[Freeciv-Dev] [patch #7702] Pop_cost units' nationality derived from citizens of the city that built it

2016-09-18 Thread Jacob Nevins
URL: Summary: Pop_cost units' nationality derived from citizens of the city that built it Project: Freeciv Submitted by: jtn Submitted on: Sun 18 Sep 2016 10:04:30 AM BST Category: None

[Freeciv-Dev] [bug #25070] civ2civ3: prevent building Harbour next to Lake?

2016-09-18 Thread Jacob Nevins
URL: Summary: civ2civ3: prevent building Harbour next to Lake? Project: Freeciv Submitted by: jtn Submitted on: Sun 18 Sep 2016 10:14:23 AM BST Category: rulesets Severity: 3 -

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread mir3x
Follow-up Comment #5, patch #7696 (project freeciv): >> I didn't find a way to disassemble compiled resource files Did u find a way to use not compiled resource file ? It would be 5Mb instead 900kb, just pure C code containing tables. Can u check if anyone sumbitted ever theme to gtk client ? No

[Freeciv-Dev] Need info on Genetic Algorithm

2016-09-18 Thread Ajay Kumar V S
Hello Sir/Madam, I am Ajay, from India. Currently am doing a project on Genetic algorithm. I want to know where the GA is used in Freeciv game. Please make a reply. Thank you.___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo

[Freeciv-Dev] [patch #7695] Action actor/target kind functions: id to action

2016-09-18 Thread Sveinung Kvilhaugsvik
Update of patch #7695 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7692] Remove redundant client unit update

2016-09-18 Thread Sveinung Kvilhaugsvik
Update of patch #7692 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25071] Research icon blinks constantly on the turn when the tech tree is finished

2016-09-18 Thread Jacob Nevins
URL: Summary: Research icon blinks constantly on the turn when the tech tree is finished Project: Freeciv Submitted by: jtn Submitted on: Sun 18 Sep 2016 04:42:11 PM BST Category: client-qt

[Freeciv-Dev] [bug #25072] Misleading pregame player display immediately after loading savegame

2016-09-18 Thread Jacob Nevins
URL: Summary: Misleading pregame player display immediately after loading savegame Project: Freeciv Submitted by: jtn Submitted on: Sun 18 Sep 2016 04:48:10 PM BST Category: client-qt

[Freeciv-Dev] [bug #25072] Misleading pregame player display immediately after loading savegame

2016-09-18 Thread Jacob Nevins
Additional Item Attachment, bug #25072 (project freeciv): File name: afterloadplus2sec.png Size:127 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [bug #25072] Misleading pregame player display immediately after loading savegame

2016-09-18 Thread Jacob Nevins
Additional Item Attachment, bug #25072 (project freeciv): File name: freeciv-client-rc-2.6 Size:11 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #25072] Misleading pregame player display immediately after loading savegame

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #25072 (project freeciv): > I suspect this is exacerbated because the client switches > tilesets a lot, and that's slow. (All the clients seem to do > this, which is probably a separate bug.) You are probably seeing how client makes test loading of all the potential tile

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread mir3x
Follow-up Comment #7, patch #7696 (project freeciv): Not going to happen, I'll put gzipped C source to data/graphics if it makes u happy. Just checked eg. GammaRay can check and save resources. Sumbit patches to Ark if u like. (file #28655) ___

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread Louis Moureaux
Follow-up Comment #8, patch #7696 (project freeciv): > Not going to happen, This makes me feel really sad. Free software is based on collaboration, and sharing the source is required to achieve that. > I'll put gzipped C source to data/graphics if it makes u happy. As that source code (1) can't b

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread mir3x
Follow-up Comment #9, patch #7696 (project freeciv): Hey, there are *.png blobs in source. I think its also violation. And there are no tools to produce them included. It has to be violation too. ___ Reply to this item at:

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread mir3x
Update of patch #7696 (project freeciv): Status: Ready For Test => Wont Do ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread Louis Moureaux
Follow-up Comment #10, patch #7696 (project freeciv): > Hey, there are *.png blobs in source. I think its also violation. I think this may indeed be true, but PNGs are editable in just any graphics editor, and nobody can prove there is a layered file somewhere (while at least the C code from file

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread mir3x
Update of patch #7696 (project freeciv): Open/Closed:Open => Closed Discussion Lock: Any => Locked ___ Reply to this item at:

[Freeciv-Dev] [patch #7696] Qt client - add themes support

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #11, patch #7696 (project freeciv): > nobody can prove there is a layered file somewhere If there is, it's in data/graphics. Clearly the blob is not "preferred form for making modifications", so the source must be made available. That does not mean that the build process must b

[Freeciv-Dev] [patch #7678] Libgreattao's modpack installer

2016-09-18 Thread Marko Lindqvist
Update of patch #7678 (project freeciv): Planned Release: => 3.1.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7565] Document use of override -directory in README.nations

2016-09-18 Thread Marko Lindqvist
Update of patch #7565 (project freeciv): Planned Release:2.6.0, 3.0.0 => 2.6.0-beta1, 3.0.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [task #7963] Tracking release 2.6.0-beta1

2016-09-18 Thread Marko Lindqvist
Update of task #7963 (project freeciv): Depends on: => patch #7565 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7559] Refactor threaded AI in preparation for threaded worker want calculation

2016-09-18 Thread Marko Lindqvist
Update of patch #7559 (project freeciv): Planned Release: 3.0.0 => 3.1.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7673] First patch torwards new libgreattao client

2016-09-18 Thread Marko Lindqvist
Update of patch #7673 (project freeciv): Planned Release: => 3.1.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7222] Use gtk_widget_set_focus_on_click()

2016-09-18 Thread Marko Lindqvist
Update of patch #7222 (project freeciv): Planned Release: 3.0.0 => 3.1.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7125] [Metaticket] Minimum gtk3 version for gtk3x-client to 3.20

2016-09-18 Thread Marko Lindqvist
Update of patch #7125 (project freeciv): Planned Release: 3.0.0 => 3.1.0 ___ Follow-up Comment #3: Retargeting these to freeciv-3.1, so that S3_0 will be buildable with ubuntu-16.04 for now.

[Freeciv-Dev] [patch #7221] Replace deprecated uses of GdkDeviceManager with GdkSeat

2016-09-18 Thread Marko Lindqvist
Update of patch #7221 (project freeciv): Planned Release: 3.0.0 => 3.1.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #7518] Experimental migration

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #7518 (project freeciv): > there's no compelling reason to lock migration TRUE. Have you checked reasoning from the ticket where it was locked? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #5442] Build defender as fallback

2016-09-18 Thread Marko Lindqvist
Update of patch #5442 (project freeciv): Status: Ready For Test => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4954] Build threaded AI to Windows Installer build

2016-09-18 Thread Marko Lindqvist
Update of patch #4954 (project freeciv): Status:None => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #4804] Unify UNIT_MOVE and UNIT_LOAD packets, allowing transfer onto specific transport on adjacent tile

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #4, patch #4804 (project freeciv): This ticket has been made redundant by the "load from adjacent tile" functionality of the UNIT_LOAD. ___ Reply to this item at: __

[Freeciv-Dev] [patch #4804] Unify UNIT_MOVE and UNIT_LOAD packets, allowing transfer onto specific transport on adjacent tile

2016-09-18 Thread Marko Lindqvist
Update of patch #4804 (project freeciv): Category:None => general Status:None => Duplicate Assigned to:None => cazfi Open/Closed:

[Freeciv-Dev] [patch #4794] Make full veteran system info available to client, and use it for help

2016-09-18 Thread Marko Lindqvist
Update of patch #4794 (project freeciv): Category:None => general Planned Release: => 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [task #7973] S3_0 network protocol freeze

2016-09-18 Thread Marko Lindqvist
Update of task #7973 (project freeciv): Depends on: => patch #4794 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #10, bug #24844 (project freeciv): > 4: audio_play_music('music_start', '(null)') This should not happen. Backtrace would be useful. ___ Reply to this item at:

[Freeciv-Dev] [bug #24901] Qt client doesnt start on windows

2016-09-18 Thread Marko Lindqvist
Follow-up Comment #19, bug #24901 (project freeciv): Is it possible that he tries to use .exe directly, without setting env vars correctly in .cmd? ___ Reply to this item at: