DeepMind has published a number of papers on how to stabilize RL strategies
in a landscape of nontransitive cycles. See
https://papers.nips.cc/paper/2018/file/cdf1035c34ec380218a8cc9a43d438f9-Paper.pdf
I haven't fully digested the paper, but what I'm getting from it is that if
you want your evalua
> ladders, not just liberties. In that case, yes! If you outright tell the
> neural net as an input whether each ladder works or not (doing a short
> tactical search to determine this), or something equivalent to it, then the
> net will definitely make use of that information, ...
Each convolution
The primary purpose of a rating system is to predict the results of future
games accurately (this is the usual axiom, at least).
In a one-dimensional rating system, such as Elo, where each player's skill
is represented by a single number, it is impossible to have a (non-wacky)
system where A is ex
also frankly not a problem for a rating system to handle.
a rating system shouldn't be tweaked to handle eccentricities of its
players other than the general assumptions of how a game's result is
determined (like, does it allow for "win" and "draw" and "undetermined" or
just "win").
s.
On Fri,
@Claude - Oh, sorry, I misread your message, you were also asking about
ladders, not just liberties. In that case, yes! If you outright tell the
neural net as an input whether each ladder works or not (doing a short
tactical search to determine this), or something equivalent to it, then the
net wil
Hi Claude - no, generally feeding liberty counts to neural networks doesn't
help as much as one would hope with ladders and sekis and large capturing
races.
The thing that is hard about ladders has nothing to do with liberties - a
trained net is perfectly capable of recognizing the atari, this is
On Fri, Jan 22, 2021 at 3:45 AM Hiroshi Yamashita wrote:
> This kind of joseki is not good for Zero type. Ladder and capturing
> race are intricately combined. In AlphaGo(both version of AlphaGoZero
> and Master) published self-matches, this joseki is rare.
> -
On Fri, Jan 22, 2021 at 8:08 AM Rémi Coulom wrote:
> You are right that non-determinism and bot blind spots are a source of
> problems with Elo ratings. I add randomness to the openings, but it is
> still difficult to avoid repeating some patterns. I have just noticed that
> the two wins of Crazy
Hi. Maybe it's a newbie question, but since the ladders are part of the
well defined topology of the goban (as well as the number of current
liberties of each chain of stone), can't feeding those values to the
networks (from the very start of the self teaching course) help with
large shichos an
Hi David,
You are right that non-determinism and bot blind spots are a source of
problems with Elo ratings. I add randomness to the openings, but it is
still difficult to avoid repeating some patterns. I have just noticed that
the two wins of CrazyStone-81-15po against LZ_286_e6e2_p400 were caused
Hi,
The most noticeable case of this is with Mi Yuting's flying dagger joseki.
I'm not familiar with this.
I found Hirofumi Ohashi 6d pro's explanation half year ago in HCCL ML.
The following is a quote.
-
https://gokifu.net/t2.php?s=
One tricky thing is that there are some major nonlinearities between
different bots early in the opening that break Elo model assumptions quite
blatantly at these higher levels.
The most noticeable case of this is with Mi Yuting's flying dagger joseki.
I've noticed for example that in particular m
Thanks for computing the new rating list.
I feel it did not fix anything. The old Zen, cronus, etc.have almost no
change at all.
So it is not a good fix, in my opinion. No need to change anything to the
official ratings.
The fundamental problem seems that the Elo rating model is too wrong for
th
Hi,
This is original BayesElo. I updated manually. This is latest.
http://www.yss-aya.com/cgos/19x19/bayes.html
CrazyStone-18.044065
CrazyStone-81b-TiV 4032
Zen-15.7-3c1g 3999
CrazyStone-57-TiV 3618
This renames CrazyStone-57-TiV to CrazyStone-18.04.
http://www.yss-aya.com/cgos/19x1
I checked, and CrazyStone-57-TiV is using the same neural network and
hardware as CrazyStone-18.04. Batch size, cuDNN version, and time
management heuristics may have changed, but I expect that strength should
be almost identical. CrazyStone-57-TiV may be a little stronger.
So it seems that the ra
Hi,
The Elo statistical model is wrong when different kind of programs play against
I have a similar experience.
I calculated Japanese Shogi women pro rating before.
The strongest woman, Ichiyo Shimizu, her rating is 1578 Elo.
Her winrate against men pros is 18%(163 games), and against women p
It's a relative ranking versus who you actually get to play against.
Sparsity of actual skill will lead to that kind of clumping.
The only way that a rating could meaningfully climb by playing gnugo or
your direct peers is going to happen exponentially slowly -- you'd need to
lose to gnugo twice
Hi,
Thanks to you for taking care of CGOS.
I have just connected CrazyStone-57-TiV. It is not identical, but should be
similar to the old CrazyStone-18.04. CrazyStone-18.04 was the last version
of my program that used tensorflow. CrazyStone-57 is the first neural
network that did not use tensorfl
Hi,
I have published current CGOS source on github.
https://github.com/yssaya/CGOS
There are some changes. Like
1. Recent 300 games on cross-table page.
2. WGo viewer
3. 7.0 komi and handling draw for rating calculation.
4. Shorter pgn file for BayesElo (cgosBayes).
5. Forbid number only accou
Hi Remi,
This has latest 19x19.pgn and some tools to make bayes.html.
http://www.yss-aya.com/20210112cgos_bin.tar.bz2
I got these tools from Joshua Shriver.
Thanks,
Hiroshi Yamashita
Hi Hiroshi,
I tried to compile my old code, but it turns out to be a bit too
complicated because it was us
Hi Hiroshi,
I tried to compile my old code, but it turns out to be a bit too
complicated because it was using tensorflow. I am not using tensorflow any
more, and don't want to try to reinstall and recompile it. But I would like
to try to take a look at the data. Can I download it anywhere? Can you
Hi Hiroshi,
Thanks for your work. In both lists CrazyStone-18.04 is ahead of
CrazyStone-81-TitV, which is really completely wrong.
I will reconnect CrazyStone-18.04 soon. It may help to adjust things a
little bit.
Rémi
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Comp
Hi,
Deleting losing on time games, and deleting losing on time games and same
program matches are follows.
19x19 BayesElo (deleting losing on time games)
http://www.yss-aya.com/cgos/19x19/bayes_20210109_del_timeout.html
19x19 BayesElo (deleting losing on time games and same program matches)
htt
Hi Remi,
I agree with you losing on time against weak program is bad effect for ratings.
And I think same program matches with different playouts, like 400 playouts vs
800 playouts are worse.
There are too many Leela Zero vs Leela Zero, and recently KataGo vs KataGo.
Maybe for human, current top
您好!我是江苏君华特种工程塑料制品有限公司的总经理李军,我的手机号码为13382868677,感谢您发来的邮件!我会尽快处理答复您!
Hello,I am Jolly Li, the general manager of Jiangsu Junhua High Performance
Engineering Plastic Products Co.,Ltd. Thanks for your mail ,it is well
received,I will get back to you as soon as possible.
__
Hi,
I trained a much stronger 19x19 network for Crazy Stone in December, and
connected it to CGOS yesterday. It is winning almost 100% of its games
against the version I connected 3 years ago, and still has a lower rating.
It seems there has been a very big drift of ratings.
Even the Bayeselo lis
Hi,
I made CGOS max rating graph.
http://www.yss-aya.com/20200703cgos_e.png
Red is 19x19, Blue is 9x9.
In 2006, Monte-Carlo was introduced, and progressing slowly up to 2012.
In 2016, Deep Learning was introduced, and big jump in 19x19.
But it looks like to improve 9x9 is very hard.
GNU Go is 1
Hi,
LZ_05db_ELFv2_p800 has been fixed at 3670(from 3102) to match BayesElo.
This is an adjustment with a difference of 568 Elo between BayesElo and
standing page Elo on 19x19.
http://www.yss-aya.com/cgos/19x19/standings.html
Some bots are also fixed at BayesElo temporarily.
If I found old bots
Hi,
I have checked CGOS 9x9 black winrate and draw rate.
CGOS 9x9 black winrate
http://www.yss-aya.com/cgos2018_03_07_black_winrate.png
CGOS 9x9 draw rate
http://www.yss-aya.com/cgos2018_03_07_draw_rate.png
Following table means 1800 range(both player are (1800 <= rate < 1900))
games are 397, a
by the way, i'm watching LZ get killed in the early game by something
called hd? who is that?
at the end it's all fairly sloppy (this only based upon 3-4 games i've
watched), but hd seems to have a strong opening comparatively.
s.
On Wed, May 30, 2018 at 6:04 AM, David Wu wrote:
> Awesome!
>
Awesome!
I was going to complain that the color scheme had not enough contrast
between the white stones and the background (at least on my desktop, it was
hard to see the white stones clearly), and then I discovered the settings
menu already lets you change the background color. Cool! :)
On Wed,
This is really well done.
Thanks,
Steve
On Tue, May 29, 2018 at 4:10 PM, Hiroshi Yamashita wrote:
> Hi,
>
> CGOS 19x19 Real-time game viewer is available.
> https://deepleela.com/cgos
>
> Thank you for author of DeepLeela site.
> DeepLeela logins as a Viewer, and dispatches to thier clients.
Hi,
CGOS 19x19 Real-time game viewer is available.
https://deepleela.com/cgos
Thank you for author of DeepLeela site.
DeepLeela logins as a Viewer, and dispatches to thier clients.
There were Viewing Client on Linux and Windows, but no on the browser.
Source code is also available.
https://gith
Hi,
Recently CGOS 19x19 stopped often.
I checked log, and found it stopped
in "proc infoMsg {msg}" function, when it sends message to all.
-
error writing "sock18": connection reset by peer
while executing
"puts $soc "info $msg""
(procedu
http://computer-go.org/pipermail/computer-go/2016-February/008638.html
Thanks,
Hiroshi Yamashita
- Original Message -
From: "Detlef Schmicker"
To:
Sent: Tuesday, June 28, 2016 3:05 AM
Subject: [Computer-go] cgos <--> kgs rating
Hay,
I wonder if somebody has the s
GNU Go is now rated at 5k on KGS, having spent about a month at 4k. This
version is running a single thread on my rather old desktop.
Nick
On 27 June 2016 at 21:04, Hideki Kato wrote:
> GNU Go has 1800 Elo on cgos and is ranked from 8 to 6 kyu on KGS.
> Zen v11.8 has 3420 on cgos using 2 cores
GNU Go has 1800 Elo on cgos and is ranked from 8 to 6 kyu on KGS.
Zen v11.8 has 3420 on cgos using 2 cores and 8-core version is
ranked 8d (blitz) on KGS. The difference must be about 200 Elo.
Probably Aya (and HiraBot?) also have two numbers.
#Note that the time settings are different for cgo
Hi Detlef,
2 cent from an outsider:
"Detlef Schmicker"
> ... I am still fighting with resigning in the case of
> value-network and playouts disagree, ...
Might such positions be interesting starting points when
looking for solutions for the discrepancies?
In general, positions where programs
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hay,
I wonder if somebody has the same program (with the same settings)
rated on cgos 19x19 and kgs?
I am still fighting with resigning in the case of value-network and
playouts disagree, so I can not run oakfoam on kgs, but would like to
have a stre
Hi,
I changed CGOS default rating from 1800 to the average of active players.
In 19x19, new default is around 2400.
I hope this will help for faster rating convergence.
And I added archives. It is updated manually.
http://www.yss-aya.com/cgos/
Regards,
Hiroshi Yamashita
___
On Fri, Nov 20, 2015 at 3:41 PM, Joshua Shriver wrote:
> Thank you so much for running CGOS! Looks like it's running very
> smoothly and you are doing a great job.
>
Yes! Thanks again. It’s great to have 9x9 and 19x19 versions again with
some strong bots playing. Great to see that everyone is
015 11:17 AM
> To: computer-go@computer-go.org
> Subject: Re: [Computer-go] CGOS again
>
> BTW, CrazyStone-0002 (on 19x19, not 9x9) is running on my desktop PC (i7-
> 5930K). At first, it was running with 4 cores. But then it lost its first
> game to Aya. I was so impressed by the st
confidence, but
still CS is big wall. But I have another idea for UEC cup :-)
Hiroshi Yamashita
- Original Message -
From: "Rémi Coulom"
To:
Sent: Tuesday, November 24, 2015 4:17 AM
Subject: Re: [Computer-go] CGOS again
BTW, CrazyStone-0002 (on 19x19, not 9x9) is running on my
BTW, CrazyStone-0002 (on 19x19, not 9x9) is running on my desktop PC
(i7-5930K). At first, it was running with 4 cores. But then it lost its
first game to Aya. I was so impressed by the strength of Aya! So I made
it use 6 threads instead. It has been using 6 threads since then.
I can't run it
s,
Hiroshi Yamashita
- Original Message - From: "Rémi Coulom"
To:
Sent: Friday, November 13, 2015 2:52 AM
Subject: Re: [Computer-go] CGOS again
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web
server:
Intel(R)
running by Fukumoto-san, and they make a move without search.
>
> Regards,
> Hiroshi Yamashita
>
> - Original Message - From: "Rémi Coulom"
> To:
> Sent: Friday, November 13, 2015 2:52 AM
> Subject: Re: [Computer-go] CGOS again
>
>
>> Hi Hiroshi,
>>
Hi Remi,
running "mm 1 1" instead of just "mm". It just estimates the
maximum-likelihood value of drawelo by itself. Or just set drawelo to 20
I tried. CrazyStone-0002 Elo changed a bit on each setting.
It looks difficult. So I set drawelo 20.
Elo
ata by Fukumoto-san, author of
HiraBot.
Both bot are running by Fukumoto-san, and they make a move without
search.
Regards,
Hiroshi Yamashita
- Original Message - From: "Rémi Coulom"
To:
Sent: Friday, November 13, 2015 2:52 AM
Subject: Re: [Computer-go] CGOS again
H
day, November 13, 2015 2:52 AM
Subject: Re: [Computer-go] CGOS again
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web server:
Intel(R) Atom(TM) CPU N2800 @ 1.86GHz
I plan to let it play forever.
I noticed the game gets blocked for a
On 11/19/2015 05:46 AM, Joshua Shriver wrote:
I did a restart of the 9x9 and 19x19 as a test. Anyone mind testing it
to see if you can connect?
I connected two bots to
cgos.boardspace.net:6867
but no games are starting and the page
http://cgos.boardspace.net/9x9/standings.html
does not upda
I did a restart of the 9x9 and 19x19 as a test. Anyone mind testing it
to see if you can connect?
I left 13x13 alone since it just worked.
Know a couple people have forked the cgos codebase which is wonderful!
If anyone needs help Im willing to share info, or help best I can. I
just had such a h
short game
> cycle makes big sqlite3 db. It is not good for server.
> Anyway I will run CGOS at least for a year.
>
> Hiroshi Yamashita
>
> - Original Message - From: "Rémi Coulom"
> To:
> Sent: Friday, November 13, 2015 2:52 AM
> Subject: Re: [Comp
émi Coulom"
To:
Sent: Friday, November 13, 2015 2:52 AM
Subject: Re: [Computer-go] CGOS again
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web server:
Intel(R) Atom(TM) CPU N2800 @ 1.86GHz
I plan to let it play forever.
Hi Hiroshi,
Thanks a lot for running CGOS!
I have just connected Crazy Stone. It is running on one core of my web
server:
Intel(R) Atom(TM) CPU N2800 @ 1.86GHz
I plan to let it play forever.
I noticed the game gets blocked for a long time when Aya resigns. I
suppose that may be on purpose.
Very cool, thank you!
I will see if I can start running my bot on there soon.
Urban
On Tue, Nov 10, 2015 at 2:11 PM, Hiroshi Yamashita wrote:
> Hi,
>
> I have started CGOS on my VPS(Virtual Private Server).
> 19x19 and 9x9 are running.
> In 9x9, komi is 7.0. Draw is 0.5 win in rating calc.
> I
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Thanks a lot,
mine did not run stable, hope you have more luck! I think I had to
little RAM (128MB)
Detlef
Am 10.11.2015 um 14:11 schrieb Hiroshi Yamashita:
> Hi,
>
> I have started CGOS on my VPS(Virtual Private Server). 19x19 and
> 9x9 are r
Hi,
I have started CGOS on my VPS(Virtual Private Server).
19x19 and 9x9 are running.
In 9x9, komi is 7.0. Draw is 0.5 win in rating calc.
I'll keep it running for a while.
13x13 is running on original server.
time serverportkomi
9x9 5 minutesyss-aya.
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http://blog.physik.de/?page_id=788
should be up again, sorry when I took my comuter to the olympiad in
Leiden (which was a great event) it changed the dyndns ip to leiden :(
Detlef
Am 03.07.2015 um 20:33 schrieb Olivier Teytaud:
> Hello; we would li
It's on my agenda. Just finished moving 1/2 across country so I'll
have time again to work on CGOS.
-Josh
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http://computer-go.org/mailman/listinfo/computer-go
Hello;
we would like to come back to Computer-Go,
starting with the small 9x9 board; is there any such Cgos running somewhere ?
Thanks to people currently running the 13x13.
Or maybe we should run a 9x9 server ourselves if nobody has this in
his/her agenda ?
Best regards,
Olivier
__
On Jun 10, 2015, at 9:53 AM, Detlef Schmicker wrote:
> After my ISP crashed, I do not get up 9x9 at the moment.
> Immediatly myCtest tries to connect from within the middle of a game i
> think and DODs the server….
They try to re-connet once a minute … I stopped them now.
Christoph
"Once
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
After my ISP crashed, I do not get up 9x9 at the moment.
Immediatly myCtest tries to connect from within the middle of a game i
think and DODs the server
Am 26.05.2015 um 18:56 schrieb Christoph Birk:
> On 05/26/2015 02:41 AM, Detlef Schmicker w
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi,
I'd like to add the bayes rating to 9x9 and 19x19 intermediate server
(physik.selfhost.eu:8080) and wonder, if the bayeselo scripts for go
are around some where?
I did not find them in the original cgos source code:(
Detlef
Am 23.05.2015 um 17
On 05/26/2015 02:41 AM, Detlef Schmicker wrote:
-BEGIN PGP SIGNED MESSAGE-
it should be up nearly 24/7 I hope and use less than 5W electrical
power, until the sd card is full :)
Thank you,
Christoph
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-BEGIN PGP SIGNED MESSAGE-
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OK,
I moved it to an old Nokia N800 tablet (I was bored, and did not have
an idea to improve my bot:)
The anchor is not running on the tablet, since I was afraid of it
loosing on time, if a opponent plays a lot of moves (gnugo on 9x9
takes about 10s
> > 24/7 is only useful, if other than open source bots are run on the
> > server, otherwise the author can run it simply on gomill...
>
> While I agree that it is not ideal having so few programs running,
> shutting down the server is even worse, or not?
If it runs stable for a while, people wil
On May 23, 2015, at 12:40 AM, Detlef Schmicker wrote:
> 24/7 is only useful, if other than open source bots are run on the
> server, otherwise the author can run it simply on gomill...
While I agree that it is not ideal having so few programs running,
shutting down the server is even worse, or n
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
24/7 is only useful, if other than open source bots are run on the
server, otherwise the author can run it simply on gomill...
Last week only Aya_50 and Amigo was run on 13x13 24/7
cgos.boardspace.net
Am 22.05.2015 um 23:14 schrieb Christoph Birk
On May 22, 2015, at 10:46 AM, Detlef Schmicker wrote:
> I wonder, if it would help to put it up once a week or so, with announcement,
> and take it down again, if the number of bots falls below 5 or so?
I am not actively developing a bot, but IMHO without being up
24/7 CGOS is not very useful.
OK,
it was up for about 3 weeks now for 9x9, 19x19 and 25x25 (with a gnugo
anchor running all the time on every boardsize), with very few short
breaks (I had to reboot my system due to using a MIDI keyboard:) I am
not sure, if the bots reconnected automatically, or if the authors
reconnected
BTW what version of Linux are you using? Know CGOS is heavily
dependant on x64 systems. Mostly due to library issues.
-Josh
On Sun, May 3, 2015 at 2:02 AM, Detlef Schmicker wrote:
> Hi,
>
> I really did not do a lot:
>
> mainly I run make in the server directory, and got an error message that
Aye sqlite is nice but quirky at times. Planning to use MySQL in my
own version.
Thanks for the snapshot!
-Josh
On Sun, May 3, 2015 at 2:02 AM, Detlef Schmicker wrote:
> Hi,
>
> I really did not do a lot:
>
> mainly I run make in the server directory, and got an error message that the
> sqlit
Hi,
I really did not do a lot:
mainly I run make in the server directory, and got an error message that
the sqlite version did not match (after trying to start or imediatly, I
do not remember)
cgos.vfs/lib/sqlite3/pkgIndex.tcl:package ifneeded sqlite3 3.3.5
this line had 3.3.4
now I start
Also how good are you and un-tcl packing and rebuilding? Would LOVE
to have native packages with the cgos.computergo.org hard coded if
possible.
Anyway would love to work with you.
Side note, any OS X people here willing in the future to make OS X
client/view compiles from the future github? If w
Would you be willing to help me revitalize cgos.computergo.org? I can
even give you ssh access.
This we your server can sit on a dedicated IP/domain and we can kinda
refresh things a bit and have a clean work/server space.
Just let me know.
-Josh
I'm still curious how you got around the myriad
8084 for 25x25 with GnuGo 3.8 as ELO 1800 anachor is up for a while now :)
9x9 too, (13x13 I will not set up, original cgos is running fine on 13x13)
Detlef
Am 02.05.2015 um 07:21 schrieb Detlef Schmicker:
Hi,
I set up a CGOS server at home. It is connected via dyndns, which is
not optimal o
So that bad players are not getting 0 elo.
On Sat, May 02, 2015 at 11:59:17AM +0200, Erik van der Werf wrote:
> Baseline for worst play? Why?
>
> Paris Hilton??
> Op 2 mei 2015 11:42 schreef "folkert" :
>
> > I'm running parishilton it now so that you have a baseline for the
> > worst play.
> >
Baseline for worst play? Why?
Paris Hilton??
Op 2 mei 2015 11:42 schreef "folkert" :
> I'm running parishilton it now so that you have a baseline for the
> worst play.
>
> On Sat, May 02, 2015 at 07:21:05AM +0200, Detlef Schmicker wrote:
> > Hi,
> >
> > I set up a CGOS server at home. It is conne
I'm running parishilton it now so that you have a baseline for the
worst play.
On Sat, May 02, 2015 at 07:21:05AM +0200, Detlef Schmicker wrote:
> Hi,
>
> I set up a CGOS server at home. It is connected via dyndns, which is not
> optimal of cause :(
>
> physik.selfhost.eu
>
> Ports:
> 8080 (web
I set up a CGOS server at home. It is connected via dyndns,
Thanks!
I could start Aya.
http://physik.selfhost.eu:8080/19x19/standings.html
By the way,
different winrates against aya_1k and fuego_10k or pachi_10k,
This seems it was just unlucky against pachi and fuego.
I stop them. Thank yo
- Mail original -
De: "Detlef Schmicker"
À: computer-go@computer-go.org
Envoyé: Samedi 2 Mai 2015 14:21:05
Objet: [Computer-go] CGOS
Hi,
I set up a CGOS server at home. It is connected via dyndns, which is not
optimal of cause :(
physik.selfhost.eu
Ports:
8080 (webinterface
Forgot to mention there is another table called anchors. Basically it
just has gnugo and set to (1800?) if memory serves. This gets used in
bayeselo for comparison calculations.
-Josh
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Computer-go@computer-go.org
http://comp
t;W+$sc"
>>> gameover $gid $over ""
>>> return
>>> } else {
>>> set over "B+$sc"
>>> gameover $gid $over ""
>>> return
>>>
chmicker"
À: computer-go@computer-go.org
Envoyé: Samedi 2 Mai 2015 14:21:05
Objet: [Computer-go] CGOS
Hi,
I set up a CGOS server at home. It is connected via dyndns, which is not
optimal of cause :(
physik.selfhost.eu
Ports:
8080 (webinterface)
8083 (19x19, GnuGo 3.8 set to ELO 1800 as a
like a jigo is not possible. I am afraid, I will
> probably not go into this. I still hope for a "future" CGOS replacement :)
>
> Detlef
>
>>
>> Rémi
>>
>>
>> - Mail original -
>> De: "Detlef Schmicker"
>&
computer-go@computer-go.org
Envoyé: Samedi 2 Mai 2015 14:21:05
Objet: [Computer-go] CGOS
Hi,
I set up a CGOS server at home. It is connected via dyndns, which is not
optimal of cause :(
physik.selfhost.eu
Ports:
8080 (webinterface)
8083 (19x19, GnuGo 3.8 set to ELO 1800 as anachor)
This is mai
r"
À: computer-go@computer-go.org
Envoyé: Samedi 2 Mai 2015 14:21:05
Objet: [Computer-go] CGOS
Hi,
I set up a CGOS server at home. It is connected via dyndns, which is not
optimal of cause :(
physik.selfhost.eu
Ports:
8080 (webinterface)
8083 (19x19, GnuGo 3.8 set to ELO 1800 as anachor)
This
On May 1, 2015, at 10:21 PM, Detlef Schmicker wrote:
> I set up a CGOS server at home. It is connected via dyndns, which is not
> optimal of cause :(
Great, I will try to run ‘myctest’ on Monday,
Christoph
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Hi,
I set up a CGOS server at home. It is connected via dyndns, which is not
optimal of cause :(
physik.selfhost.eu
Ports:
8080 (webinterface)
8083 (19x19, GnuGo 3.8 set to ELO 1800 as anachor)
This is mainly for testing, if I get CGOS up correctly, what to do to
have it permanently running
Hi,
e.g. Aya783a_50 (is it 50 playouts?! seems to slow for that or running
Yes it is 50 playouts, and It waits 4sec per move. Also gnugo anchor uses
4 sec wait. Without wait, gnugo spends a lot of cpu time when there are
only short thinking programs. I also run pachi, mogo and fuego 10k.
I wi
On Thu, Apr 9, 2015 at 4:14 PM, Detlef Schmicker wrote:
> Hi, I just started playing on 13x13 again, very busy :)
>
It is you that's running all the strong bots? If so, thank you! My second
copy of GnuGo had reached an ELO rating of almost 1900 these last days, but
now it's back down to almost 1
Hi, I just started playing on 13x13 again, very busy :)
One feature request:
give the programmer the chance, to add some information to the bot (in
the configuration file?!):
e.g. Aya783a_50 (is it 50 playouts?! seems to slow for that or running
on an old mobile :)
Detlef
Am 06.04.2015 um
Hi!
I think Detlef is thinking right about it - if I had the time to work
on CGOS, I would look at reusing whatever is done already in the area of
having programs play against each other, and extending that with
literally just networking + userdb + rating + autopairing + webreports.
Gogui (
C# is a nice language, but for anything open-source, the fact that it
was created by Microsoft kind of 'taints' it. Which is not to say
that java is very untainted these days, being owned by Oracle...
From a practical point of view, java does most things that C# does,
with a few obvious exception
This sounds like a good idea and I haven't ruled out Java, but not the
biggest fan. But would rather do it in Java than say C.
I was leaning toward C# since it's a very popular and portable
language. The code would be portable among Win/Lin/OS X heck even
Android/iOS (for viewer) due to Xamarin.
What about just start the project on github or https://bitbucket.org/
(is not bad at forking and merging)
Open an issue for the discussion and off we go:)
When I was thinking of a quick solution I was thinking about gogui,
which supports most of the game handling already.
http://gogui.source
Joshua,
I think you should just pick the language(s) that keep YOU motivated. The only
hard requirement seems to be that you need the clients to work on Windows,
Linux, and Mac OS X. A web framework seems to exist in every language these
days so that doesn't really narrow down the selection. I
And using a clearly defined http web server protocol, probably built
around json, and then the clients will take care of themselves: all
modern languages, except C/C++, come with a good web client library, and
a good json library. Just hand out a helper C library, perhaps with a
C++ wrapper API.
Is anyone else bothered the line endings of cgos messages are being
transformed, which makes everything mash onto one long line on
my mail reader ?
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Agree as well. But would like to offer both options. Planning to
use github and make it 100% open source.
-Josh
On Fri, Apr 3, 2015 at 10:05 AM, Christoph Birk
wrote:
>
> On Apr 3, 2015, at 5:40 AM, folkert wrote:
My goal is to move away from interpreted languages and release SOLID
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