Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Jeff Nowakowski
On Wed, 2008-09-17 at 00:00 +0200, Basti Weidemyr wrote: > > If dame was filled, I see no reason why this would not be possible to > implement as a cleanup phase on go-servers, like the one used for new > zealand and chinese rules. Do you? It would be the human-adaption of > the play-it-out-

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Basti Weidemyr <[EMAIL PROTECTED]> writes In European tournaments, I have been told, when a group is claimed by one player to be a seki, and by the other player to be dead, the player who claims it is dead will receive one stone, as a prisoner, from his stubbor

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Basti Weidemyr
In European tournaments, I have been told, when a group is claimed by one player to be a seki, and by the other player to be dead, the player who claims it is dead will receive one stone, as a prisoner, from his stubborn opponent foreach stone he plays in his own would-be- territory. If

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Peter Drake <[EMAIL PROTECTED]> writes On Sep 15, 2008, at 6:18 PM, David Fotland wrote: If you fail to make it live, then we now agree on the status of the group, and we restore the position to what it was when we both passed, and score it. Ah, this is the k

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Peter Drake
On Sep 15, 2008, at 6:18 PM, David Fotland wrote: If you fail to make it live, then we now agree on the status of the group, and we restore the position to what it was when we both passed, and score it. Ah, this is the key point I was failing to grasp. I didn't realize that the moves pla

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread steve uurtamo
>> I've asked this question of a couple of people and got different answers, >> so I thought I'd check here. to get a different set of different answers. :) >> Suppose, under Japanese rules, I throw a (hopeless) stone into your >> territory. I keep passing until you've actually removed it (playin

Re: [computer-go] Disputes under Japanese rules

2008-09-16 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Peter Drake <[EMAIL PROTECTED]> writes I've asked this question of a couple of people and got different answers, so I thought I'd check here. Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually remo

Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Michael Williams
It's a shame that such a great game has such a silly/ambiguous end-game procedure. Can you think of any other perfect-information strategy game that comes anywhere near this level of ambiguity? Go is known for it's simplicity of rules and complexity of strategy. The Japanese scoring system, whi

RE: [computer-go] Disputes under Japanese rules

2008-09-15 Thread David Fotland
If I'm playing Japanese rules I would not respond to your pass by removing the stone. I would pass and end the game. If we disagree on the group status, you get to play first and make it live. If you fail to make it live, then we now agree on the status of the group, and we restore the position t

Re: [computer-go] Disputes under Japanese rules

2008-09-15 Thread Ray Tayek
At 04:06 PM 9/15/2008, you wrote: I've asked this question of a couple of people and got different answers, so I thought I'd check here. Suppose, under Japanese rules, I throw a (hopeless) stone into your territory. I keep passing until you've actually removed it (playing four stones inside your