Hi Pritpal Bedi,

I have interest too

Regards
Leonardo Machado



Pritpal Bedi wrote:
> 
> Hello Everybody
> 
> I am almost done with buffered console on GTWVG.
> 
> By "buffered console" I mean all paint operations are
> done in memory and only final output is transferred to 
> console on screen. In Clipper parlance you can 
> think it synonymous as DispBegin()/DispEnd() but 
> not exactly the same. Under this protocol you may 
> experience a very smooth window even with verycomplx
> GUI elements, i.e., bitmaps, gradient rectangles, boxes, etc.
> No more flickering.
> 
> It may need some tweaking in the existing code which 
> primarily exploits overlapping windows as with 
> SaveScreen() | RestScreen() mechanism. One has to 
> upgrade his code to use multiple consoles. I have  a demo
> in place to show this.
> 
> My question is: How many of you are using GTWVG and are
> willing to adopt to new prorocol. Believe me, it will be very 
> little effort to change the exiting code but the results will be
> truely rewarding. Once this is done, I may think to port 
> GTWVW in GTWVG if get a substantial number of confirmations
> which may persuade me to port GTWVW.
> 
> So please post your vote here under this thread so that I could
> make up my mind to port GTWVW. Please note, the number
> must be substancial.
> 
> Regards
> Pritpal Bedi
> 
> 

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