RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Don Dailey
On Thu, 2006-10-12 at 11:51 -0700, Christoph Birk wrote: > > The current result is 52.5 percent for white. Of course if the > > programs were playing perfectly it should be zero percent for white > > if 9 is the correct komi. > > Why are you not using komi=9 ? Because Lazarus can't handle inte

RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Christoph Birk
The current result is 52.5 percent for white. Of course if the programs were playing perfectly it should be zero percent for white if 9 is the correct komi. Why are you not using komi=9 ? Christoph ___ computer-go mailing list computer-go@computer-

RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Don Dailey
As I mentioned before, I'm running Lazarus at 7x7 8.5 komi. I now have 139 games in and white is only winning by a small margin. The game are being played at about 4 minutes per game (2 minutes per player.) The current result is 52.5 percent for white. Of course if the programs were playin

RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Magnus Persson
Attached are two test games I played against Valkyria. Valkyria used 1 minute per move. The komi was 9.5 and with both playing white once. White won both games but when Valkyria played white it could have won easily with 6.5 instead of 0.5. So judging from these two games it played better than me.

RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Magnus Persson
Quoting Don Dailey <[EMAIL PROTECTED]>: How clear is it that the correct Komi is 9 and not another value? Has it been proved, or is just strongly believed? And how strongly? It is very clear in my opinion. This citation comes from sgf file that has been circulating for some time " In the

RE: [computer-go] Computer go in 7x7

2006-10-12 Thread Don Dailey
> > -Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey > > > Sent: Tuesday, October 10, 2006 10:49 AM > > > To: computer-go > > > Subject: Re: [computer-go] Computer go in 7x7 >

RE: [computer-go] Computer go in 7x7

2006-10-11 Thread Don Dailey
The stat's may change significantly even if I give white the best 2nd move. - Don > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey > > Sent: Tuesday, October 10, 2006 10:49 AM > >

Re: [computer-go] Computer go in 7x7

2006-10-11 Thread sylvain . gelly
Hello all, first, I thank you all for the very interesting comments you made. I answer quickly the various comments in that email to avoid spamming the list :-). In fact I was no aware of all the results available in 7x7. So I think you are right, 7x7 is no more interesting. I though it could b

RE: [computer-go] Computer go in 7x7

2006-10-10 Thread Magnus Persson
Quoting David Fotland <[EMAIL PROTECTED]>: 7x7 is pretty much solved (by people, not exhaustive search), so it's a much easier game than chess. Correct komi is 9 points. http://senseis.xmp.net/?7x7BestPlay Here are some random comments about 7x7 and Valkyria. I think the complexity of 7x7 is

RE: [computer-go] Computer go in 7x7

2006-10-10 Thread David Fotland
gt; Sent: Tuesday, October 10, 2006 10:49 AM > To: computer-go > Subject: Re: [computer-go] Computer go in 7x7 > > > Yes, it wouldn't be best for building a strong player unless the > program assumed a certain komi. But then it gives up if it cannot > achieve that komi

Re: [computer-go] Computer go in 7x7

2006-10-10 Thread Don Dailey
Yes, it wouldn't be best for building a strong player unless the program assumed a certain komi. But then it gives up if it cannot achieve that komi. Which reminds me - when you run test suites, you have this problem. I have to doctor up problems so that the correct move gives a win and all in

Re: [computer-go] Computer go in 7x7

2006-10-10 Thread Chris Fant
But then you have to change your code to favor average terrirory over win ratio. On 10/10/06, Don Dailey <[EMAIL PROTECTED]> wrote: A good way to structure 7x7 matches, is that you forget komi, and just play 1 game as white and 1 games as black, adding up the territory in both games.Then y

RE: [computer-go] Computer go in 7x7

2006-10-10 Thread Don Dailey
A good way to structure 7x7 matches, is that you forget komi, and just play 1 game as white and 1 games as black, adding up the territory in both games.Then you don't have to worry about which komi is correct. - Don On Tue, 2006-10-10 at 13:02 -0400, House, Jason J. wrote: > I think Crazy S

RE: [computer-go] Computer go in 7x7

2006-10-10 Thread House, Jason J.
I think Crazy Stone did very well on 7x7 with an opening book. If you go down that road, I recommend that you consider using the attached file to populate the database. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, Octob

Re: [computer-go] Computer go in 7x7

2006-10-10 Thread RĂ©mi Coulom
[EMAIL PROTECTED] wrote: Hello all, I am wondering about Go in 7x7. I know that the game in this size has no real interest in itself. However, I think that the level of computer go programs is much higher in 7x7 than in 9x9, and it could be interesting to see until where we can go in 7x7.