On Tue, Aug 10, 2010 at 7:32 AM, Matthew Bauer <[email protected]> wrote:

> What game libraries are suckless? (SDL, OpenGL)
>
> What programming language is best for games? (C, Python, or Go)
>


Although it's not a library, Simon Tataham's puzzle collection is a large
set (34?) of small and addictive (unequal, solo, cube, net and map are my
favorites) games. The code is remarkably modular and most games share a lot
of boilerplate code. It's written in C and it's very flexible with the
choice of GUI toolkits etc. It has been ported to Android even.


Chillu

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