What about just start the project on github or https://bitbucket.org/
(is not bad at forking and merging)
Open an issue for the discussion and off we go:)
When I was thinking of a quick solution I was thinking about gogui,
which supports most of the game handling already.
http://gogui.sourceforge.net/doc/reference-twogtp.html
GoGui is well tested and widely used, as far as I know. The twogtp tool
is used e.g. in CLOP and works really great. A observer program may be
added to judge the resulting position, e.g.
gnugo...
The first server / client would not have to do much more than
authorization and afterwords tunneling gtp to get it playing and logging
the games and results?!
The result logs would be used to compute the ratings (possibly by a
independend process)?!
I have no special wishes about programming language, but as kgsclient
requires java anyway, java dependency is no additional dependency for
new go programmer...
I do not love java, but if one thinks of integrating the server into
gogui it might be a good idea to use?!
I would just start and try connecting Markus Enzenberger (author of
GoGui later, if he is interested in merging?!)
I would definitely work on the project, but it should have a quick start
and room for improvement later:)
Detlef
Am 03.04.2015 um 16:11 schrieb Joshua Shriver:
Agree as well. But would like to offer both options. Planning to
use github and make it 100% open source.
-Josh
On Fri, Apr 3, 2015 at 10:05 AM, Christoph Birk
<b...@obs.carnegiescience.edu> wrote:
On Apr 3, 2015, at 5:40 AM, folkert <folk...@vanheusden.com> wrote:
My goal is to move away from interpreted languages and release SOLID
.exe or bin for unices.
Are you talking about servers or clients there?
For clients, PLEASE do not release binaries, release sources. No sane
linux user installs random binaries.
I 100% agree,
Christoph
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