What about just start the project on github or https://bitbucket.org/ (is not bad at forking and merging)

Open an issue for the discussion and off we go:)

When I was thinking of a quick solution I was thinking about gogui, which supports most of the game handling already.

http://gogui.sourceforge.net/doc/reference-twogtp.html

GoGui is well tested and widely used, as far as I know. The twogtp tool is used e.g. in CLOP and works really great. A observer program may be added to judge the resulting position, e.g.
gnugo...

The first server / client would not have to do much more than authorization and afterwords tunneling gtp to get it playing and logging the games and results?!

The result logs would be used to compute the ratings (possibly by a independend process)?!

I have no special wishes about programming language, but as kgsclient requires java anyway, java dependency is no additional dependency for new go programmer...

I do not love java, but if one thinks of integrating the server into gogui it might be a good idea to use?!

I would just start and try connecting Markus Enzenberger (author of GoGui later, if he is interested in merging?!)

I would definitely work on the project, but it should have a quick start and room for improvement later:)

Detlef



Am 03.04.2015 um 16:11 schrieb Joshua Shriver:
Agree as well.  But would like to offer both options.   Planning to
use github and make it 100% open source.

-Josh

On Fri, Apr 3, 2015 at 10:05 AM, Christoph Birk
<b...@obs.carnegiescience.edu> wrote:
On Apr 3, 2015, at 5:40 AM, folkert <folk...@vanheusden.com> wrote:
My goal is to move away from interpreted languages and release SOLID
.exe or bin for unices.
Are you talking about servers or clients there?
For clients, PLEASE do not release binaries, release sources. No sane
linux user installs random binaries.
I 100% agree,
Christoph

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