On 2/21/07, Brian Slesinsky <[EMAIL PROTECTED]> wrote:
[resending; apologies if you get this twice.]
Hi,
Hi Brian,
This is my first post to the list, so I'll introduce myself: I'm a
software developer and just getting started with playing Go. I read
the article in the Economist and thoug
Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit :
> No need for those difficulties, you can play along this board :
>
> http://www.youdzone.com/go.html
I think this is not a torus, even if each vertice has 4 neighbours.
I can easily mentally transform this into a cylinder, with an recta
Hello Dmitry,
Your code says that the value is backed up by sum and negation (line 26,
>> value := -value). But I don't see any negative values in your sample
tree,
>> or values greater than one. How do you actually back up values to the
>> root?
>Sorry, it is value := 1-value. Thank you for
On 2/21/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote:
Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit:
> No need for those difficulties, you can play along this board :
>
> http://www.youdzone.com/go.html
I think this is not a torus, even if each vertice has 4 neighbours.
I can easil
Weston Markham wrote:
However, I was puzzled at the time because I had
expected my inability to visualize the interactions
across the edge of the board.
That is true with a physical board, but a computer
program can automatically copy rows and columns as
necessary to support infinite scrollin
David Doshay wrote (on behalf of the 3x3 block of pixels
applied repeatedly):
> But if done all the way to just one pixel it will show the winner.
Shouldn't that require some kind of error propagation? In dithering
techniques, you count the error produced, because it is not the same
to count
Thank you for your answer. However, I am even more confused now. I understand
that "-" is for negamax, but I don't understand why it became "1-". I am trying
to implement your algorithm and I just want to know what lines 7, 16 and 26
should be?
-Original Message-
From: "Sylvain Gelly"
If Black is the first player then why is he winning so little? If you are not
using komi then Black should win more often then White. If you are using komi
then the percentages should be more or less even, i.e. 50%-50%. Am I missing
something?
___
comp
Thank you for your answer. However, I am even more confused now. I
understand that "-" is for negamax, but I don't understand why it became
"1-". I am trying to implement your algorithm and I just want to know what
lines 7, 16 and 26 should be?
It became a "1-" because I said a mistake while a
On Wed, Feb 21, 2007 at 05:01:56PM +0300, Dmitry Kamenetsky wrote:
>
> If Black is the first player then why is he winning so little? If you
> are not using komi then Black should win more often then White. If you
> are using komi then the percentages should be more or less even, i.e.
> 50%-50%. A
Sorry, my mind jumped to the physics, and I should have said
"in the limit of an infinite board."
Cheers,
David
On 21, Feb 2007, at 2:43 AM, Jacques Basaldúa wrote:
David Doshay wrote (on behalf of the 3x3 block of pixels applied
repeatedly):
> But if done all the way to just one pixel
Hi Chris,
Again, thanks for the work. But again, I need to ask for a small
change to see what I am looking for.
Can you please replace each 3x3 block of pixels with a single
pixel? My mind can't do the transformation visually. I really do
want each lattice to be smaller than the previous, but at
It is because it is a random play during playouts.
I.e. komi about 1 is accurate.
Łukasz
On 2/21/07, Heikki Levanto <[EMAIL PROTECTED]> wrote:
On Wed, Feb 21, 2007 at 05:01:56PM +0300, Dmitry Kamenetsky wrote:
>
> If Black is the first player then why is he winning so little? If you
> are not us
The only real change is to link against the Boost libraries I
installed using DarwinPorts. Here are the diffs:
-CFLAGS += -Wall #-static #-Wno-long-long -Wextra -Wno-variadic-macros
+CFLAGS += -Wall -I/opt/local/include -L/opt/local/lib
It's a desktop and I don't see any options for power manag
On Wed, 2007-02-21 at 16:56 +0300, Dmitry Kamenetsky wrote:
> Thank you for your answer. However, I am even more confused now. I
> understand that "-" is for negamax, but I don't understand why it
> became "1-". I am trying to implement your algorithm and I just want
> to know what lines 7, 16 and
That board needs to have the inside edge be connected to its outside
edge, in order to represent a torus.
Weston
On 2/20/07, Antonin Lucas <[EMAIL PROTECTED]> wrote:
No need for those difficulties, you can play along this board :
http://www.youdzone.com/go.html
On 2/21/07, Weston Markham <[
(oops. Other people have already pointed this out, in an
appropriately re-named thread.)
On 2/21/07, Weston Markham <[EMAIL PROTECTED]> wrote:
That board needs to have the inside edge be connected to its outside
edge, in order to represent a torus.
Weston
_
A gross simplification, but most news articles are ...
http://news.yahoo.com/s/nm/20070221/tc_nm/science_go_dc_2
Cheers,
David
___
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computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/
html
--- David Doshay <[EMAIL PROTECTED]> wrote:
> A gross simplification, but most news articles are
> ...
>
>
http://news.yahoo.com/s/nm/20070221/tc_nm/science_go_dc_2
>
> Cheers,
> David
>
>
>
> ___
> comp
M
Subject: [computer-go] UCT article
A gross simplification, but most news articles are ...
http://news.yahoo.com/s/nm/20070221/tc_nm/science_go_dc_2
Cheers,
David
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http://www.computer-go.org/
my favorite line:
"In Go all marbles are identical..."
My English prevent me to understand the subtlety here.
Is there any relation to "the type of stone" meaning of marble?
Sylvain
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Marbles are always spherical. Playing Go with marbles is comical.
On 2/21/07, Sylvain Gelly <[EMAIL PROTECTED]> wrote:
> my favorite line:
>
> "In Go all marbles are identical..."
>
My English prevent me to understand the subtlety here.
Is there any relation to "the type of stone" meaning of
It's funny to English-speakers because when we think of marbles, we're
thinking of something like this
http://www.atoygarden.com/images/products/Marbles300.jpg
Some games are played with marbles, but since in English the go pieces are
called "stones" the concept of playing Go with marbles evokes
Sylvain Gelly wrote:
my favorite line:
"In Go all marbles are identical..."
My English prevent me to understand the subtlety here.
Is there any relation to "the type of stone" meaning of marble?
No, not really.
Here the meaning of "marbles" is that of children's toys, small
spheric
There is also the expression, "He isn't playing with all his marbles!"
I don't think the author did this by accident, instead I think he liked
the sound of it. It's common for writers to take liberties like this to
jazz up an article.
- Don
On Wed, 2007-02-21 at 14:01 -0800, Thomas Johnson wr
Thank you all for your precise answers!
Sylvain
p.s. the "find out more" link at the bottom of your page
http://www.inria.fr/futurs/ressources-1/computer-culture/mogo-champion-program-for-go-games
is pointing to the wrong place, isn't it?
What do you mean? You mean you can't access the pag
Thank you Don and Sylvain. I now understand this issue completely.
One more question. Line 23 states: for i:=node.size()-2 to 0 do. The leaf node
should be stored in node[node.size()-1], so why do we start at node.size()-2?
Is it not necessary to update the value of the leaf node?
-Original
It seems that GtpStatistics (java tool that comes in the GoGui
package) is not sending a quit command to my gtp player. This results
in me having to manually kill the gtp player process after each run.
Anyone else had this problem. My new engine is in C# (yes, it's
slow).
___
On Wednesday 21 February 2007, Chris Fant wrote:
> It seems that GtpStatistics (java tool that comes in the GoGui
> package) is not sending a quit command to my gtp player. This results
> in me having to manually kill the gtp player process after each run.
please report GoGui bugs to the GoGui bu
Can you please replace each 3x3 block of pixels with a single
pixel? My mind can't do the transformation visually. I really do
want each lattice to be smaller than the previous, but at the
same pixel scale.
What I am looking for is how much the renormalized lattice looks
like a piece of the origi
On 21, Feb 2007, at 4:41 PM, Chris Fant wrote:
Can you please replace each 3x3 block of pixels with a single
pixel? My mind can't do the transformation visually. I really do
want each lattice to be smaller than the previous, but at the
same pixel scale.
What I am looking for is how much the ren
It is pretty clear to me that, if the analogy to MC simulations in
magnets
is of any value, the temperature of the Go game you show is hotter than
optimal.
If the temperature were at the transition temperature, then each of the
renormalized lattices would look just like a piece that size cut from
Stuart A. Yeates wrote:
On 2/21/07, alain Baeckeroot <[EMAIL PROTECTED]> wrote:
Le mercredi 21 février 2007 02:10, Antonin Lucas a écrit:
No need for those difficulties, you can play along this board :
http://www.youdzone.com/go.html
I think this is not a torus, even if each vertice has 4 n
I considered making a version of go that plays with tetrahedral geometry.
It is a 3D arrangment where all nodes have 4 neighbors and the angles
between each are 109 degrees. Its connection properties though are very
different because of the way it it layed out. Hence, I am going to have to
disag
I have seen such a board for sale online. I would have to search to
find it again.
Cheers,
David
On 21, Feb 2007, at 9:29 PM, Nick Apperson wrote:
I considered making a version of go that plays with tetrahedral
geometry. It is a 3D arrangment where all nodes have 4 neighbors
and the an
ah I see. I ran some tests and here is what I got:
Komi=7.5
P(Black wins)=41.4%
Komi=6.5
P(Black wins)=44.5%
Komi=5.5
P(Black wins)=44.1%
Komi=4.5
P(Black wins)=46.7%
Komi=3.5
P(Black wins)=47.0%
Komi=2.5
P(Black wins)=49.7%
Komi=2.0
P(Black wins)=49.7%
Komi=1.5
P(Black wins)=49.6%
Komi=1.
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