On Fri, Jul 25, 2014 at 07:55:57PM +0100, stxetx wrote:
> [...]
> I actually considered doing a novel interface for a file manager based
> on Katamari Damacy[1] for my upcoming third year research project at
> uni, but it was shot down along with all my other ideas for projects.
> [...]
Do you hav
Quoth stxetx:
> > i think it's impossible
>
> Not in the slightest. There is no technical reason why you can't have a
> novel interface that gamefies a sysadmin task (although it may be
> difficult to make a game suckless). There is a process management
> interface/game that used Doom called PSDoo
Returnin to the main topic, so based on the solarized patch i applied
some good colors on my terminal, the patch is attached, it looks very
good!
--
Henrique Lengler
--- config.h2014-07-25 15:58:00.561540851 -0300
+++ /home/henrique/Sources/st/config.h 2014-07-25 15:51:16.793572945 -0300
@@
> i think it's impossible
Not in the slightest. There is no technical reason why you can't have a
novel interface that gamefies a sysadmin task (although it may be
difficult to make a game suckless). There is a process management
interface/game that used Doom called PSDoom[0] that shows someone ha
On Fri, Jul 25, 2014 at 12:55:22PM -0400, Carlos Torres wrote:
>
> Or it could be a terminal thats like wolfenstein, and thats how you
> navigate through the fs, and you can shoot files to remove them, or
> throw files to create them
> and there are monsters trying to get you! but you have a BF
Carlos Torres wrote:
> and there are monsters trying to get you! but you have a BFG or something
Heyho,
for recursive directory listing I would prefer BFS…
--Markus
On Fri, Jul 25, 2014 at 12:30 PM, Henrique Lengler
wrote:
>>
>> This is awesome!! there should be a Mortal Kombat terminal too with
>> Subzero!!
>>
>> --Carlos
>
> I would say that this is a kind of strange
>
> --
> Henrique Lengler
>
Or it could be a terminal thats like wolfenstein, and thats
>
> This is awesome!! there should be a Mortal Kombat terminal too with Subzero!!
>
> --Carlos
I would say that this is a kind of strange
--
Henrique Lengler
On Fri, 25 Jul 2014 09:47:46 -0400
Carlos Torres wrote:
> This is awesome!! there should be a Mortal Kombat terminal too with Subzero!!
C-u -> Hadouken!
--
FRIGN
Yo,
On Fri, Jul 25, 2014 at 3:04 AM, Martti Kühne wrote:
> This might be a bit over the top, I'll still reuse it, as it's
> somewhat relevant to the topic.
> So, why would you only want to customize the colors? Why not go full
> pikachu [0]!?
>
> cheers!
> mar77i
>
> [0] http://jeanguyomarch.gith
This might be a bit over the top, I'll still reuse it, as it's
somewhat relevant to the topic.
So, why would you only want to customize the colors? Why not go full
pikachu [0]!?
cheers!
mar77i
[0] http://jeanguyomarch.github.io/pikalogy/
Hey Henrique,
On Thu, Jul 24, 2014 at 8:57 PM, Henrique Lengler
wrote:
>
> No i mean point a color to another. Like the black in my terminal is
> pointed to a hexcode of a red color, so when st display black
> requested by an application it will show red.
> People do this like change a normal gre
Thank you Nick and Carlos, i understood!
--
Henrique Lengler
On Thu, Jul 24, 2014 at 08:12:04PM -0400, Lee Fallat wrote:
>
> Do you mean a color swatch/wheel? Like this? http://gcolor2.sourceforge.net/
>
No i mean point a color to another. Like the black in my terminal is
pointed to a hexcode of a red color, so when st display black
requested by an applic
On Thu, Jul 24, 2014 at 7:30 PM, Henrique Lengler
wrote:
> Hi,
>
> I'm not familiar with st code, so i wanna know if have how i change st
> colors? Not just selecting one in the config.h file but change
> how this color looks. E.g Point black color to some RGB hexcode like
> people do with urxvt,
Yup,
On Thu, Jul 24, 2014 at 7:30 PM, Henrique Lengler
wrote:
> Hi,
>
> I'm not familiar with st code, so i wanna know if have how i change st
> colors? Not just selecting one in the config.h file but change
> how this color looks. E.g Point black color to some RGB hexcode like
> people do with u
Quoth Henrique Lengler:
> I'm not familiar with st code, so i wanna know if have how i change st
> colors? Not just selecting one in the config.h file but change
> how this color looks. E.g Point black color to some RGB hexcode like
> people do with urxvt, to make it look more beautiful.
Look in
Hi,
I'm not familiar with st code, so i wanna know if have how i change st
colors? Not just selecting one in the config.h file but change
how this color looks. E.g Point black color to some RGB hexcode like
people do with urxvt, to make it look more beautiful.
--
Henrique Lengler
2014-05-22 1:57 GMT+04:00 Roberto E. Vargas Caballero :
>> Read this: http://www.4p8.com/eric.brasseur/gamma.html
>>
>> We need to generally re-think the algorithm used here. I hate the idea
>> of being conformant to this or that terminal emulator and instead
>> prefer an implementation according t
> Read this: http://www.4p8.com/eric.brasseur/gamma.html
>
> We need to generally re-think the algorithm used here. I hate the idea
> of being conformant to this or that terminal emulator and instead
> prefer an implementation according to how it's defined (!).
I like this idea, but I don't know
On Wed, 21 May 2014 16:21:05 -0400
Nick wrote:
> This seems like a reasonable point to me. If increasing brightness
> of coloured text isn't something we can do accurately by changing
> the colour, in the limitations of 256 colour, doing as this patch
> does sounds sensible to me.
Read this:
I thought I'd re-read this thread, as it was brought up again
recently.
Quoth Eric Pruitt:
> On Mon, Dec 02, 2013 at 10:54:54AM +0100, Christoph Lohmann wrote:
> > > Brilliant! I feel silly for not noticing it only affected the bold
> > > colors. The fix was simple, and I've attached a patch in t
2013/12/3 Alexander S. :
> Hello,
> it seems that st uses one of color-cube colors to introduce bold
> brightening. Clearly, for a color in xterm color cube, there is almost
> never a color with the same hue, but another lightness. Probably
> modifying color components, like with ATTR_INVERSE, woul
2013/12/2 Eric Pruitt :
> On Mon, Dec 02, 2013 at 10:54:54AM +0100, Christoph Lohmann wrote:
>> No, fix xterm to brighten all colors. I won’t reduce the features of st
>> because of compatibility to a sloc beast.
>
> I'm not asking you to apply the patch to tip, I'm simply posting the
> patch for
On Mon, Dec 02, 2013 at 10:54:54AM +0100, Christoph Lohmann wrote:
> > Brilliant! I feel silly for not noticing it only affected the bold
> > colors. The fix was simple, and I've attached a patch in the event other
> > people prefer the xterm behavior.
>
> No, fix xterm to brighten all colors. I
Greetings.
On Mon, 02 Dec 2013 10:54:54 +0100 Eric Pruitt wrote:
> On Mon, Dec 02, 2013 at 01:40:12AM +0100, Markus Teich wrote:
> > Heyho,
> >
> > Seems to be related to the colors of bold/bright text.
> >
> > --Markus
>
> Brilliant! I feel silly for not noticing it only affected the bold
> c
On Mon, Dec 02, 2013 at 01:40:12AM +0100, Markus Teich wrote:
> Heyho,
>
> Seems to be related to the colors of bold/bright text.
>
> --Markus
Brilliant! I feel silly for not noticing it only affected the bold
colors. The fix was simple, and I've attached a patch in the event other
people prefer
Eric Pruitt wrote:
> The most notable difference is in the keywords "if", "else", and "continue"
> but "for" and "NULL" are also slightly different colors despite both
> screenshots using the same Vim color scheme.
Heyho,
Seems to be related to the colors of bold/bright text.
--Markus
On Tue, Apr 23, 2013, at 11:53, Christoph Lohmann wrote:
> It’s the simple way of doing all the brigthening and reversing. St is
> keeping to what other terminals do. But since none of them keeps to any
> standard colors or good behaviour is this what makes st being what it is
> – a simple term
Greetings.
On Tue, 23 Apr 2013 17:53:47 +0200 random...@fastmail.us wrote:
> I'm planning on reworking xdraws and drawregion to draw the background
> and text as separate functions. To do this I need to understand some
> things:
>
> As I understand it, the behavior is to have all attribute effect
I'm planning on reworking xdraws and drawregion to draw the background
and text as separate functions. To do this I need to understand some
things:
As I understand it, the behavior is to have all attribute effects on
color (e.g. bold brightening, italic/underline colors) affect only the
foreground
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