My app has not been rejected because of this, but this seems to be a bug, I
recognized it on my Jolla device with my game Morzyn.
I do the following:
I use the Audio component for background music (and other sounds) and set the
volume to 1 or 0 to fade in or out. For the fade effect I use a behaviour on
volume.
expected behavior:
The volume of just the Audio component is changed (1.00 volume in Audio
component means 0.3 volume if system volume is 0.3).
This works for Linux, Windows and Android.
behaviour on Jolla:
titleSound.volume = 1.00;
means, that system volume is changed to 1.00. This can be really annoying and I
hope it is fixed soon because my app is accepted in store and installed on many
Jolla devices. I’m so sorry for users who start it and always get full title
Sound volume because of this ☹ I started it at work today and was really
surprised about that.
Martin
Von: Robin Burchell
Gesendet: Freitag, 20. Dezember 2013 20:16
An: Sailfish OS Developers
Hi,
On 20 Dec 2013, at 12:21, Kimmo Lindholm <kimmo.lindh...@eke.fi> wrote:
First I used QtMultimedia Audio component which seems to follow system volume
setting, but after the sound is played, there is glitch in animations running
on the screen.
This sounds like a bug. Can you please give me the source of your example
demonstrating this, for use as a test case? (please see http://sscce.org/)
Then I switched to SoundEffect component, but it plays always with full volume
regardless of system volume settings (or muting).
I can ‘manually’ adjust the volume through with SoundEffect.volume –property.
Is there any way that I can pass system volume/muted value to
SoundEffect.volume?
This sounds like another bug. It should be inheriting this. Again: source would
be appreciated so I can file this.
BR,
Robin
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