Re: [Computer-go] 9x9 is last frontier?

2018-03-07 Thread Brian Sheppard via Computer-go
...@computer-go.org] On Behalf Of Dan Sent: Tuesday, March 6, 2018 5:55 PM To: computer-go@computer-go.org Subject: Re: [Computer-go] 9x9 is last frontier? Alpha-beta rollouts is like MCTS without playouts (as in AlphaZero), and something that can also do alpha-beta pruning. With standard

Re: [Computer-go] 9x9 is last frontier?

2018-03-07 Thread Dan
Hi Ingo, There is actually no randomness in the algorithm, just like AlphaZero's. It is the same algorithm as a recursive alpha-beta searcher, with the only difference being the rollouts version examines one leaf per episode (one path from root to leaf). This opens the door for mixing alpha-beta

Re: [Computer-go] 9x9 is last frontier?

2018-03-07 Thread Ingo Althöfer
Hi Dan, I find your definition of "Alpha-Beta rollouts" somewhat puzzling. > Alpha-beta rollouts is like MCTS without playouts (as in > AlphaZero), and something that can also do alpha-beta pruning.   I would instead define "Alpha-Beta rollout" in the following way: You have a fast alpha-beta pr

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Dan
twork. MCTS will >>>> eventually search every move infinitely often, producing asymptotically >>>> optimal play. But if the policy network does not provide the guidance >>>> necessary to rapidly refute the blunders that occur in the search, then >>>> convergence

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread uurtamo .
t; Behalf Of *Dan > *Sent:* Tuesday, March 6, 2018 1:46 PM > > *To:* computer-go@computer-go.org > *Subject:* Re: [Computer-go] 9x9 is last frontier? > > > > I am pretty sure it is an MCTS problem and I suspect not something that > could be easily solved with a policy netw

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Álvaro Begué
mal play will be very slow. >>> >>> >>> >>> It is necessary for the network to train on self-play games using MCTS. >>> For instance, the AGZ approach samples next states during training games by >>> sampling from the distribution of visits in the

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Brian Sheppard via Computer-go
: Re: [Computer-go] 9x9 is last frontier? I am pretty sure it is an MCTS problem and I suspect not something that could be easily solved with a policy network (could be wrong hree). My opinon is that DCNN is not a miracle worker (as somebody already mentioned here) and it is going to fail

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Dan
ited play! >> >> >> >> You see how this policy trains both search and evaluation to be >> internally consistent? The policy head is trained to refute the bad moves >> that will come up in search, and the value head is trained to the value >> observed by the full

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Dan
er-go-boun...@computer-go.org] *On > Behalf Of *Dan > *Sent:* Monday, March 5, 2018 4:55 AM > *To:* computer-go@computer-go.org > *Subject:* Re: [Computer-go] 9x9 is last frontier? > > > > Actually prior to this it was trained with hundreds of thousands of > stockfish g

Re: [Computer-go] 9x9 is last frontier?

2018-03-06 Thread Brian Sheppard via Computer-go
-go.org Subject: Re: [Computer-go] 9x9 is last frontier? Actually prior to this it was trained with hundreds of thousands of stockfish games and didn’t do well on tactics (the games were actually a blunder fest). I believe this is a problem of the MCTS used and not due to for lack of training

Re: [Computer-go] 9x9 is last frontier?

2018-03-05 Thread Gian-Carlo Pascutto
On 5/03/2018 10:54, Dan wrote: > I believe this is a problem of the MCTS used and not due > to for lack of training.  > > Go is a strategic game so that is different from chess that is full of > traps.      Does the Alpha Zero result not indicate the opposite, i.e. that MCTS is workable? -- GCP

Re: [Computer-go] 9x9 is last frontier?

2018-03-05 Thread Dan
Actually prior to this it was trained with hundreds of thousands of stockfish games and didn’t do well on tactics (the games were actually a blunder fest). I believe this is a problem of the MCTS used and not due to for lack of training. Go is a strategic game so that is different from chess that

Re: [Computer-go] 9x9 is last frontier?

2018-03-05 Thread Gian-Carlo Pascutto
On 02-03-18 17:07, Dan wrote: > Leela-chess is not performing well enough I don't understand how one can say that given that they started with the random network last week only and a few clients. Of course it's bad! That doesn't say anything about the approach. Leela Zero has gotten strong but i

Re: [Computer-go] 9x9 is last frontier?

2018-03-03 Thread Aja Huang
2018-03-02 16:07 GMT+00:00 Dan : > Hello Aja, > > Could you enlighten me on how AlphaZero handles tactics in chess ? > > It seems the mcts approach as described in the paper does not perform well > enough. > > Leela-chess is not performing well enough even though leela-go seems to be > doing well.

Re: [Computer-go] 9x9 is last frontier?

2018-03-02 Thread Dan
Leela chess is here https://github.com/glinscott/leela-chess It uses the exact MCTS algorithm as described in AlphaZero, with value and policy networks, but performs really badly in tactics (often missing 2-3 ply shallow tactics) To get a somewhat strong MCTS chess engine, I had to use alpha-beta

Re: [Computer-go] 9x9 is last frontier?

2018-03-02 Thread Xavier Combelle
Where is leela chess. How many games it is trained on? Le 2 mars 2018 18:20, "Dan" a écrit : > Hello Aja, > > Could you enlighten me on how AlphaZero handles tactics in chess ? > > It seems the mcts approach as described in the paper does not perform well > enough. > > Leela-chess is not perform

Re: [Computer-go] 9x9 is last frontier?

2018-03-02 Thread Hideki Kato
Do you think deep learning can understand and solve double ko, for example? Hideki Aja Huang: : >2018-03-02 6:50 GMT+00:00 "Ingo Althöfer" <3-hirn-ver...@gmx.de>: > >> Von: "David Doshay" >> > Go is hard. >> > Programming is hard. >> > >> > Programming Go is hard squared. >> > ;^) >> >> And tha

Re: [Computer-go] 9x9 is last frontier?

2018-03-02 Thread Dan
Hello Aja, Could you enlighten me on how AlphaZero handles tactics in chess ? It seems the mcts approach as described in the paper does not perform well enough. Leela-chess is not performing well enough even though leela-go seems to be doing well. Daniel On Fri, Mar 2, 2018 at 4:52 AM, Aja

Re: [Computer-go] 9x9 is last frontier?

2018-03-02 Thread Aja Huang
2018-03-02 6:50 GMT+00:00 "Ingo Althöfer" <3-hirn-ver...@gmx.de>: > Von: "David Doshay" > > Go is hard. > > Programming is hard. > > > > Programming Go is hard squared. > > ;^) > > And that on square boards. > Mama mia! > Go is hard for humans, but in my own opinion I think Go seems to be too ea

Re: [Computer-go] 9x9 is last frontier?

2018-03-01 Thread Ingo Althöfer
Von: "David Doshay" > Go is hard. > Programming is hard. >  > Programming Go is hard squared.  > ;^) And that on square boards. Mama mia! ;-) Ingo. ___ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/compute

Re: [Computer-go] 9x9 is last frontier?

2018-03-01 Thread David Doshay
Go is hard. Programming is hard. Programming Go is hard squared. ;^) Cheers, David G Doshay ddos...@mac.com > On 28, Feb 2018, at 5:43 PM, Hideki Kato wrote: > > Go is still hard for both human and computers :). ___ Computer-go mailing list Compu

Re: [Computer-go] 9x9 is last frontier?

2018-02-28 Thread uurtamo .
Thank you for being so kind in your response. I truly appreciate it. s. On Feb 28, 2018 6:32 PM, "Hideki Kato" wrote: > uurtamo .: mail.gmail.com>: > >I didn't mean to suggest that I can or will solve this problem tomorrow. > > > >What I meant to say is that it is clearly obvious that 9x9 is n

Re: [Computer-go] 9x9 is last frontier?

2018-02-28 Thread Hideki Kato
uurtamo .: : >I didn't mean to suggest that I can or will solve this problem tomorrow. > >What I meant to say is that it is clearly obvious that 9x9 is not immune to >being destroyed -- it's not what people play professionally (or at least is >not what is most famous for being played professionally

Re: [Computer-go] 9x9 is last frontier?

2018-02-28 Thread uurtamo .
I didn't mean to suggest that I can or will solve this problem tomorrow. What I meant to say is that it is clearly obvious that 9x9 is not immune to being destroyed -- it's not what people play professionally (or at least is not what is most famous for being played professionally), so it is going

Re: [Computer-go] 9x9 is last frontier?

2018-02-25 Thread Petr Baudis
I think Hideki-san makes a great point. To rephrase it my way, AlphaGo-related advancements never really solved the MCTS limitation to properly read out precise "one way street" sequences and deal with the horizon effect. The value network amazingly compensates enough for this limitation on 19x

Re: [Computer-go] 9x9 is last frontier?

2018-02-23 Thread Hideki Kato
uurtamo .: : >Slow down there, hombre. > >There's no secret sauce to 9x9 other than that it isn't the current focus >of people. > >Just like 7x7 isn't immune. > >A computer program for 9x9, funded, backed by halfway serious people, and >focused on the task, will *destroy* human opponents at any tim

Re: [Computer-go] 9x9 is last frontier?

2018-02-23 Thread uurtamo .
Slow down there, hombre. There's no secret sauce to 9x9 other than that it isn't the current focus of people. Just like 7x7 isn't immune. A computer program for 9x9, funded, backed by halfway serious people, and focused on the task, will *destroy* human opponents at any time it needs to. If you

Re: [Computer-go] 9x9 is last frontier?

2018-02-23 Thread Hideki Kato
That's not the point, Petri. 9x9 has almost no "silent" or "static" positons which value networks superb humans. On 9x9 boards, Kos, especially double Kos and two step Kos are important but MCTS still works worse for them, for examples. Human professionals are much better at life&death and c

Re: [Computer-go] 9x9 is last frontier?

2018-02-23 Thread Petri Pitkanen
elo-range in 9x9 smaller than 19x19. One just cannot be hugelyl better than the other is such limitted game 2018-02-23 21:15 GMT+02:00 Hiroshi Yamashita : > Hi, > > Top 19x19 program reaches 4200 BayesElo on CGOS. But 3100 in 9x9. > Maybe it is because people don't have much interest in 9x9. > Bu

[Computer-go] 9x9 is last frontier?

2018-02-23 Thread Hiroshi Yamashita
Hi, Top 19x19 program reaches 4200 BayesElo on CGOS. But 3100 in 9x9. Maybe it is because people don't have much interest in 9x9. But it seems value network does not work well in 9x9. Weights_33_400 is maybe made by selfplay network. But it is 2946 in 9x9. Weights_31_3200 is 4069 in 19x19 though.

[Computer-go] 9x9 boardsize error on KGS - anybody else seen this?

2016-12-30 Thread Alexandra Patz
Hi, Hi there, I have developed a neural network based 9x9 bot which I am trying to run on KGS using the java kgsGtp gateway (version 3.5.20). The bot is called NubbyBot. When playing 9x9 games everything works fine. But occasionally the system will attempt to setup a 19x19 game with the bot. T

Re: [computer-go] 9x9 CGOS up?

2009-04-19 Thread Don Dailey
I just restarted it. 2009/4/19 Brian Sheppard > cgosview-win32 has been showing game 742478 as the most-recent game for > quite a while. > > ___ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/co

[computer-go] 9x9 CGOS up?

2009-04-19 Thread Brian Sheppard
cgosview-win32 has been showing game 742478 as the most-recent game for quite a while. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 MoGo vs human

2008-12-16 Thread Nick Wedd
In message , Olivier Teytaud writes Thank you for writing this very interesting report.  But it's a 40Mb pdf file, my Internet Explorer can't handle it at all, and my FireFox only with difficulty.  A more accessible version, perhaps without the high-resolution pictures, might reach more r

Re: [computer-go] 9x9 MoGo vs human

2008-12-16 Thread Olivier Teytaud
> > > Thank you for writing this very interesting report. But it's a 40Mb pdf > file, my Internet Explorer can't handle it at all, and my FireFox only > with difficulty. A more accessible version, perhaps without the > high-resolution pictures, might reach more readers. > Sorry for that :-) htt

Re: [computer-go] 9x9 MoGo vs human

2008-12-16 Thread David Goh
ort anyway. David - Original Message - From: "Nick Wedd" To: "computer-go" Sent: Wednesday, December 17, 2008 1:01 AM Subject: Re: [computer-go] 9x9 MoGo vs human > In message > , Olivier > Teytaud writes >>In the computer-Go event of Clermont-Ferr

Re: [computer-go] 9x9 MoGo vs human

2008-12-16 Thread Nick Wedd
In message , Olivier Teytaud writes >In the computer-Go event of Clermont-Ferrand, >MoGo played four 9x9 games, plus blitz games, >against Motoki Noguchi (chinese rules, komi 7.5); >the result is a draw - the games are presented and discussed in >http://www.lri.fr/~teytaud/crClermont/cr.pdf Than

[computer-go] 9x9 MoGo vs human

2008-12-16 Thread Olivier Teytaud
In the computer-Go event of Clermont-Ferrand, MoGo played four 9x9 games, plus blitz games, against Motoki Noguchi (chinese rules, komi 7.5); the result is a draw - the games are presented and discussed in http://www.lri.fr/~teytaud/crClermont/cr.pdf Best regards, Olivier _

Re: [computer-go] 9x9 go Principle Variation with perfect play

2008-09-13 Thread Yamato
David Fotland wrote: >At this point I think everyone would agree that E5 is the optimal first move >for black on 9x9. > >Now that I have deeper and more accurate search, my engine favors E7 in >response to E5 by a large margin. Do the other strong programs also find >that E7 is best response? I h

Re: [computer-go] 9x9 go Principle Variation with perfect play

2008-09-13 Thread Don Dailey
David, I did a statistical analysis of all the games on CGOS a while back and found that e5 is the move that wins the most games. HOWEVER, I also found that if you mini-max 2 ply, then there is another move slightly stronger than e5. The reason e5 appears best statistically is that a lot of

[computer-go] 9x9 go Principle Variation with perfect play

2008-09-13 Thread David Fotland
At this point I think everyone would agree that E5 is the optimal first move for black on 9x9. Now that I have deeper and more accurate search, my engine favors E7 in response to E5 by a large margin. Do the other strong programs also find that E7 is best response? After E5 E7, there are several

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Rémi Coulom
David Fotland wrote: Can you put crazystone back on 19x19 so I can see if it is just a fluke against fuego? I added locality to the light playouts - play near last or second to last move, and some code to handle long ladders in playouts. I don’t think this is anything unusual. I think you h

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Olivier Teytaud
of > testing, > since it takes several days on 19x19 to get an accurate rating. > > Regards, > > > David > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:computer-go- > > [EMAIL PROTECTED] On Behalf Of Rémi Coulom > > Se

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Magnus Persson
Quoting David Fotland <[EMAIL PROTECTED]>: Can you put crazystone back on 19x19 so I can see if it is just a fluke against fuego? I added locality to the light playouts - play near last or second to last move, and some code to handle long ladders in playouts. I don’t think this is anything unu

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
nd > Sent: Tuesday, September 09, 2008 9:32 AM > To: 'computer-go' > Subject: RE: [computer-go] 9x9 to 19x19 scaling strangeness > > Can you put crazystone back on 19x19 so I can see if it is just a fluke > against fuego? > > I added locality to the light playouts

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Olivier Teytaud Sent: Tuesday, September 09, 2008 9:24 AM To: computer-go Subject: Re: [computer-go] 9x9 to 19x19 scaling strangeness I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19

RE: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
gt; Sent: Tuesday, September 09, 2008 9:20 AM > To: computer-go > Subject: Re: [computer-go] 9x9 to 19x19 scaling strangeness > > David Fotland wrote: > > I made a change over the weekend, which looks like it makes 9x9 150 > ELO > > weaker and 19x19 over 200 ELO s

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Olivier Teytaud
I made a change over the weekend, which looks like it makes 9x9 150 ELO > weaker and 19x19 over 200 ELO stronger. > > We have plenty of size-dependent parameters and plenty of "if (boardsize==19)" in MoGo for things like that :-) ___ computer-go mailing l

Re: [computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread Rémi Coulom
David Fotland wrote: I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19 over 200 ELO stronger. Very strange. David ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listi

[computer-go] 9x9 to 19x19 scaling strangeness

2008-09-09 Thread David Fotland
I made a change over the weekend, which looks like it makes 9x9 150 ELO weaker and 19x19 over 200 ELO stronger. Very strange. David ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Don Dailey
I see the problem - I just looked at the log file. I think I can fix it but right now I don't have the time. Right now I force the server to restart once every 24 hours - so at least it won't more than a day out of date. - Don Jason House wrote: Additionally, I noticed the update time

Re: [computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Don Dailey
I don't know why all of a sudden there are problems with this. But I need to take a look when I get a chance. - Don Jason House wrote: Additionally, I noticed the update time is labeled UCT instead of UTC Sent from my iPhone ___ computer-go

[computer-go] 9x9 CGOS web updates have stopped

2008-07-22 Thread Jason House
Additionally, I noticed the update time is labeled UCT instead of UTC Sent from my iPhone ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] 9x9 CGOS web interface not updating

2008-07-21 Thread Jason House
Sent from my iPhone ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

[computer-go] 9x9 server

2008-06-24 Thread Peter Drake
It looks like the server is running, but the standings page is not being updated: http://cgos.boardspace.net/9x9/standings.html Peter Drake http://www.lclark.edu/~drake/ ___ computer-go mailing list computer-go@computer-go.org http://www.computer-

Re: [computer-go] 9x9

2008-03-26 Thread Don Dailey
Christoph Birk wrote: > > On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: > ... is room for improvement. But 19x19 is something else, perhaps we >> >> can have the Dan, but I'm not sure of that in spite of the gentle >> words of >> Catalin, and I'm sure the current >> mogo can't win against

RE: [computer-go] 9x9

2008-03-26 Thread David Fotland
ition. David > -Original Message- > From: [EMAIL PROTECTED] [mailto:computer-go- > [EMAIL PROTECTED] On Behalf Of Nick Wedd > Sent: Wednesday, March 26, 2008 9:41 AM > To: computer-go > Subject: Re: [computer-go] 9x9 > > In message <[EMAIL PROTECTED]>, Christop

RE: [computer-go] 9x9

2008-03-26 Thread David Fotland
9:32 AM > To: computer-go > Subject: Re: [computer-go] 9x9 > > > On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: > ... is room for improvement. But 19x19 is something else, perhaps we > > > > can have the Dan, but I'm not sure of that in spite of the gentle >

Re: [computer-go] 9x9

2008-03-26 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Christoph Birk <[EMAIL PROTECTED]> writes On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: ... is room for improvement. But 19x19 is something else, perhaps we can have the Dan, but I'm not sure of that in spite of the gentle words of Catalin, and I'm sure

Re: [computer-go] 9x9

2008-03-26 Thread Mark Boon
On 26-mrt-08, at 13:31, Christoph Birk wrote: On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: ... is room for improvement. But 19x19 is something else, perhaps we can have the Dan, but I'm not sure of that in spite of the gentle words of Catalin, and I'm sure the current mogo can't

Re: [computer-go] 9x9

2008-03-26 Thread Christoph Birk
On Mar 26, 2008, at 12:32 AM, Olivier Teytaud wrote: ... is room for improvement. But 19x19 is something else, perhaps we can have the Dan, but I'm not sure of that in spite of the gentle words of Catalin, and I'm sure the current mogo can't win against a professionnal player in 19x19 whene

Re: [computer-go] 9x9 challenge

2008-03-26 Thread Hideki Kato
terry mcintyre: <[EMAIL PROTECTED]>: >I attempted to access the games of IaGoChall, and >could not; the KGS client beeped at me. > >Is there a method to review the game records? We can download but cannot review the records directly. Watch them at offline. -Hideki >Thanks! > > >Terry McIntyre

Re: [computer-go] 9x9

2008-03-26 Thread Olivier Teytaud
games. I'm sorry that you weren't able to use the full cluster on the 19x19 game, it would have been interesting to see how much of an improvement would result with such a network of computers. I guess the games can be seen on KGS, user mogobot1, against teytaud (don't look at games against oth

Re: [computer-go] 9x9 challenge

2008-03-25 Thread terry mcintyre
I attempted to access the games of IaGoChall, and could not; the KGS client beeped at me. Is there a method to review the game records? Thanks! Terry McIntyre <[EMAIL PROTECTED]> “Wherever is found what is called a paternal government, there is found state education. It has been discovered th

Re: [computer-go] 9x9

2008-03-25 Thread terry mcintyre
Olivier, and the rest of the Mogo team, Congratulations! I am looking forward to seeing the games. I'm sorry that you weren't able to use the full cluster on the 19x19 game, it would have been interesting to see how much of an improvement would result with such a network of computers. Terry McI

Re: [computer-go] 9x9

2008-03-25 Thread Don Dailey
Gunnar Farnebäck wrote: > Olivier Teytaud wrote: > > We have removed most of the openings, because they have been generated > > before we modify the behavior of mogo in front of Nakade, and the mogo > > with new nakade-behavior seemingly does not like the openings generated > > before the nakade-

Re: [computer-go] 9x9

2008-03-25 Thread Gunnar Farnebäck
Olivier Teytaud wrote: > We have removed most of the openings, because they have been generated > before we modify the behavior of mogo in front of Nakade, and the mogo > with new nakade-behavior seemingly does not like the openings generated > before the nakade-improvement. I guess a very > stron

Re: [computer-go] 9x9

2008-03-25 Thread Olivier Teytaud
congratulations to mogo on its performance today! it was an excellent result (1-2) versus a professional, Thanks a lot. MoGo has also played some games against other players (including a professional player) and I hope people will accept that we publish the results (they are better than against

[computer-go] 9x9

2008-03-22 Thread steve uurtamo
congratulations to mogo on its performance today! it was an excellent result (1-2) versus a professional, s. ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 CGOS

2008-03-22 Thread Don Dailey
I just gave it a kick - within about 15 minutes or so the server will restart and this should start updating. I won't be around to babysit it, but it should be ok. - Don Christoph Birk wrote: > http://cgos.boardspace.net/9x9/standings.html > is not updating. > > Christoph > > _

[computer-go] 9x9 CGOS

2008-03-22 Thread Christoph Birk
http://cgos.boardspace.net/9x9/standings.html is not updating. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 scalability study

2008-02-29 Thread Don Dailey
Michael Williams wrote: > Has the full game collection from this study been posted anywhere? I > couldn't find any reference to it in the email list. And I didn't see > any reference to it on the 929 scalability results page. Here are all the games I could collect. I'm not sure whether this

[computer-go] 9x9 scalability study

2008-02-28 Thread Michael Williams
Has the full game collection from this study been posted anywhere? I couldn't find any reference to it in the email list. And I didn't see any reference to it on the 929 scalability results page. ___ computer-go mailing list computer-go@computer-go.or

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Sylvain Gelly
Hi Don, As I said it is confusing :). limitTreeSize does not make much sense since collectorLimitTreeSize, so it is more or less historical. Just put limitTreeSize to something bigger to collectorLimitTreeSize, and just forget about it. collectorLimitTreeSize is the size where the garbage collecti

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Don Dailey
Sylvain, These 2 parameters are confusing to me. --collectorLimitTreeSize sounds like it limits the tree size to whatever your setting are, but so does --limitTreeSize. What is the difference between a tree and a collector tree? I assume the collector is a garbage collector of some sor

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Jason House
On Jan 31, 2008 4:31 PM, Don Dailey <[EMAIL PROTECTED]> wrote: > FatMan doesn't use a hash table to represent the tree, it actually uses > a tree with pointers and so on. > > For detection of repetition in the search part, FatMan uses a 64 bit > zobrist key. How do you find a pre-existing nod

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Don Dailey
rist hashes? just curious. > > :) > > s. > > - Original Message > From: Don Dailey <[EMAIL PROTECTED]> > To: computer-go > Sent: Thursday, January 31, 2008 3:33:36 PM > Subject: Re: [computer-go] 9x9 study rolloff > > > > Janzert wrote: >

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Jason House
> > To: computer-go > Sent: Thursday, January 31, 2008 3:33:36 PM > Subject: Re: [computer-go] 9x9 study rolloff > > > > Janzert wrote: > > I haven't seen anyone else mention this, although I may have missed it > > in one of the previous discussions. >

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread steve uurtamo
how many bits are you guys using for your (presumably) zobrist hashes? just curious. :) s. - Original Message From: Don Dailey <[EMAIL PROTECTED]> To: computer-go Sent: Thursday, January 31, 2008 3:33:36 PM Subject: Re: [computer-go] 9x9 study rolloff Janzert wrote

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Don Dailey
Janzert wrote: > I haven't seen anyone else mention this, although I may have missed it > in one of the previous discussions. > > I find it pretty amazing that both Mogo and Fatman are leveling off at > exactly, or almost exactly, the same number of playouts (i.e. Fatman lvl > 14 == Mogo lvl 18 =

Re: [computer-go] 9x9 study rolloff

2008-01-31 Thread Sylvain Gelly
Hi, With such a large number of playouts, the tree size limit (and so heavy pruning) is certainly a possible hypothesis. The simplest way to test it would be to run the same MoGo_17 or _18 with a much bigger tree (taking more memory). --collectorLimitTreeSize is by default 40 (number of nodes)

[computer-go] 9x9 study rolloff

2008-01-31 Thread Janzert
I haven't seen anyone else mention this, although I may have missed it in one of the previous discussions. I find it pretty amazing that both Mogo and Fatman are leveling off at exactly, or almost exactly, the same number of playouts (i.e. Fatman lvl 14 == Mogo lvl 18 == 8388608 playouts). Could

Re: [computer-go] 9x9 Study

2008-01-31 Thread Don Dailey
Message- >> From: [EMAIL PROTECTED] [mailto:computer-go- >> [EMAIL PROTECTED] On Behalf Of Don Dailey >> Sent: Thursday, January 31, 2008 8:33 AM >> To: computer-go >> Subject: Re: [computer-go] 9x9 Study >> >> I would like to see a very strong players

RE: [computer-go] 9x9 Study

2008-01-31 Thread David Fotland
: Thursday, January 31, 2008 8:33 AM > To: computer-go > Subject: Re: [computer-go] 9x9 Study > > I would like to see a very strong players analysis of some of the games > of Mogo at the high levels in the study, but I am very leery of > subjective human analysis. Even though

Re: [computer-go] 9x9 Study

2008-01-31 Thread Don Dailey
I would like to see a very strong players analysis of some of the games of Mogo at the high levels in the study, but I am very leery of subjective human analysis. Even though I would like to see it, I would take what I heard with a grain of salt. I hate to keep bringing this up, but t

Re: [computer-go] 9x9 Study

2008-01-31 Thread terry mcintyre
I can well believe that a through implementation of even a flawed knowledge of the game of Go will lead to fairly strong play. For instance, given enough time, just knowing enough to keep score and remove groups which are deprived of liberties would be enough to prune the more egregious mistake

[computer-go] 9x9 CGOS

2007-11-02 Thread Christoph Birk
It appears that CGOS (9x9) is down. Christoph ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 CGOS

2007-10-26 Thread Phil Garcia
CGOS is down right now. - Original Message From: Chris Fant <[EMAIL PROTECTED]> To: computer-go Sent: Friday, October 26, 2007 6:45:16 AM Subject: [computer-go] 9x9 CGOS I'm trying to get back on 9x9 cgos and I'm having some trouble. I'm using the windows execu

Re: [computer-go] 9x9 CGOS

2007-10-26 Thread Jason House
cgosview can take a while to load even on fast connections. There's a slight chance you're not being patient enough. PS: For ports, I usually find a packet sniffer helpful for such things (ethereal/wireshark is available for free). I assume someone can give a far better answer. On 10/26/07, Chr

[computer-go] 9x9 CGOS

2007-10-26 Thread Chris Fant
I'm trying to get back on 9x9 cgos and I'm having some trouble. I'm using the windows executables from Don's web page. cgosview.exe shows me nothing when I run it. Is there a command line option I need to use to set a certain port? And what are the command line options for cgos3.exe? I tried %

Re: [computer-go] 9x9 CGOS down

2007-09-04 Thread Don Dailey
I restarted it. - Don On Tue, 2007-09-04 at 20:13 +1000, Joel Veness wrote: > I believe 9x9 is down again. > > Best, > Joel > ___ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _

[computer-go] 9x9 CGOS down

2007-09-04 Thread Joel Veness
I believe 9x9 is down again. Best, Joel ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-10 Thread Joakim Mjärdner
Another way to give handicap would be to set komi to different values [range: -(board area - 1) .. (board area - 1)]. One advantage is that komi allows for "exact" tuning, to the last point. You can also let the weaker player be white this way [without causing an uproar in the go community by giv

RE: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread David Fotland
> > I also agree that 9x9 doesn't compare to 19x19. I disagree that it's > not interesting. It would be uninteresting if, for instance, someone > like you were just as good at the top pro's at 9x9. It stops being > interested when it can be "mastered."If the top players can always > play

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Tom Cooper
Yes. This number is strongly dependent on strength and board size I think. Very roughly speaking, you can argue as follows 1) in a 9x9 game, the weaker player has only 1/4 as many moves in which to throw away the handicap advantage (compared to 19x19). 2) weak players lose so many points compar

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Rémi Coulom
Don Dailey wrote: On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote: I concur with Christian Nilsson; handicap stones permit the win-loss ratio to approximate 50%, where it is more sensitive to improvements. As one tweaks the program, the progress would be measurable within a few games

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Jason House
On 7/9/07, Don Dailey <[EMAIL PROTECTED]> wrote: I think the common formula is 100 ELO per stone? I think we could start with this guess (or a better one) and after a few weeks of play we could do a statistical analysis to see if things are as they should be. Then we could make any adjustments

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Chris Fant
I think it would be great to try this out. Perhaps at 13x13. On 7/9/07, Don Dailey <[EMAIL PROTECTED]> wrote: On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote: > I concur with Christian Nilsson; handicap stones permit the win-loss > ratio to approximate 50%, where it is more sensitive

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread Don Dailey
On Mon, 2007-07-09 at 10:10 -0700, terry mcintyre wrote: > I concur with Christian Nilsson; handicap stones permit the win-loss > ratio to approximate 50%, where it is more sensitive to improvements. > As one tweaks the program, the progress would be measurable within a > few games, one's handicap

Re: [computer-go] 9x9 games wanted and the next big challenge

2007-07-09 Thread terry mcintyre
I concur with Christian Nilsson; handicap stones permit the win-loss ratio to approximate 50%, where it is more sensitive to improvements. As one tweaks the program, the progress would be measurable within a few games, one's handicap would decrease. Is it possible to tie together the handicap

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