Hi João,
I am "wrestling" with the same issue.
I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and a QGLwidget (OpenGLES).
I don't mind so much using  Silica components (studying it now).
For other platforms (I presume you mean Qt-Android and Qt-ios in the future), I don think it is much work to port from Silica to standard QML. Maybe we should keep in touch in how to manage QGLwidget integrated with QML/QtQuick.


On 05/03/2013 06:00 PM, Filip Kłębczyk wrote:
W dniu 03.05.2013 17:49, joao morgado pisze:
Hi

I developing a 3D game, will I be able to use Qt3D library with Sailfish ?
I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no
experience in QML/QtQuick .
It seems QML it the way to go, so they say, so I'm not sure if I should
try Qt3D or if I should stick with fullscreen QGLwidget.
I will try to avoid using Silica components for portability with other
plataform.

Sailfish OS uses Qt4 so it should be possible to port your game which uses Qt3D (which works with Qt 4.8 from what I've just read).

Regards,
Filip
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