On Tue, 2007-06-19 at 07:14 -0700, steve uurtamo wrote: > Don, I like you very much, but when you say that byo-yomi > is unfriendly to humans, I have to say that you clearly haven't > played enough go. Byo-yomi is incredibly friendly to humans.
You are not thinking clearly here because I am comparing 3 different styles of time control and I ranked byo-yomi as friendlier than sudden death by far. Compared to sudden death, byo-yomi is very friendly - however, it still puts you in sudden death like situations - racing the clock. It's clearly more unfriendly than Fischer time because you have little control over your own time-allocation - you are always losing (or maintaining) time, never accumulating. You perception of how friendly any time-control is has much to do with the parameters. Sudden death at 8 hours per side is far friendlier than byo-yomi with really short time limits. For example: Main time : 5 minutes. Byo-Yomi time : 5 seconds Byo-Yomi Periods : 3 isn't particularly friendly. Any time-control style can be manipulated to be comfortable or uncomfortable for humans. If you try to compare these systems of time control you must have settings that approximately equal each other in terms of how long an expected match will last. I would also point out that by adjusting parameters byo-yomi OR Fischer becomes (or approaches) sudden death. Just set time and period to zero for byo-yomi. So the practical difference is how much control you have over your own time-allocation and this is clearly greatest with Fischer time. Also, byo-yomi has the bizarre and illogical characteristic that the player who used the least amount of time could be the one to LOSE on time. That's a side-effect of the characteristic that byo-yomi gives you less control over your time allocation. If you believe that makes it friendlier than Fischer time, then I believe you are not thinking very clearly about this. You are probably just making a judgment based on what you are personally most familiar with, not what is objectively best. Playing actual games with byo-yomi time is totally useless for judging how friendly it is - your perception will be colored if those matches are played with liberal byo-yomi time and liberal number of periods. It will be comfortable and you will be happy. So you can only talk about the characteristics of each type of time period and you have to reason it out. With byo-yomi you can get into time-crisis situation that never go away. Here is a table: 1. sudden death - very unfriendly to humans. 2. byo-yomi - you can get into time-crises situations that you can never recover from - but if the byo-yomi time is liberal, at least you can never be forced to move instantly. byo-yomi is easy to manage for computers. A computer can simply always spend almost all of the byo-yomi time no matter how obvious the move which also will have the benefit of annoying the human opponent. 3. Fischer - Best. If you are really short on time, you can gain time on your clock by playing easy moves more quickly. Sudden death is best for computers when playing humans but it's not the easiest to manage for computers. It's just that humans aren't good at it. So the ordering above is in worst to best order for humans but just the opposite for computers. Fischer is also hardest to manage for computers. None of these are difficult to implement for computers, but computers are very poor judges of how to allocate time wisely - they pretty much have simplistic algorithms for time management that doesn't consider (or does a poor job at) how difficult or critical the decision happens to be. Fischer is wonderful for letting humans exploit this skill. byo-yomi tries to make you play at a steady rate - not friendly. So if I wanted to play a very important computer/human match (and I'm a computer) and I couldn't play sudden death, I would clearly prefer byo-yomi over Fischer, given the same approximate expected match length. - Don > If you don't like it, try canadian timing, which is also very > friendly to humans. > > Please, for the love of god, do not now make a chess analogy. > Simply play a few hundred games of go with canadian, byo-yomi > and fixed time to compare. > > s. > > > > > > ____________________________________________________________________________________ > Need a vacation? Get great deals > to amazing places on Yahoo! Travel. > http://travel.yahoo.com/ > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/