Lets make it al a bit more practical
in 7x7 go under perfect play and without komi black wins by 9 points.
if Black passes on the first move then under the same perfect play
white wins with 9 points (again without komi)
Does that mean that the value of the first move is 18 points?
2010/2/11 J
The basic i think of Dynamic komi in my opinion is the following.
The bot must be able to distinguish good from bad moves (this doesn't
need much explanation i guess)
and a bot '' by implementation" thinks that the opponent is as good as
he is. (in most algorithms he is playing against himself)
T
What happened exactly?
a superko violation which was legal under Japanese rules ?
It sounds like a contradiction.
(if it is legal it is no violation and if it is a violation it is not legal)
Are the games published?
On Mon, Nov 30, 2009 at 8:57 AM, Stefan Kaitschick
wrote:
>> Crazy Stone (CS)
the player)
if the scores are the same pass instead of play.
I was thinking of implementing the
new japanese rules
http://home.snafu.de/jasiek/naj.html
instead .
But are they the easiest to implement territory rules?
On Mon, Nov 23, 2009 at 11:11 AM, Robert Jasiek wrote:
> Willemien wro
Hello,
can somebody give me ideas, links and other information on how to
program (Japanese) territory scoring rules?
especially
How to decide that the game is over.
How to decide what is teire (moves that costs the player points but
don't need to be played because there are still neutral unoccup
I disagree with the point that MCTS is a neural network,
In my opinion (and i maybe completely off target) One of the essences
of neural networks is that the program changes/learns from the games
it has played. .
MCTS doesn't have that result, the improvement is only "in-game"
The program doesn't
Thanks for the info but $120,-- is a bit to much for buying an
unreadable program, will think again when it is available in english
but for $120, I think it should fulfill all wishes at
http://senseis.xmp.net/?GoSoftwareForTheFuture
and not just being a strong go playing program
On Thu, Sep 24,
not so long ago (after its win in the computer olympiad) it was
announced (or was it just a rumour) that Zen would come publicly
available or available as commercial package.
Any news about this?.
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On Sun, Sep 6, 2009 at 1:25 PM, Benjamin Teuber wrote:
>> is dynamic komi not also usefull for
>>
>> - early pass, (only play if a move is better than a pass)
>
> Maybe, as you can define "better move" by "there is a dynkomi x where
> one loses while the other wins". But you'd need O(log(x_max)) ru
i was puzzeling
is dynamic komi not also usefull for
- early pass, (only play if a move is better than a pass)
- preventing horizon effect. (pushing losses over the search horizon)
(not so sure about this but MTSC/ utc doesn't seem to prevent it on
its own, what i find s bit puzelling on its s
I was puzzeling what is the best way to organise an opening book?
i am writing a program to be very strong on 7x7 go program (as
prelimary for writing a very strong 9x9 program ) and am wondering
what is the best structure for an opening book.
Where i am at the moment is:
There are about 4 funda
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