Hello Everybody I am almost done with buffered console on GTWVG.
By "buffered console" I mean all paint operations are done in memory and only final output is transferred to console on screen. In Clipper parlance you can think it synonymous as DispBegin()/DispEnd() but not exactly the same. Under this protocol you may experience a very smooth window even with verycomplx GUI elements, i.e., bitmaps, gradient rectangles, boxes, etc. No more flickering. It may need some tweaking in the existing code which primarily exploits overlapping windows as with SaveScreen() | RestScreen() mechanism. One has to upgrade his code to use multiple consoles. I have a demo in place to show this. My question is: How many of you are using GTWVG and are willing to adopt to new prorocol. Believe me, it will be very little effort to change the exiting code but the results will be truely rewarding. Once this is done, I may think to port GTWVW in GTWVG if get a substantial number of confirmations which may persuade me to port GTWVW. So please post your vote here under this thread so that I could make up my mind to port GTWVW. Please note, the number must be substancial. Regards Pritpal Bedi -- View this message in context: http://www.nabble.com/GTWVG-and-Buffered-Console-tp22478907p22478907.html Sent from the Harbour - Dev mailing list archive at Nabble.com. _______________________________________________ Harbour mailing list Harbour@harbour-project.org http://lists.harbour-project.org/mailman/listinfo/harbour