On Fri, Aug 13, 2010 at 9:45 PM, Connor Lane Smith wrote:
> On 11 August 2010 19:15, Chidambaram Annamalai
> wrote:
> > Interesting. May I ask what languages you are familiar with?
>
> C, Python, and Java, mostly, with some Ruby, Vala, Awk, etc on the
> side. I've just never had a reason to lear
On 11 August 2010 19:15, Chidambaram Annamalai wrote:
> Interesting. May I ask what languages you are familiar with?
C, Python, and Java, mostly, with some Ruby, Vala, Awk, etc on the
side. I've just never had a reason to learn C++, really.
cls
On Wed, Aug 11, 2010 at 8:37 PM, Connor Lane Smith wrote:
> On 10 August 2010 22:56, Chidambaram Annamalai
> wrote:
> > I suppose you have browsed through the sources an don't find anything
> novel
> > in them. In which case, I certainly would like to know what you consider
> > elegant. Then, ma
> > to decouple the storage schemes from the algorithms so that you can write
> > O(M + N) code to support O(M*N) template instances. And there is no point
> if
> > this abstraction had a severe penalty on the runtime performance. BGL
> > exactly knows which algorithm to use for a particular storag
On Thu, Aug 12, 2010 at 12:08:13AM +0700, Anh Hai Trinh wrote:
> On Wed, Aug 11, 2010 at 11:20 PM, Eivind Michael Skretting
> wrote:
> >>
> >> What do you mean exactly? His A major Prelude is probably the shortest
> >> piece of music that exists (20~ seconds) and amongst the most
> >> beautiful. I
On Wed, Aug 11, 2010 at 11:06 PM, Antoni Grzymala wrote:
>
> I would argue about that: the mid-sized Impromptus, Ballades, Fantaise
> and Barcarolle (and the lateish-largish Mazurkas and Nocturnes) are
> probably his best works, but the entire published (by him) body of
> work is of such high qual
On Wed, Aug 11, 2010 at 11:20 PM, Eivind Michael Skretting
wrote:
>>
>> What do you mean exactly? His A major Prelude is probably the shortest
>> piece of music that exists (20~ seconds) and amongst the most
>> beautiful. If that is not minimalistic, I don't know what is.
>
> Well, first of all, a
On Wed, Aug 11, 2010 at 10:29:18PM +0700, Anh Hai Trinh wrote:
> On Wed, Aug 11, 2010 at 10:08 PM, Eivind Michael Skretting
> wrote:
> > On Wed, Aug 11, 2010 at 09:35:48PM +0700, Anh Hai Trinh wrote:
> >> I think the essence of minimalism is that one take away as much as one
> >> possibly can.
> >
Eivind Michael Skretting dixit (2010-08-11, 16:13):
> > He most definitely is (along with Chopin, I'd argue) – at the opposite
> > end you'd find Bruckner, Wagner and Berlioz. Flame away, I'm on holiday.
>
> Mozart and Chopin really have nothing to do with Minimalism. Some of Mozart's
> pieces ar
On Wed, Aug 11, 2010 at 10:08 PM, Eivind Michael Skretting
wrote:
> On Wed, Aug 11, 2010 at 09:35:48PM +0700, Anh Hai Trinh wrote:
>> I think the essence of minimalism is that one take away as much as one
>> possibly can.
>>
>
> Then one should exclude Chopin from that definition.
What do you mea
On Wed, Aug 11, 2010 at 09:35:48PM +0700, Anh Hai Trinh wrote:
> I think the essence of minimalism is that one take away as much as one
> possibly can.
>
Then one should exclude Chopin from that definition. In regard to the
"needless repetitions" of Reich and Glass, that is much of what the
style
On 10 August 2010 22:56, Chidambaram Annamalai wrote:
> I suppose you have browsed through the sources an don't find anything novel
> in them. In which case, I certainly would like to know what you consider
> elegant. Then, maybe I can learn to appreciate good design?
I haven't even heard of Boos
On Wed, Aug 11, 2010 at 1:05 PM, Szabolcs Nagy wrote:
> i experimented with various types of genericity for algorithms
> here is one approach:
> implement the algorithm in the simplest way for the most useful types
> etc. then when you need it for a specific task then copy the code and
> apply app
On 11 August 2010 05:28, Alex Hutton wrote:
> Thanks, join looks very useful. Actually a while ago I was talking to
> some web developer friends and I was talking about writing a CMS that
> uses flat files and no databases, but they thought I was crazy...
> don't know why I've started to conform t
On 11 August 2010 15:35, Anh Hai Trinh wrote:
> I think the essence of minimalism is that one take away as much as one
> possibly can.
>
> It's interesting that in this meaning, minimalism is not just the
> opposite of bloat, but also denotes some kind of balance.
"The simplicity of wabi-sabi is
On Wed, Aug 11, 2010 at 9:13 PM, Eivind Michael Skretting
wrote:
>
> Mozart and Chopin really have nothing to do with Minimalism. Some of Mozart's
> pieces are maybe light (but not all of them, like Don Giovanni or Kyrie
> Eleison from Requiem), and Chopin may be elegant, but Minimalism is a
> sep
On Wed, Aug 11, 2010 at 10:32:15AM +0200, Antoni Grzymala wrote:
> > I hope you aren't suggesting that Mozart *is* minimalist.
>
> He most definitely is (along with Chopin, I'd argue) – at the opposite
> end you'd find Bruckner, Wagner and Berlioz. Flame away, I'm on holiday.
Mozart and Chopin re
* Chidambaram Annamalai [2010-08-11 13:12:46 +0530]:
> Have you even bothered to look through the sources? You really have
yes
although it was a couple of years ago last time i used bgl
> to decouple the storage schemes from the algorithms so that you can write
> O(M + N) code to support O(M*N) t
On Wed, 11 Aug 2010 11:19:37 +0200
lordkrandel wrote:
> > A computer game is a computer program whose creator intended primarily
> > that human beings enjoy interacting with it.
>
> I was just arguing that the idea of "suckless design" may fit not so
> well in game programming.
That depends on
A computer game is a computer program whose creator intended primarily
that human beings enjoy interacting with it.
I was just arguing that the idea of "suckless design" may fit not so
well in game programming.
That's why at a certain point I answered a message in a private way
but then the r
On Wed, 11 Aug 2010 10:16:07 +0200
lordkrandel wrote:
> > I will, however, point out one consequence of that idea: the most
> > noticeable difference between abstract art and abstract mathematics is
> > that abstract mathematics has some aesthetic value. Abstract art can
> > now consist of a can
Robert Ransom dixit (2010-08-10, 23:12):
> > I like Mozart and Minimalism just as much as I like Dadaism or free
> > Jazz, even if they have different forms and subjective functions.
>
> I hope you aren't suggesting that Mozart *is* minimalist.
He most definitely is (along with Chopin, I'd argue
I will, however, point out one consequence of that idea: the most
noticeable difference between abstract art and abstract mathematics is
that abstract mathematics has some aesthetic value. Abstract art can
now consist of a canvas painted one color, or mere splatters of paint
(or other substances)
On Tue, Aug 10, 2010 at 12:39:24PM -0700, Robert Ransom wrote:
> This list is a subculture itself (as is the 9fans list).
wait what? i thought this list *was* the 9fetish^wfans list
M.
On Wed, Aug 11, 2010 at 12:24 PM, Szabolcs Nagy wrote:
> * Chidambaram Annamalai [2010-08-11 03:26:22
> +0530]:
> > I didn't argue BGL was simple. But I'd certainly consider it elegant. Of
>
> no it's not elegant
>
> graph algorithms are too versatile to do elegantly what boost tries to do
> (eg
On 11/08/2010 2.09, Alex Hutton wrote:
An idea I had the other day, and this is for dealing with data
compartmentation in games, was to write a game in C and use sqlite for
all the data. I've never used sqlite so I don't know how the
performance would go, but it seems like a good idea to store al
* Chidambaram Annamalai [2010-08-11 03:26:22 +0530]:
> I didn't argue BGL was simple. But I'd certainly consider it elegant. Of
no it's not elegant
graph algorithms are too versatile to do elegantly what boost tries to do
(eg boost tries to operate on a generic graph type which cannot work
as di
On Tue, 10 Aug 2010 17:57:08 +0200
lordkrandel wrote:
> Art also has an objectively undefinable function, so you can't decide
> what a functional art form is. Simplicity is one arbitrary choice.
I'll let Uriel describe the value of the idea that ‘art [] has an
objectively undefinable function’;
On Tue, 10 Aug 2010 17:35:26 +0100
Connor Lane Smith wrote:
> On 10/08/2010, lordkrandel wrote:
> > I believe that real life context greatly affects one's tastes.
> > Psychology is one's own history, with all the experiences life brings.
>
> I agree, though I have tended to be influenced by sub
On Wed, Aug 11, 2010 at 1:09 AM, Alex Hutton wrote:
> An idea I had the other day, and this is for dealing with data
> compartmentation in games, was to write a game in C and use sqlite for
> all the data. I've never used sqlite so I don't know how the
> performance would go, but it seems like a g
Thanks, join looks very useful. Actually a while ago I was talking to
some web developer friends and I was talking about writing a CMS that
uses flat files and no databases, but they thought I was crazy...
don't know why I've started to conform to the database crowd :).
Though from looking at sqlit
On Wed, Aug 11, 2010 at 11:04:24AM +1000, Alex Hutton wrote:
> You're right, that would be even simpler. I was thinking about whether
> or not the 'relational' abilities of the database would come in handy
> but I haven't come up with any definite uses for them yet.
join(1)
You're right, that would be even simpler. I was thinking about whether
or not the 'relational' abilities of the database would come in handy
but I haven't come up with any definite uses for them yet.
On 11 August 2010 10:18, Jacob Todd wrote:
> On Wed, Aug 11, 2010 at 10:09:00AM +1000, Alex Hutto
On Wed, Aug 11, 2010 at 10:09:00AM +1000, Alex Hutton wrote:
> An idea I had the other day, and this is for dealing with data
> compartmentation in games, was to write a game in C and use sqlite for
> all the data. I've never used sqlite so I don't know how the
> performance would go, but it seems
An idea I had the other day, and this is for dealing with data
compartmentation in games, was to write a game in C and use sqlite for
all the data. I've never used sqlite so I don't know how the
performance would go, but it seems like a good idea to store all the
data in a relational database as it
On Tue, Aug 10, 2010 at 7:32 AM, Matthew Bauer wrote:
> What game libraries are suckless? (SDL, OpenGL)
>
> What programming language is best for games? (C, Python, or Go)
>
Although it's not a library, Simon Tataham's puzzle collection is a large
set (34?) of small and addictive (unequal, solo
On Wed, Aug 11, 2010 at 3:12 AM, Kurt H Maier wrote:
> On Tue, Aug 10, 2010 at 5:40 PM, Chidambaram Annamalai
> wrote:
> > Although I've "known" C++ for some time, it was only today that I found
> out
> > about the Boost Graph Library. Browsing through the code, I realized the
> > potential and
On Tue, Aug 10, 2010 at 5:40 PM, Chidambaram Annamalai
wrote:
> Although I've "known" C++ for some time, it was only today that I found out
> about the Boost Graph Library. Browsing through the code, I realized the
> potential and power of template programming that is being exercised by
> experts.
On Tue, Aug 10, 2010 at 8:13 PM, Connor Lane Smith wrote:
> On 10 August 2010 15:18, lordkrandel wrote:
> > As in all fields of art, the purpose goes beyond "effectiveness"
> > and "semplicity" or "productivity". Sure a simple design can be
> > more attractive and addictive, but they say, de gus
pancake wrote:
> Depends on how u use it
Maybe I should have phrased it clearer,
or is there already a workaround making
possible spawning a SDL using program
window in non-reparenting wm?
e.g. window spawned is blank, I observed
same behaviour in scrotwm also.
Depends on how u use it
On 10/08/2010, at 22:08, Jakub Lach wrote:
> ... and SDL still sucks in dwm.
>
> Just my 2 cents.
>
>
>
... and SDL still sucks in dwm.
Just my 2 cents.
I think it's great that this is what this list does with a simple
question about game toolkits
--
# Kurt H Maier
On 10/08/2010, lordkrandel wrote:
> I believe that real life context greatly affects one's tastes.
> Psychology is one's own history, with all the experiences life brings.
I agree, though I have tended to be influenced by subcultures, so my
beliefs and tastes are not really "British".
> Art also
> I believe that form and function are so intimately intertwined that
> pragmatism without aesthetic is meaningless.
>
> cls
I believe that real life context greatly affects one's tastes.
Psychology is one's own history, with all the experiences life brings.
I lived 16 years without Internet and
On 10 August 2010 16:04, lordkrandel wrote:
> Do you live in a protestant country?
> I live in Italy, we have seen plenty of aesthetics.
No, I don't. England is officially neither Catholic nor Protestant.
Not that Christianity has had much influence on my beliefs, and thanks
to the Internet where
Should I add "It also has a Facebook page"? :)
Yeah, it doesn't exist. Yet. But the idea and the video are not bad.
I just wanted to show something simple and modern, even if it's
probably sucky code.
On 10/08/2010 17.06, pancake wrote:
if a youtube video is the only reference for this game it j
if a youtube video is the only reference for this game it just doesn't
exist.
i wrote pag SO MANY years ago. the source is magic, so dont try to
understand it,
because i decided to develop only when I was drunk and this was the result:
http://hg.youterm.com/pag
On 08/10/10 17:04, lordkrande
> So while I agree that the purpose goes beyond effectiveness and
> productivity, I think simplicity is the very essence of Art.
cls
Do you live in a protestant country?
I live in Italy, we have seen plenty of aesthetics.
The classical "natural perfection" of the ancient Greek art,
Baroque art
On 10 August 2010 15:18, lordkrandel wrote:
> As in all fields of art, the purpose goes beyond "effectiveness"
> and "semplicity" or "productivity". Sure a simple design can be
> more attractive and addictive, but they say, de gustibus non
> dispuntanda est.
By "simple" I do not mean "smaller", b
On 10/08/2010 16.09, Connor Lane Smith wrote:
On 10 August 2010 14:51, lordkrandel wrote:
Sure you can code a game in a way which sucks less, but I think
that it's not so easy to say "Less is more" when the main purpose
is to entertain.
I'm not sure I agree with you. There are lots of example
Hey,
On 10 August 2010 14:51, lordkrandel wrote:
> Sure you can code a game in a way which sucks less, but I think
> that it's not so easy to say "Less is more" when the main purpose
> is to entertain.
I'm not sure I agree with you. There are lots of examples of games
about which their simplicit
Suckless programs like dwm or plan9 tools just do what they have to in
a fast, simple, efficient way and extra non-necessary features are not
welcome.
Sure you can code a game in a way which sucks less, but I think
that it's not so easy to say "Less is more" when the main purpose
is to entertain.
I used to work for a small video game company. When I started we were
making AGB games (Game Boy Advance) and all of our programming was in C (a
bit of perl for auto-generated code). When we started working on NDS
(Nintendo DS) games we switched to C++. Overall I think C++ worked better
for us f
On Mon, Aug 09, 2010 at 09:02:53PM -0500, Matthew Bauer wrote:
> What game libraries are suckless? (SDL, OpenGL)
>
> What programming language is best for games? (C, Python, or Go)
>
Just hack on the Quake source ftp://ftp.idsoftware.com/idstuff/source/
pgpzUiBtFaZeH.pgp
Description: PGP signat
A lot of the old-school games were written in assembly or C, so I
believe it is quite possible to make excellent games with low level
languages, and that the OO approach is unnecessary. That's my
contribution to the conversation :).
On 10 August 2010 20:23, Szabolcs Nagy wrote:
> * Matthew Bauer
* Matthew Bauer [2010-08-09 21:02:53 -0500]:
> What game libraries are suckless? (SDL, OpenGL)
>
> What programming language is best for games? (C, Python, or Go)
i consider this approach fairly nice and simple for 'flashgames':
http://repo.hu/projects/animator/
reads drawing commands from stdi
On Mon, Aug 09, 2010 at 10:14:02PM -0400, Sean Howard wrote:
> It depends on the game. Most games want an Object Oriented Language,
> simply because the OO design is the best for something dealing with
> the manipulation of objects. The problem is the lack of a good OO
> language. I don't really kn
On Mon, Aug 09, 2010 at 09:02:53PM -0500, Matthew Bauer wrote:
What game libraries are suckless? (SDL, OpenGL)
What programming language is best for games? (C, Python, or Go)
Surely you jest?
--
Kris Maglione
He hoped and prayed that there wasn't an afterlife. Then he realized
there was a c
On Mon, Aug 9, 2010 at 10:14 PM, Sean Howard wrote:
> Most games want an Object Oriented Language, simply because
> the OO design is the best for something dealing with the manipulation of
> objects.
hahahah
Most Meaningless Tautology Award for 2010
--
# Kurt H Maier
I do not believe there's a suckless games library. The world of game coding is
a different animal, and the libraries do what they say, we hope, and so we use
them.
It depends on the game. Most games want an Object Oriented Language, simply
because the OO design is the best for something dealing
What game libraries are suckless? (SDL, OpenGL)
What programming language is best for games? (C, Python, or Go)
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