Hi
So far I sucessfully installed qt3d with regular qt-4.8.4. Now I'll try to
install with Sailfish, and let you know later.
Hi João,
>I am "wrestling" with the same issue.
>I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and
>a QGLwidget (OpenGLES).Sounds nice.
I don't mind so much using Silica components (studying it now).
>For other platforms (I presume you mean Qt-Android and Qt-ios in the
>future), I don think it is much work to port from Silica to standard QML.Yes,
>Android and iOS in the future, for now Blackberry, Sailfish and Symbian.
>Maybe we should keep in touch in how to manage QGLwidget integrated with
>QML/QtQuick.
Thats a good ideia, please drop me a email to joaodeusmorg...@yahoo.com and we
will talk better if you want.
For now, I've seen that QML Qt3d allows to load models from 3D files such has
3ds and dae, wich seems a big advantage, don't think this is
possible with GLWidgets.
If anyone already sucessfully used Qt3d in Sailfish please let me know.
Regards
João de Deus
________________________________
De: Wim de Vries <wsvr...@xs4all.nl>
Para: Filip Kłębczyk <fklebc...@gmail.com>
Cc: devel@lists.sailfishos.org
Enviadas: Sexta-feira, 3 de Maio de 2013 20:23
Assunto: Re: [SailfishDevel] 3D Game
Hi João,
I am "wrestling" with the same issue.
I have a Qt (desktop) aircraft 3D navigation app with a QWidgets GUI and
a QGLwidget (OpenGLES).
I don't mind so much using Silica components (studying it now).
For other platforms (I presume you mean Qt-Android and Qt-ios in the
future), I don think it is much work to port from Silica to standard QML.
Maybe we should keep in touch in how to manage QGLwidget integrated with
QML/QtQuick.
On 05/03/2013 06:00 PM, Filip Kłębczyk wrote:
> W dniu 03.05.2013 17:49, joao morgado pisze:
>> Hi
>>
>> I developing a 3D game, will I be able to use Qt3D library with
>> Sailfish ?
>> I'm a Qt C++ developer and I know my ways using OpenGLES, but I have no
>> experience in QML/QtQuick .
>> It seems QML it the way to go, so they say, so I'm not sure if I should
>> try Qt3D or if I should stick with fullscreen QGLwidget.
>> I will try to avoid using Silica components for portability with other
>> plataform.
>
> Sailfish OS uses Qt4 so it should be possible to port your game which
> uses Qt3D (which works with Qt 4.8 from what I've just read).
>
> Regards,
> Filip
> _______________________________________________
> SailfishOS.org Devel mailing list
>
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