Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
Don, I like you very much, but when you say that byo-yomi is unfriendly to humans, I have to say that you clearly haven't played enough go. Byo-yomi is incredibly friendly to humans. If you don't like it, try canadian timing, which is also very friendly to humans. Please, for the love of god, do

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Sanghyeon Seo
2007/6/19, steve uurtamo <[EMAIL PROTECTED]>: Don, I like you very much, but when you say that byo-yomi is unfriendly to humans, I have to say that you clearly haven't played enough go. Byo-yomi is incredibly friendly to humans. If you don't like it, try canadian timing, which is also very frie

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Lavergne Thomas
I don't agree with you. In Go, before starting a sequence on the board you have to think a lot about the different possible sequences and the outcomes. You need to think about what you get finally and is there anything better. But when the sequence is started, you have the different variations in m

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 07:14 -0700, steve uurtamo wrote: > Don, I like you very much, but when you say that byo-yomi > is unfriendly to humans, I have to say that you clearly haven't > played enough go. Byo-yomi is incredibly friendly to humans. You are not thinking clearly here because I am compa

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread terry mcintyre
Better go players simply make any move which is "good enough" when the flag is about to drop. When they play in that manner, their clock never runs out. This is quite frustrating for someone who hopes to catch others in time trouble. ( speaking from personal experience - I just lost a game this

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Sanghyeon Seo
2007/6/20, Don Dailey <[EMAIL PROTECTED]>: 3. Fischer - Best. If you are really short on time, you can gain time on your clock by playing easy moves more quickly. I also note that this would allow trading ko threats with time. In typical Go positions there are many forcing moves available. -

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
how about canadian time? X moves in Y minutes, where X and Y reset every time you play X moves. you can choose where to spend your time, and if things get tight, you only have to survive and not do anything stupid for X-(current # of moves) and then you get all of your time back. you can use up

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 11:27 -0700, steve uurtamo wrote: > how about canadian time? > > X moves in Y minutes, where X and Y reset every time > you play X moves. you can choose where to spend your > time, and if things get tight, you only have to survive and > not do anything stupid for X-(current

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Arend Bayer
On Tue, Jun 19, 2007 at 02:45:28PM -0400, Don Dailey wrote: > I also don't like having to account for move numbers. It's ok if the > computer is tracking this such as online sites, but it's a pain > remembering and keeping up with move numbers in games played on physical > equipment. Have you e

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread terry mcintyre
From: Don Dailey <[EMAIL PROTECTED]> On Tue, 2007-06-19 at 11:27 -0700, steve uurtamo wrote: >I also don't like having to account for move numbers. It's ok if the >computer is tracking this such as online sites, but it's a pain >remembering and keeping up with move numbers in games played on phys

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
> That still has the undesirable characteristic that you can use much less > time than your opponent but still lose on time. not to be too obtuse, but why is this an undesirable characteristic? s. Go

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 12:49 -0500, Arend Bayer wrote: > On Tue, Jun 19, 2007 at 02:45:28PM -0400, Don Dailey wrote: > > I also don't like having to account for move numbers. It's ok if the > > computer is tracking this such as online sites, but it's a pain > > remembering and keeping up with move

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Antonin Lucas
(I agree that Fischer time is superior for go, but it may take a long while until it gains acceptance.) Arend The thing with Go is that typically moves that require long thinking times are among the first hundred, i.e. fuseki and chuban. The last 150 moves of a typical go games, the yose, re

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Arend Bayer
Sorry, but I disagree with almost anything you say in this post: On Tue, Jun 19, 2007 at 09:32:27PM +0200, Antonin Lucas wrote: > > (I agree that Fischer time is superior for go, but it may take a > long > while until it gains acceptance.) >The thing with Go is that typically

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Benjamin Teuber
I don't think so - with a basic time x and a per-more time y you can freely adjust the fischer time setting to both short games and games where there's more time in the beginning. Regards, Benjamin Antonin Lucas schrieb: (I agree that Fischer time is superior for go, but it may take a

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Nick Wedd
on time systems - as a human player, if my objective is to win by playing better moves, my order of preference is: Canadian overtime, Byo yomi, Sudden death. And if my objective is to win by any legal method, it is: Sudden death, Canadian overtime, Byo yomi. However, we all have our own p

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 12:15 -0700, steve uurtamo wrote: > > That still has the undesirable characteristic that you can use much less > > time than your opponent but still lose on time. > > not to be too obtuse, but why is this an undesirable characteristic? No, I understand your question. It is

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 21:32 +0200, Antonin Lucas wrote: > The thing with Go is that typically moves that require long thinking > times are among the first hundred, i.e. fuseki and chuban. The last > 150 moves of a typical go games, the yose, require much less thinking > time for a human (but can't

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Antonin Lucas
My formula is that the increment for Fischer should be pretty small for GO, longer for Chess where you will encounter difficulties at every stage of the game until 1 player resigns. This would solve the problems you mention. - Don The final problem with go is that the endgame is sometimes

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 22:11 +0200, Antonin Lucas wrote: > > > > My formula is that the increment for Fischer should be pretty > small for > GO, longer for Chess where you will encounter difficulties at > every > stage of the game until 1 p

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on top of what would other

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Matt Gokey
steve uurtamo wrote: i think that maybe you misunderstand how byo yomi is used in practice. you have a giant pile of time that should be enough to account for basically all of the hardest parts of the game. then you have several (more than 1 !) byo-yomi periods, which are like grace periods on

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
> Managing your own time whether in chunks or as a whole _is_ a > sub-game/task either way. true, and a good point. time management other than attempting to equally divide remaining time among the expected number of remaining moves (which itself isn't so easy to estimate) is complicated. s.

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Don Dailey
On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo wrote: > > Managing your own time whether in chunks or as a whole _is_ a > > sub-game/task either way. > > true, and a good point. time management other than attempting > to equally divide remaining time among the expected number of > remaining mo

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
actually, it's least complicated with sudden death. s. - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Tuesday, June 19, 2007 8:41:03 PM Subject: Re: [computer-go] Congratulations to GNU and to MoGoBot19! On Tue, 2007-06-19 at 16:18 -0700, steve uurtamo w

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread steve uurtamo
sorry, i should have said that i think that it's least complicated with sudden death. unless you mean to treat it internally as if it's sudden death, but to use fisher time to make up for lag/delay. s. - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Tuesda

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread igo
[Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move. For human's feeling, time is passing, but not increasing. So byo-yomi is popular now and in the future. igo - Don Dailey <[EMAIL PROTECTED]> wrote:

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread nando
Not sure this was mentioned before, but there's an interesting study work presented at http://senseis.xmp.net/?TimingSystemsRedux -- nando On 6/20/07, igo <[EMAIL PROTECTED]> wrote: [Fischer clock] -- play a move to get times. [Byo-yomi] -- use times to play a move. For human's feeling, time i

Re: [computer-go] Congratulations to GNU and to MoGoBot19!

2007-06-19 Thread Vlad Dumitrescu
Hi, On 6/20/07, Don Dailey <[EMAIL PROTECTED]> wrote: But it's least complicated with Fischer clock because everything is steady state, no mode shifts where suddenly things are reckoned differently. A simple glance at the clock is all you need to know the situation. I'm not sure I understa