On Thu, 2007-01-25 at 21:44 -0600, Matt Gokey wrote:
> Let me expand on this. Perhaps due to the nature of Go and
> the human style learning needed to judge some moves and positions to
> be
> advantageous many (like 20-60+) stones out with possible interplay 
> between groups (a tree which cannot possibly be read excluding
> ladders), 
> ranking gained by experience and training our super massively
> parallel 
> pattern matching system out paces time doubling based improvements.
> So 
> for a hypothetical example only, let's say for a player with an 
> arbitrarily chosen rating of 1000, a time doubling from 30 minutes to
> 1 
> hour per game increases strength by 100 points.  Another time
> doubling 
> may only increase by 75 points and another by 40 and then another by
> 20. 
> For a player with a different rating a doubling might increase by
> 200, 
> then 150, then 90.  Maybe its not a predictable curve even - maybe
> there 
> are plateaus or steps or hills and valleys.  That's the thought - due
> to 
> the nature of go the increases might not be linear nor consistent 
> between players of different strengths.  I hesitate to venture what 
> others believe, but it seems based on Ray's and Mark's and others'
> posts 
> that there is a gut feeling amoung go players that this may be the
> case. 
> Perhaps they care to comment further.

I think this is a case where our gut feelings are not particularly 
reliable.    I've already discussed several reasons why we might be 
led falsely to believe our strength is pretty much fixed, but I'll
just summarize here: 

  1. How we perceive time.

  2. The ranking system which puts us in a box. 

  3. Undo worship of stronger players.

  4. Broken cognitive model of what it takes to play a
     better game.

- Don

   

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