>My app has been published for more than two weeks but the download count still
>is zero. I know there are few users but still expect a few downloads. Anyone
>see non-zero download in their reports?
Do you get user comments either? There are many complaining that they get only
white screen when
> My app has been published for more than two weeks but the download count
> still is zero. I know there are few users but still expect a few
> downloads. Anyone see non-zero download in their reports?
someone told me that harbour download counts are 0
the download count on the phone itself shoul
My app has been published for more than two weeks but the download count still
is zero. I know there are few users but still expect a few downloads. Anyone
see non-zero download in their reports?
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SailfishOS.org Devel mailing list
Hi,
you could cut your actually used SIM card to the micro format, that is
used in Jolla with some skill (search for that in the web). Cut my one
to fit in N9 - works since 2 years without any problem.
Also with some trial and error and luck you can place your Micro SIM
card in the N900 sim tray,
On Thu, 19 Dec 2013 17:28:50 +
Chris Walker wrote:
> On Thu, 19 Dec 2013 17:13:34 +
> "a.gra...@gmail.com" wrote:
>
> > I didn't pay anything more. Afaik between UK and Finland there is
> > freedom of commerce, so no custom to be paid. (it's not like
> > USA-EU). Did you use my suggesti
>behaviour on Jolla:
>titleSound.volume = 1.00;
>means, that system volume is changed to 1.00. This can be really annoying and
>I hope it is fixed soon because my app >is accepted in store and installed on
>many Jolla devices. I’m so sorry for users who start it and always get full
>title >Soun
First I used QtMultimedia Audio component which seems to follow system volume
setting, but after the sound is played, there is glitch in animations running
on the screen.
This sounds like a bug. Can you please give me the source of your example
demonstrating this, for use as a test case? (pleas
My app has not been rejected because of this, but this seems to be a bug, I
recognized it on my Jolla device with my game Morzyn.
I do the following:
I use the Audio component for background music (and other sounds) and set the
volume to 1 or 0 to fade in or out. For the fade effect I use a be
Hi,
On 20 Dec 2013, at 12:21, Kimmo Lindholm
mailto:kimmo.lindh...@eke.fi>> wrote:
First I used QtMultimedia Audio component which seems to follow system volume
setting, but after the sound is played, there is glitch in animations running
on the screen.
This sounds like a bug. Can you please g
>>>Reason for rejection: The application does not respond to volume control.
>>>In the phone the volume is muted, but in the application is not muted. Br
>>>Dorota
>
>That's a weird cause for rejection. There are *many* use cases where you want
>the phone to be muted, but not other apps.
So all a
On Friday 20 December 2013 11:21 Kimmo Lindholm wrote:
> My app was rejected...
>
> >>Reason for rejection: The application does not respond to volume control.
> >>In the phone the volume is muted, but in the application is not muted. Br
> >>Dorota
That's a weird cause for rejection. There are *m
My app was rejected...
>>Reason for rejection: The application does not respond to volume control. In
>>the phone the volume is muted, but in the application is not muted.
>>Br
>>Dorota
First I used QtMultimedia Audio component which seems to follow system volume
setting, but after the sound is
Hi Thomas
Thanks for pointing me to that.
So it a change by design, part of the migration to PackageKit that I
hint at my post.
Chris
Zitat von "Thomas Tanghus" :
"Note that the zypper package manager is only available in the build engine
virtual machine and in the Scratchbox 2 environm
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