ture-all-dead option, combined with
chinese-type rules (which can be enforced for rated games) would solve
the "problem" (doesn't give a chance for the opponent to claim
anything more than he should), but that precisely, wouldn't be very
nice for
hen area
scoring is used), and add it to the set of input parameters that the
operators have to pass "off-line" (out of the GTP stream).
-- nando
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p, what komi is normally given in 19x19
Chinese? 6.5, 7.5 ???
It's 7.5
-- nando
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or between 7.5 and 8.5. Currently on CGOS, we do have games
scored W+0.5 with 7.5 komi. As you can see, a komi of 6.5 would give
B+0.5 instead.
-- nando
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;almost").
There must be a seki somewhere on the board though.
-- nando
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ke this one:
http://senseis.xmp.net/?path=LifeAndDeath&page=Seki#toc7
... and I'm not sure how this would be counted under chinese rules.
Anyway, I don't think this would cause any trouble to a 19x19 CGOS
server. Or do you see a potential problem here ?
-- nando
__
does it
so it seems like a good idea not to have two different ways to handle
things out there.
Just to be precise: KGS does option 2 if you select chinese rules, and
it also does option 1 when you select AGA rules.
-- nando
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c
On 12/31/06, Chrilly <[EMAIL PROTECTED]> wrote:
For testing Suzie on 9x9 we (Peter Woitke and Chrilly) use Gnu-Go Level 16.
Is there something stronger around /available?
Did you consider trying CrazyStone ?
http://remi.coulom.free.fr/CrazyStone/
he
isn't a chronic escaper, in which case he would lose by forfeit
immediately) and resume it later by loading the unfinished game in
whatever room he wants.
nando
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ot sure if it makes a difference (I don't recall if it's the
default setting in the engine or not), but I added
--positional-superko to the command line, which means, my program did
experience losses on CGOS due to illegal moves without it.
-- nando
_
Not sure this was mentioned before, but there's an interesting study
work presented at
http://senseis.xmp.net/?TimingSystemsRedux
-- nando
On 6/20/07, igo <[EMAIL PROTECTED]> wrote:
[Fischer clock] -- play a move to get times.
[Byo-yomi] -- use times to play a move.
For human'
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