My app has not been rejected because of this, but this seems to be a bug, I 
recognized it on my Jolla device with my game Morzyn.


I do the following:

I use the Audio component for background music (and other sounds) and set the 
volume to 1 or 0 to fade in or out. For the fade effect I use a behaviour on 
volume.


expected behavior: 

The volume of just the Audio component is changed (1.00 volume in Audio 
component means 0.3 volume if system volume is 0.3).

This works for Linux, Windows and Android.


behaviour on Jolla:

titleSound.volume = 1.00; 

means, that system volume is changed to 1.00. This can be really annoying and I 
hope it is fixed soon because my app is accepted in store and installed on many 
Jolla devices. I’m so sorry for users who start it and always get full title 
Sound volume because of this ☹ I started it at work today and was really 
surprised about that.


Martin






Von: Robin Burchell
Gesendet: ‎Freitag‎, ‎20‎. ‎Dezember‎ ‎2013 ‎20‎:‎16
An: Sailfish OS Developers




Hi, 



On 20 Dec 2013, at 12:21, Kimmo Lindholm <kimmo.lindh...@eke.fi> wrote:




First I used QtMultimedia Audio component which seems to follow system volume 
setting, but after the sound is played, there is glitch in animations running 
on the screen.



This sounds like a bug. Can you please give me the source of your example 
demonstrating this, for use as a test case? (please see http://sscce.org/)




Then I switched to SoundEffect component, but it plays always with full volume 
regardless of system volume settings (or muting).

I can ‘manually’ adjust the volume through with SoundEffect.volume –property.

 

Is there any way that I can pass system volume/muted value to 
SoundEffect.volume?



This sounds like another bug. It should be inheriting this. Again: source would 
be appreciated so I can file this.



BR,

Robin
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