[Freeciv-Dev] [patch #7436] Valid chiapas.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid chiapas.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 07:45:59 AM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7437] Valid cyrenaica.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid cyrenaica.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:24:20 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24842] Client should try harder to change server topology when tileset forced with "-t"?

2016-07-10 Thread Jacob Nevins
URL: Summary: Client should try harder to change server topology when tileset forced with "-t"? Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 10:05:33 AM BST Category: client

[Freeciv-Dev] [bug #24796] Terrain changes do not update continent id information

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24796 (project freeciv): There's certainly code which attempts to do this -- check_terrain_change() calls need_to_reassign_continents() then assign_continent_numbers(). Is this code buggy or not invoked in enough situations?

[Freeciv-Dev] [bug #24843] Hard to start all-AI game as player observer from the GUI

2016-07-10 Thread Jacob Nevins
URL: Summary: Hard to start all-AI game as player observer from the GUI Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 10:41:20 AM BST Category: None Severity:

[Freeciv-Dev] [bug #24426] It is impossible to propose a non-root tech in diplomacy dialog when tech trading

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24426 (project freeciv): What ruleset are you playing? When you say "root", do you mean the game concept of root_req (which I think is only used in the 'experimental' ruleset, out of the shipped rulesets)? Is the player proposing to give their own technology, or to rece

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-07-10 Thread Jacob Nevins
URL: Summary: Brief snatch of opening music played when quitting game Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 12:24:09 PM BST Category: client Severity:

[Freeciv-Dev] [bug #24844] Brief snatch of opening music played when quitting game

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24844 (project freeciv): (My own experience is on Xubuntu Linux 14.04); dunnoob's presumably on Windows) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24829] Qt chatline still interprets &entity; syntax

2016-07-10 Thread Jacob Nevins
Update of bug #24829 (project freeciv): Assigned to:None => mir3x Contains string changes:None => No ___ Reply to this item at:

[Freeciv-Dev] [bug #24823] Spawned server not properly ended on leave, writes quitidle save

2016-07-10 Thread Jacob Nevins
Update of bug #24823 (project freeciv): Contains string changes:None => No ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20598] Something funny with "Ready" checkboxes in pregame screen

2016-07-10 Thread Jacob Nevins
Update of bug #20598 (project freeciv): Status:None => Works For Me Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24834 (project freeciv): Sorry, I'm unclear what exactly is going on here and what you expect to happen. Is "the ship" you refer to a Submarine, or another surface vessel (the Submarine's target?) Is the Submarine in questions yours, or your victim's? _

[Freeciv-Dev] [bug #24824] Some cities still produce obsolete units the turn the obsoleting tech is obtained

2016-07-10 Thread Jacob Nevins
Update of bug #24824 (project freeciv): Summary: Cities produce obsolete units => Some cities still produce obsolete units the turn the obsoleting tech is obtained ___ Reply to this item at:

[Freeciv-Dev] [bug #24790] 2.6alpha local options crash

2016-07-10 Thread Jacob Nevins
Update of bug #24790 (project freeciv): Release: => S2_6 r32928 Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24779] modpack-installer feature suggestions

2016-07-10 Thread Jacob Nevins
Update of bug #24779 (project freeciv): Category:None => module installer Summary: MP feature suggestion => modpack-installer feature suggestions ___ Reply to this item at: <

[Freeciv-Dev] [bug #24674] freeciv-gtk2 client crash on building settlement

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24674 (project freeciv): Backtrace mostly full of Gtk stuff. Mentions real_science_report_dialog_update() and unit_select_dialog_update_real(). Nothing jumps out. ___ Reply to this item at:

[Freeciv-Dev] [bug #24664] cowt_callback() does not check homecity changing action enablers

2016-07-10 Thread Jacob Nevins
Update of bug #24664 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24620] missing :hover in lists

2016-07-10 Thread Jacob Nevins
Update of bug #24620 (project freeciv): Category: client-gtk-3+ => client-gtk-3.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24545] assertion aidata.c 333

2016-07-10 Thread Jacob Nevins
Update of bug #24545 (project freeciv): Release: => 2.5.3, 2.5.4 Planned Release: => 2.5.x, 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #24545] in dai_plr_data_get() assertion 'close != NULL || ai->phase_initialized' failed

2016-07-10 Thread Jacob Nevins
Update of bug #24545 (project freeciv): Summary: assertion aidata.c 333 => in dai_plr_data_get() assertion 'close != NULL || ai->phase_initialized' failed ___ Reply to this item at: _

[Freeciv-Dev] [bug #24523] Allied hard AI creates tons of ships

2016-07-10 Thread Jacob Nevins
Update of bug #24523 (project freeciv): Release: => 2.2, 2.3, 2.4, 2.5 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24467] server crash/quit? with ruleset with city vision 0?

2016-07-10 Thread Jacob Nevins
Update of bug #24467 (project freeciv): Summary: decoding error => server crash/quit? with ruleset with city vision 0? ___ Reply to this item at: __

[Freeciv-Dev] [bug #24467] server crash/quit? with ruleset with city vision 0?

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24467 (project freeciv): > 1: in set_socket_errno() [../../../../utility/netintf.c::91]: Missing errno mapping for Winsock error #10053. I think this is the real error (10053 = WSAECONNABORTED = connection closed rudely); I'm guessing the server crashed or otherwise died

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #24466 (project freeciv): Screenshot says: > (freeciv-gtk2.exe:5184): Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes ___ Reply to this item at:

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-07-10 Thread Jacob Nevins
Update of bug #24466 (project freeciv): Summary: Malloc1+2 => Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24466] Glib-ERROR **:gmem.c:165: failed to allocate 3713796 bytes

2016-07-10 Thread Jacob Nevins
Follow-up Comment #4, bug #24466 (project freeciv): > JFTR the obligatory memory management report for 2.5.1 You speak as though this happens to you a lot. If so, and you've reported it before, an actual reference to those past reports would be helpful. Otherwise, can you give more context? What w

[Freeciv-Dev] [bug #24460] diplo double fault

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24460 (project freeciv): > (1) Why did the city shrink? That's the rules. It's documented in Diplomat help: > - "Incite a Revolt": In return for gold a foreign city will change > allegiance and join your empire, bringing along all nearby units that > call it home, *but

[Freeciv-Dev] [bug #24430] freeciv-web uses civ2civ3 tutorial scenario with fcweb ruleset

2016-07-10 Thread Jacob Nevins
Update of bug #24430 (project freeciv): Planned Release: => 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24418] Global warming crashes Freeciv-web server

2016-07-10 Thread Jacob Nevins
Update of bug #24418 (project freeciv): Summary: Global warming crashes Freeciv server => Global warming crashes Freeciv-web server ___ Reply to this item at: __

[Freeciv-Dev] [bug #24410] Farmland and Supermarket do nothing until you have both

2016-07-10 Thread Jacob Nevins
Update of bug #24410 (project freeciv): Severity: 3 - Normal => 1 - Wish Summary:Farmland => Farmland and Supermarket do nothing until you have both ___ Follow-up

[Freeciv-Dev] [bug #24401] No scrollbar for Help entries longer than the page

2016-07-10 Thread Jacob Nevins
Update of bug #24401 (project freeciv): Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7989] Freeciv clients to access meta.freeciv.org over HTTPS

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, task #7989 (project freeciv): cf bug #24321 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-07-10 Thread Jacob Nevins
Update of bug #24321 (project freeciv): Operating System:None => Microsoft Windows ___ Follow-up Comment #7: See also discussion in task #7989. ___

[Freeciv-Dev] [bug #24317] 22/22 bulbs in science

2016-07-10 Thread Jacob Nevins
Follow-up Comment #2, bug #24317 (project freeciv): Ruleset has tech_leakage=2 (and had it at the time this bug was raised). So tech costs are going to be changing quite a lot, especially if tech trading is going on?

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24296 (project freeciv): > Some time ago there was a patch to assure that their work on the > tile so far is not lost. I don't think we ever had equitable distribution of work done so far. Talked about it ages ago in patch #1894, but never implemented. I think this is

[Freeciv-Dev] [patch #1894] Pool worker progress on terrain projects for continuity

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #1894 (project freeciv): See also bug #24296. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ ___

[Freeciv-Dev] [patch #7238] Make action probability a range

2016-07-10 Thread Sveinung Kvilhaugsvik
Update of patch #7238 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #4: > What's missing?

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2016-07-10 Thread Jacob Nevins
Follow-up Comment #5, bug #24237 (project freeciv): Not an issue in 2.6+. Workarounds suggested for 2.5. Will close soon if no feedback. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24796] Terrain changes do not update continent id information

2016-07-10 Thread Marko Lindqvist
Follow-up Comment #3, bug #24796 (project freeciv): > Is this code buggy or not invoked in enough situations? When I tried to fix bug #23179, I encountered assertion failures because of invalid continent id. So, I guess, one of - code buggy - not invoked in enough situations - invoked too late

[Freeciv-Dev] [bug #24145] "Map topology and tileset incompatible" is a bit annoying

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, bug #24145 (project freeciv): > Probably the real way to fix this is bug #16668 ...which is now done for S2_6. So this is much less of an issue. ___ Reply to this item at: _

[Freeciv-Dev] [bug #24030] Trident Lake gfx hard to distinguish from Ocean

2016-07-10 Thread Jacob Nevins
Follow-up Comment #6, bug #24030 (project freeciv): GriffonSpade posted a couple of alternative water colourings for Trident at http://forum.freeciv.org/f/viewtopic.php?f=12&t=466&p=5313#p4957 ___ Reply to this item at:

[Freeciv-Dev] [bug #23911] Disband can bypass non domestic help wonder restrictions

2016-07-10 Thread Jacob Nevins
Update of bug #23911 (project freeciv): Planned Release: => 2.5.x, 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Christian Knoke
Follow-up Comment #2, bug #24834 (project freeciv): I'm sending a submarines on goto-attack to fight an enemy's cruiser. During turn change phase (when the sub is supposed to hit) the cruiser moves out of the way. Server cancels the goto when the sub is next to the tile where the cruiser have been

[Freeciv-Dev] [bug #24845] Prevent attempt to buy wonder that's been built this turn

2016-07-10 Thread Jacob Nevins
URL: Summary: Prevent attempt to buy wonder that's been built this turn Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:30:08 PM BST Category: client Severit

[Freeciv-Dev] [patch #7438] Misc Amplio2 updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
URL: Summary: Misc Amplio2 updates from GriffonSpade Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:35:25 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
URL: Summary: Event icon updates from GriffonSpade Project: Freeciv Submitted by: jtn Submitted on: Sun 10 Jul 2016 03:35:52 PM BST Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #7439] Event icon updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #7439 (project freeciv): Thread moved to http://forum.freeciv.org/f/viewtopic.php?f=12&t=532&p=5330#p5298 ___ Reply to this item at: __

[Freeciv-Dev] [patch #7438] Misc Amplio2 updates from GriffonSpade

2016-07-10 Thread Jacob Nevins
Follow-up Comment #1, patch #7438 (project freeciv): Thread moved to http://forum.freeciv.org/f/viewtopic.php?f=12&t=923 ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [bug #24410] Farmland and Supermarket do nothing until you have both

2016-07-10 Thread Christian Knoke
Follow-up Comment #7, bug #24410 (project freeciv): The help is very limited. Actually, it is wrong, because it says: Irrigation systems can be built on suitable types of terrain; these cause a tile to produce some extra food each turn. There may be restrictions on where an irrigation system

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-07-10 Thread Christian Knoke
Follow-up Comment #2, bug #24296 (project freeciv): There is no terrain alteration work load counter (irrigation = 5 loads total, mining hills 10 loads total, ...) implemented in the server? Then you might be right and I was distracted by the fact, that an engineer can stop his work and continue

[Freeciv-Dev] [patch #7440] Valid ethiopia.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid ethiopia.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 03:33:14 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7441] Valid southern_sudan.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid southern_sudan.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 03:34:33 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Jacob Nevins
Follow-up Comment #3, bug #24834 (project freeciv): Oh I see. The orders system is very simplistic: the unit will blindly follow the path laid out in advance and only stop if it cannot do the pre-programmed step (attack, in this case, because you can't attack an empty tile). There's no AI/intelli

[Freeciv-Dev] [patch #7442] Valid assyria.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid assyria.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:33:16 PM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7443] Valid brasil.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid brasil.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:36:19 PM UTC Category: None Priority: 5 - Normal St

[Freeciv-Dev] [patch #7368] Qt client - set allied chat enabled by default.

2016-07-10 Thread mir3x
Follow-up Comment #7, patch #7368 (project freeciv): 1st example - u tell ally to build capital [linek here], game is spoiled 2nd - someone observing u and putting link, game is spoiled 3rd - u dont even play multiplayer, at least not on public metaserver, so u dont have a vote :D ___

[Freeciv-Dev] [patch #7444] Valid bolivia.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid bolivia.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:38:43 PM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7445] Valid alsace.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid alsace.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:41:24 PM UTC Category: None Priority: 5 - Normal St

[Freeciv-Dev] [patch #7446] Valid belize.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid belize.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:43:48 PM UTC Category: None Priority: 5 - Normal St

[Freeciv-Dev] [patch #7447] Valid andorra.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid andorra.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:45:56 PM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7448] Valid argetina.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid argetina.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:48:04 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7449] Valid brunei.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid brunei.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:49:40 PM UTC Category: None Priority: 5 - Normal St

[Freeciv-Dev] [patch #7450] Valid california.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid california.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 05:54:43 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Christian Knoke
Follow-up Comment #4, bug #24834 (project freeciv): well then this is on my wishlist :) ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http

[Freeciv-Dev] [patch #7451] Valid canada_old.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid canada_old.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:12:20 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7452] Valid australia.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid australia.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:16:31 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7453] Valid costa_rica.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid costa_rica.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:19:06 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7454] Valid croatia.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid croatia.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:21:35 PM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7455] Valid el_salvador.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid el_salvador.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:24:41 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7456] Valid equatorial_guinea.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid equatorial_guinea.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:27:45 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7457] Valid fiji.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid fiji.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:29:34 PM UTC Category: None Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #7458] Valid spain.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid spain.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:31:49 PM UTC Category: None Priority: 5 - Normal Sta

[Freeciv-Dev] [patch #7459] Valid tibet.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid tibet.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:34:19 PM UTC Category: None Priority: 5 - Normal Sta

[Freeciv-Dev] [patch #7460] Valid united_nations.svg

2016-07-10 Thread Frank
URL: Summary: Valid united_nations.svg Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:38:01 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7461] Valid wales.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid wales.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:41:21 PM UTC Category: None Priority: 5 - Normal Sta

[Freeciv-Dev] [patch #7462] Valid uruguay.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid uruguay.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:44:18 PM UTC Category: None Priority: 5 - Normal S

[Freeciv-Dev] [patch #7463] Valid gael.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid gael.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 08:56:06 PM UTC Category: None Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #7464] Valid hre.svg flag

2016-07-10 Thread Frank
URL: Summary: Valid hre.svg flag Project: Freeciv Submitted by: dunnoob Submitted on: Sun 10 Jul 2016 09:42:12 PM UTC Category: None Priority: 5 - Normal Statu

[Freeciv-Dev] [patch #7464] Valid hre.svg flag

2016-07-10 Thread Frank
Follow-up Comment #1, patch #7464 (project freeciv): This ended up as pseudo-SVG with various embedded bitmaps. :-( ___ Reply to this item at: ___ Message sent v

[Freeciv-Dev] [patch #7392] Qt client - rearranged PAGE_NETWORK

2016-07-10 Thread mir3x
Update of patch #7392 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24829] Qt chatline still interprets &entity; syntax

2016-07-10 Thread mir3x
Update of bug #24829 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24832] Qt client - error loading tileset

2016-07-10 Thread mir3x
Update of bug #24832 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24833] Qt client - stop server scans upon connecting

2016-07-10 Thread mir3x
Update of bug #24833 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: