I personally would love to see more experimental results and less
feelings and intuitions on this list.


On 1/26/07, Don Dailey <[EMAIL PROTECTED]> wrote:
On Fri, 2007-01-26 at 11:32 -0800, terry mcintyre wrote:
>
> ----- Original Message ---- From: Don Dailey <[EMAIL PROTECTED]>
> >
> > May I ask the range of "number of playouts" tested?
>
> I'm still curious about this question?

I think I started at 64 play-outs, and kept doubling the number
of play-outs to some large number where it took an hour to play
a single game.

I don't currently have the data, but I am willing to reproduce
the experiment.  Other MC guys can verify it.   I'll set it up
on a slow computer I have free and I'll start at 64 simulations
on a 19x19 board.    I'll play 200 games in pairs,  64 vs 128,
128 vs 256, etc.

- Don



> > Part of my procrastination [ about using 72 processors ] is that
> > I'm not sure how to make UCT scale to a large number of CPU's.
> > I am an expert in scaling alpha/beta to a large numbers of
> > processors (I did this with Socrates on 1836 processors a few
> > years ago) but it's different with UCT which is inherently serial.
>
>
> I surely appreciate the difficulties in adapting algorithms to
> multiple processors - I may be rusty, but some years ago I
> worked on Neuralware and multiple transputers, 860s, and
> so forth. It gets a little hairy!
>
> Hasn't Mogo been parallelized to 4 processors? Can this be
> extended to larger numbers?
>
> Due to the problems with heat dissipation at higher clock cycles,
> we'll probably be working with large numbers of processors per
> chip in the future, rather than Terahertz uniprocessors.
>
>
>
>
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