On Tue, Aug 10, 2010 at 7:32 AM, Matthew Bauer <[email protected]> wrote:
> What game libraries are suckless? (SDL, OpenGL) > > What programming language is best for games? (C, Python, or Go) > Although it's not a library, Simon Tataham's puzzle collection is a large set (34?) of small and addictive (unequal, solo, cube, net and map are my favorites) games. The code is remarkably modular and most games share a lot of boilerplate code. It's written in C and it's very flexible with the choice of GUI toolkits etc. It has been ported to Android even. Chillu
