Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
gt; Envoyé le : Vendredi, 26 Janvier 2007, 19h51mn 10s > Objet : Re: Re : [computer-go] an idea... computer go program's rank vs time > > > >Part of my procrastination is that I'm not sure how to make UCT > >scale to a large number of CPU's.I am an expert in

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 14:47 -0500, Chris Fant wrote: > I personally would love to see more experimental results and less > feelings and intuitions on this list. I agree. I will post my data as I go. Just for reference, this is the the Lazarus program that is currently rated at 1807 on CGOS but

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 14:43 -0500, Don Dailey wrote: > I don't currently have the data, but I am willing to reproduce > the experiment. Other MC guys can verify it. I'll set it up > on a slow computer I have free and I'll start at 64 simulations > on a 19x19 board.I'll play 200 games in pair

Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread ivan dubois
Isn't UCT equivalent to Alpha-beta with some cleaver pruning rules ? - Message d'origine De : Don Dailey <[EMAIL PROTECTED]> À : computer-go Envoyé le : Vendredi, 26 Janvier 2007, 19h51mn 10s Objet : Re: Re : [computer-go] an idea... computer go program's rank

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Chris Fant
I personally would love to see more experimental results and less feelings and intuitions on this list. On 1/26/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Fri, 2007-01-26 at 11:32 -0800, terry mcintyre wrote: > > - Original Message From: Don Dailey <[EMAIL PROTECTED]> > > > > May I a

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 11:32 -0800, terry mcintyre wrote: > > - Original Message From: Don Dailey <[EMAIL PROTECTED]> > > > > May I ask the range of "number of playouts" tested? > > I'm still curious about this question? I think I started at 64 play-outs, and kept doubling the number of

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread terry mcintyre
- Original Message From: Don Dailey <[EMAIL PROTECTED]> > > May I ask the range of "number of playouts" tested? I'm still curious about this question? > Part of my procrastination [ about using 72 processors ] is that > I'm not sure how to make UCT scale to a large number of CPU's. >

Re: Re : Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
gt; > - Message d'origine > De : Don Dailey <[EMAIL PROTECTED]> > À : computer-go > Envoyé le : Vendredi, 26 Janvier 2007, 19h05mn 40s > Objet : Re: Re : [computer-go] an idea... computer go program's rank vs time > > > On Fri, 2007-01-26 at 13:38 +

Re : Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread ivan dubois
board size matters too. It was not another criticism towards you opinion either. - Message d'origine De : Don Dailey <[EMAIL PROTECTED]> À : computer-go Envoyé le : Vendredi, 26 Janvier 2007, 19h05mn 40s Objet : Re: Re : [computer-go] an idea... computer go program's rank

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 10:22 -0800, terry mcintyre wrote: > > - Original Message From: Don Dailey <[EMAIL PROTECTED]> > > >This can be tested directly. In my own experiments 19x19 > > improves very rapidly in UCT with each doubling of the > > number of play-outs. > > May I ask the

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread terry mcintyre
- Original Message From: Don Dailey <[EMAIL PROTECTED]> >This can be tested directly. In my own experiments 19x19 > improves very rapidly in UCT with each doubling of the > number of play-outs. May I ask the range of "number of playouts" tested? Have you considered taking up Da

Re: Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 13:38 +, ivan dubois wrote: > However, if you take for example a computer programm that does > straight UCT (global UCT, with no sub-areas), then i believe it can > not scale well when board size increases. Because the branching would > factor increase proportinaly to the

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Chris Fant
I second Mark Boon's comment. On 1/26/07, Mark Boon <[EMAIL PROTECTED]> wrote: Am I the only one who got tired of this rather pointless discussion a hundred messages ago? I also can't help feeling that the tone of the discussion tends to get such that it can easily be mistaken for lack of respec

Re : [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread ivan dubois
mputer-go Envoyé le : Vendredi, 26 Janvier 2007, 14h10mn 08s Objet : Re: [computer-go] an idea... computer go program's rank vs time On Fri, 2007-01-26 at 02:41 -0600, Nick Apperson wrote: > I am not trying to say that you don't know what you are talking about, > but how are y

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Don Dailey
On Fri, 2007-01-26 at 02:41 -0600, Nick Apperson wrote: > I am not trying to say that you don't know what you are talking about, > but how are you so sure that we must be on the linear part of the > curve? Based on what you said, I estimate your ideal (non empirical) > formula to be something like

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread steve uurtamo
here's my attempt to talk about how a 9x9 algorithm should be expected to scale on a bigger board, and what limits we can expect to have on perfect algorithms. i'm kind've trying to bridge the divide here. maybe it's silly. hopefully the experts can correct me. saying that doubling computer tim

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Mark Boon
Am I the only one who got tired of this rather pointless discussion a hundred messages ago? I also can't help feeling that the tone of the discussion tends to get such that it can easily be mistaken for lack of respect for each other. Can we get back to more mundane issues, like how MC scal

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-26 Thread Nick Apperson
On 1/25/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Thu, 2007-01-25 at 20:16 -0600, Matt Gokey wrote: > Don Dailey wrote: > > You are still missing the point. > I can say the same of you. > > I merely am raising a question about the assertion that doubling of > _human_ thinking time results in

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Arend Bayer
Hi Don, On 1/25/07, Don Dailey <[EMAIL PROTECTED]> wrote: That's the thought - due > to > the nature of go the increases might not be linear nor consistent > between players of different strengths. I hesitate to venture what > others believe, but it seems based on Ray's and Mark's and others'

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 21:40 -0600, Matt Gokey wrote: > terry mcintyre wrote: > > let's step back a bit and define terms. How do we define "a linear > > improvement in Go"? > Don can correct me if I'm wrong, > > The hypothesis is: For any player rating each doubling of thinking time > creates a r

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 21:44 -0600, Matt Gokey wrote: > Let me expand on this. Perhaps due to the nature of Go and > the human style learning needed to judge some moves and positions to > be > advantageous many (like 20-60+) stones out with possible interplay > between groups (a tree which cannot p

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
Matt Gokey wrote: I was trying to compare a different relationship related to the branching factor and other characteristics of Go to capacity of human logical reasoning and thinking. The idea being to suggest a possible explanation for why Go may be qualitatively different than Chess in this

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 20:16 -0600, Matt Gokey wrote: > Don Dailey wrote: > > You are still missing the point. > I can say the same of you. > > I merely am raising a question about the assertion that doubling of > _human_ thinking time results in _linear_ improvements. I am not > claiming that t

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
terry mcintyre wrote: let's step back a bit and define terms. How do we define "a linear improvement in Go"? Don can correct me if I'm wrong, The hypothesis is: For any player rating each doubling of thinking time creates a rating increase by a fixed constant value. Would that be a linear

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread terry mcintyre
let's step back a bit and define terms. How do we define "a linear improvement in Go"? Would that be a linear increase in ELO points, or what? Terry McIntyre Want to start your own business? Learn how on

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
Don Dailey wrote: You are still missing the point. I can say the same of you. I merely am raising a question about the assertion that doubling of _human_ thinking time results in _linear_ improvements. I am not claiming that there is no improvement - never have. I am not claiming that every

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
Vlad Dumitrescu wrote: Hi Matt, On 1/25/07, Matt Gokey <[EMAIL PROTECTED]> wrote: But just because a rule of thumb holds for Chess doesn't mean it does for Go. Of course I could be wrong, but I was just trying to introduce reasonable doubt, since Don always seems so sure of himself ;-) If I

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
That was just a statement, "I have never advocated WASTING power" to help make it clear that I believe in squeezing the most out of each cpu cycles, not just making some algorithm as fast as it can be but also using the best algorithms. I did not take your post as some kind of contradictory stat

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread David Doshay
We are thinking about it, but others have code that is far ahead of whatever our first effort is likely to produce, so I favor a collaboration. We are still investigating behavior that we do not expect from SlugGo, and we are working on a number of fronts to move from where we have been (using mu

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Chris Fant
Have you considered refocusing towards MC Go? On 1/25/07, David Doshay <[EMAIL PROTECTED]> wrote: On 25, Jan 2007, at 10:14 AM, terry mcintyre wrote: > So what would it take to get corporate sponsorship of the sort which > drove the chess computing field? Where is the Go equivalent of Deep >

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Nick Apperson
I don't rememeber citing you as saying that. My however was in reference to myself. On 1/25/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Thu, 2007-01-25 at 12:17 -0600, Nick Apperson wrote: > I am writing my program to scale to n processors because I think that > is the direction hardware is h

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread David Doshay
On 25, Jan 2007, at 10:14 AM, terry mcintyre wrote: So what would it take to get corporate sponsorship of the sort which drove the chess computing field? Where is the Go equivalent of Deep Thought? The Japanese Govt and industrial sponsorship of the Fifth Generation Project, which did have pl

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 12:17 -0600, Nick Apperson wrote: > I am writing my program to scale to n processors because I think that > is the direction hardware is headed. However, I think clever > programming will do more than computational power with go. I take the point of view that clever programm

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 17:41 +, Stuart A. Yeates wrote: > 0. with probably P, play a random move (using the same selection > methodology as the random player) > > >1. play 1 random game. > >2. If black wins, play one of the first N black moves in > t

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Nick Apperson
I am writing my program to scale to n processors because I think that is the direction hardware is headed. However, I think clever programming will do more than computational power with go. On 1/25/07, terry mcintyre <[EMAIL PROTECTED]> wrote: So what would it take to get corporate sponsorship

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread terry mcintyre
So what would it take to get corporate sponsorship of the sort which drove the chess computing field? Where is the Go equivalent of Deep Thought? Near as I can tell, David Doshay's Sluggo is the only large-scale parallel effort. Mogo uses at most 4 CPUs. What might be accomplished with one of the

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Nick Apperson
ofcourse you are correct, P = 1.0 is just the random player. Obviously the ELO as a function of P is going to be continuous. So, being really close to P=1.0 will make for a player that is only very slightly better than random. I think it is also interesting to consider a player worse than rando

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Stuart A. Yeates
On 1/25/07, Don Dailey <[EMAIL PROTECTED]> wrote: I also had a difficult time producing a player that was less than 200 ELO stronger than a random player. Even a single play-out, which seems hardly enough to discriminate between moves, is enormously stronger than a random player.It was pr

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Jim O'Flaherty, Jr.
M Subject: Re: [computer-go] an idea... computer go program's rank vs time Go, being a matter of efficiency over one's opponent, may be even more susceptible to improvement via many small improvements over many moves than is chess. As long as you don't leave weak shapes behind, picking

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 08:23 -0800, terry mcintyre wrote: > Go, being a matter of efficiency over one's opponent, may be even more > susceptible to improvement via many small improvements over many moves > than is chess. As long as you don't leave weak shapes behind, picking > up a point here, a poi

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread terry mcintyre
Go, being a matter of efficiency over one's opponent, may be even more susceptible to improvement via many small improvements over many moves than is chess. As long as you don't leave weak shapes behind, picking up a point here, a point there at a slightly faster rate than your opponent will giv

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Don Dailey
On Thu, 2007-01-25 at 03:27 -0600, Matt Gokey wrote: > Learning these skills while thinking about a particular game's next > move > is not generally practical and even if possible would presumably > require > enormous extra time. Yet without this ability you are left with a > massively rapid exp

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Vlad Dumitrescu
Hi Matt, On 1/25/07, Matt Gokey <[EMAIL PROTECTED]> wrote: But just because a rule of thumb holds for Chess doesn't mean it does for Go. Of course I could be wrong, but I was just trying to introduce reasonable doubt, since Don always seems so sure of himself ;-) If I may venture trying to re

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-25 Thread Matt Gokey
[EMAIL PROTECTED] wrote: Yes. Don's scalability argument states that ELO gain is proportional to time doubling. For me scalable use of time implies that time translates into depth. The extra depth is: m - m0 = log(2)/log(b). So if the ELO gain for time doubling in Chess equals 100 over a wi

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-24 Thread Matt Gokey
Ray Tayek wrote: ... I can say that I don't feel overwhelmed when playing chess. ... Now with Go as a beginner still, on the other hand, I almost always felt and still feel quite overwhelmed ... yes, i usually feel this way in tournament games. and again more time will help (for some smal

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-23 Thread Don Dailey
On Tue, 2007-01-23 at 21:08 +0100, [EMAIL PROTECTED] wrote: > Yes. Don's scalability argument states that ELO gain is proportional > to time doubling. > For me scalable use of time implies that time translates into depth. > The extra depth is: > > m - m0 = log(2)/log(b). > > So if the ELO gain

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-23 Thread Nick Apperson
cause of the larger branching factor. On 1/23/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: - Oorspronkelijk bericht - Van: Matt Gokey <[EMAIL PROTECTED]> Datum: maandag, januari 22, 2007 9:59 pm Onderwerp: Re: [computer-go] an idea... computer go program's rank vs time

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-23 Thread dave . devos
- Oorspronkelijk bericht - Van: Matt Gokey <[EMAIL PROTECTED]> Datum: maandag, januari 22, 2007 9:59 pm Onderwerp: Re: [computer-go] an idea... computer go program's rank vs time > Nick Apperson wrote: > > > He is saying this (I think): > > > > to

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Ray Tayek
At 09:27 AM 1/22/2007, you wrote: ... Don believes there is probably no difference and states a rule: doubling thinking time = linear improvement in play. i agree with this over some small range of powers of two. ..., as breaking the game into regions and doing local reading and global analy

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Matt Gokey
Nick Apperson wrote: He is saying this (I think): to read m moves deep with a branching factor of b you need to look at p positions, where p is given by the following formula: p = b^m (actually slightly different, but this formula is close enough) which is: log(p) = m log(b) m = log(p) /

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Matt Gokey
Don Dailey wrote: Thanks Don, overall you may have missed my point. I am not saying that human thinking time does not help in go like in chess, but rather that the relationship (the curve) between thinking time and strength may not be the same between chess and go as I thought you had been as

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Nick Apperson
He is saying this (I think): to read m moves deep with a branching factor of b you need to look at p positions, where p is given by the following formula: p = b^m (actually slightly different, but this formula is close enough) which is: log(p) = m log(b) m = log(p) / log(b) We assume that a

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Matt Gokey
[EMAIL PROTECTED] wrote: What if we look at it mathematically by looking at the branching factor? Go’s branching factor is generally considered to be about an order of magnitude greater than chess – perhaps a bit less, right? That means that after each ply go becomes another additional orde

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Don Dailey
Hi Matt, What you wrote is well thought out. I give some comments. On Mon, 2007-01-22 at 11:27 -0600, Matt Gokey wrote: > Been following this thread pretty closely and thought I would jump in > with a thought and try to find some common ground. I think there is > truth to be found in both s

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread dave . devos
- Oorspronkelijk bericht - Van: Matt Gokey <[EMAIL PROTECTED]> Datum: maandag, januari 22, 2007 6:27 pm Onderwerp: Re: [computer-go] an idea... computer go program's rank vs time > Been following this thread pretty closely and thought I would jump > in > with a tho

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Matt Gokey
Been following this thread pretty closely and thought I would jump in with a thought and try to find some common ground. I think there is truth to be found in both sides of this argument. Of course people improve with time and so do computers with certain algorithms. The question is about th

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Darren Cook
> Note that professionals do not play perfect endgame, ... Enough, apparently, that it separates a world champion from a run-of-the-mill 9-dan. > Also, post-mortem analysis of pro games published in go magazines > routinely finds some game-result changing improvements in the endgame. Yes, though

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Sanghyeon Seo
2007/1/22, Darren Cook <[EMAIL PROTECTED]>: A couple of related comments. First, in the 2-day games the pros spend almost all their thinking time in the opening, i.e. considering different joseki and how they work together. By the time they get into the endgame they are playing almost all moves

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Magnus Persson
It is true that MC-programs has a bias towards overconcentration. But... 1) A improvements to the simulations of MC-program as implemented by MoGo and Valkyria does diminish the problem. In fact most of the strength of these programs from doing that. I think it is next to possible to explicitly p

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-22 Thread Darren Cook
> take a look at some of the corner josekis, some of them has *many* > variations (http://en.wikipedia.org/wiki/Taisha_joseki) and go for > *many* moves (50+?). most humans can't choose the best variation that > takes advantage of the stones in the adjacent corners ... A couple of related comments

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread Ray Tayek
At 09:38 PM 1/21/2007, you wrote: On Sun, 2007-01-21 at 20:29 -0800, terry mcintyre wrote: ... > Most programs reach scalability limits at some point. ... Where most people go wrong is to assume that for a computer to beat a human it must be able to understand every single thing a human does bu

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread Don Dailey
On Sun, 2007-01-21 at 20:29 -0800, terry mcintyre wrote: > From: Don Dailey <[EMAIL PROTECTED]> > > On Mon, 2007-01-22 at 03:43 +0100, alain Baeckeroot wrote: > > The few games i played against mogobot on 19x19 shows that it does > not > > "know" overconcentration. And i can safely bet that increa

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread terry mcintyre
From: Don Dailey <[EMAIL PROTECTED]> On Mon, 2007-01-22 at 03:43 +0100, alain Baeckeroot wrote: > The few games i played against mogobot on 19x19 shows that it does not > "know" overconcentration. And i can safely bet that increasing > thinking time will not solve this, >By definition, a scalabl

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread Don Dailey
On Mon, 2007-01-22 at 03:43 +0100, alain Baeckeroot wrote: > The few games i played against mogobot on 19x19 shows that it does not > "know" overconcentration. And i can safely bet that increasing > thinking > time will not solve this, By definition, a scalable program can solve all problems so y

Re: [computer-go] an idea... computer go program's rank vs time

2007-01-21 Thread alain Baeckeroot
Le dimanche 21 janvier 2007 19:02, Don Dailey a écrit : > On Sun, 2007-01-21 at 13:34 -0200, Mark Boon wrote: > > To move > > up 200 ELO points in Go is usually not achieved by looking at more > > positions but by acquiring new concepts. To acquire a new concept in > > just a few hours is a r