Hi
So far I sucessfully installed qt3d with regular qt-4.8.4. Now I'll try to
install with Sailfish, and let you know later.
Hi João,
>I am "wrestling" with the same issue.
>I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and
>a QGLwidget (OpenGLES).Sounds nice.
I don't m
Hi Josh
do you mean QAudioDevice, or QAudioDeviceInfo?
Sailfish currently uses Qt 4.8.3, so the standard 4.8.3 Mobility apis
and docus should apply.
e.g. http://qt-project.org/doc/qt-4.8/qaudiodeviceinfo.html
or
http://qt-project.org/doc/qt-4.8/multimedia-audiodevices.html
If I add the au
Hi João,
I am "wrestling" with the same issue.
I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and
a QGLwidget (OpenGLES).
I don't mind so much using Silica components (studying it now).
For other platforms (I presume you mean Qt-Android and Qt-ios in the
future), I don th
We are working on porting an application written for MeeGo to Sailfish.
We have decided to re-write the UI to leverage the new UI elements that
Sailfish provides.
But the back end which is about recording sounds uses QtMobility APIs.
It doesn't seem to work as it is in a sailfish project. It wi
W dniu 03.05.2013 17:49, joao morgado pisze:
Hi
I developing a 3D game, will I be able to use Qt3D library with Sailfish ?
I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no
experience in QML/QtQuick .
It seems QML it the way to go, so they say, so I'm not sure if I should
t
Hi
I developing a 3D game, will I be able to use Qt3D library with Sailfish ?
I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no
experience in QML/QtQuick .
It seems QML it the way to go, so they say, so I'm not sure if I should try
Qt3D or if I should stick with fullscreen