David Doshay wrote (on behalf of the 3x3 block of pixels applied repeatedly):
> But if done all the way to just one pixel it will show the winner. Shouldn't that require some kind of error propagation? In dithering techniques, you count the error produced, because it is not the same to count a 8 bl : 1wh as black than to count 5 bl : 4 wh as black. In the first case the error is 1/9 while in the second it is 4/9. These errors are propagated forward to the "uncounted" pixels. This way the global error is forced to be 0 (except for the last pixels processed). Otherwise, the global error should have a standard deviation proportional to sqrt(boardsize^2) = boardsize. Jacques. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/