rewarding. Once this is done, I may think to port 
GTWVW in GTWVG if get a substantial number of confirmations
which may persuade me to port GTWVW.

So please post your vote here under this thread so that I could
make up my mind to port GTWVW. Please note, the number
must be substancial.

Regards
Pritpal Bedi

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