Re: [SailfishDevel] 3D Game

2013-05-03 Thread joao morgado
Hi  So far I sucessfully installed qt3d with regular qt-4.8.4. Now I'll try to install with Sailfish, and let you know later. Hi João, >I am "wrestling" with the same issue. >I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and  >a QGLwidget (OpenGLES).Sounds nice. I don't m

Re: [SailfishDevel] QtMobility APIs

2013-05-03 Thread christopher . lamb
Hi Josh do you mean QAudioDevice, or QAudioDeviceInfo? Sailfish currently uses Qt 4.8.3, so the standard 4.8.3 Mobility apis and docus should apply. e.g. http://qt-project.org/doc/qt-4.8/qaudiodeviceinfo.html or http://qt-project.org/doc/qt-4.8/multimedia-audiodevices.html If I add the au

Re: [SailfishDevel] 3D Game

2013-05-03 Thread Wim de Vries
Hi João, I am "wrestling" with the same issue. I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and a QGLwidget (OpenGLES). I don't mind so much using Silica components (studying it now). For other platforms (I presume you mean Qt-Android and Qt-ios in the future), I don th

[SailfishDevel] QtMobility APIs

2013-05-03 Thread Josh Alner | Killer Mobile Software
We are working on porting an application written for MeeGo to Sailfish. We have decided to re-write the UI to leverage the new UI elements that Sailfish provides. But the back end which is about recording sounds uses QtMobility APIs. It doesn't seem to work as it is in a sailfish project. It wi

Re: [SailfishDevel] 3D Game

2013-05-03 Thread Filip Kłębczyk
W dniu 03.05.2013 17:49, joao morgado pisze: Hi I developing a 3D game, will I be able to use Qt3D library with Sailfish ? I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no experience in QML/QtQuick . It seems QML it the way to go, so they say, so I'm not sure if I should t

[SailfishDevel] 3D Game

2013-05-03 Thread joao morgado
Hi  I developing a 3D game, will I be able to use Qt3D library with Sailfish ? I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no experience in QML/QtQuick . It seems QML it the way to go, so they say, so I'm not sure if I should try Qt3D or if I should stick with fullscreen