On Wed, Aug 11, 2010 at 10:09:00AM +1000, Alex Hutton wrote: > An idea I had the other day, and this is for dealing with data > compartmentation in games, was to write a game in C and use sqlite for > all the data. I've never used sqlite so I don't know how the > performance would go, but it seems like a good idea to store all the > data in a relational database as it makes it less likely that the data > structures would have to be refactored during development and it > allows me to avoid having to use 'objects'. > But then you're using a database. Why not use a filesystem? Quake, Doom, and the games based off those engines (half-life, &c) do.
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