Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Willemien
Lets make it al a bit more practical in 7x7 go under perfect play and without komi black wins by 9 points. if Black passes on the first move then under the same perfect play white wins with 9 points (again without komi) Does that mean that the value of the first move is 18 points? 2010/2/11 J

Re: [computer-go] Dynamic Komi's basics

2010-02-11 Thread Willemien
The basic i think of Dynamic komi in my opinion is the following. The bot must be able to distinguish good from bad moves (this doesn't need much explanation i guess) and a bot '' by implementation" thinks that the opponent is as good as he is. (in most algorithms he is playing against himself) T

Re: [computer-go] KCC won the 3rd UEC Cup

2009-12-01 Thread Willemien
What happened exactly? a superko violation which was legal under Japanese rules ? It sounds like a contradiction. (if it is legal it is no violation and if it is a violation it is not legal) Are the games published? On Mon, Nov 30, 2009 at 8:57 AM, Stefan Kaitschick wrote: >> Crazy Stone (CS)

Re: [computer-go] territory scoring rules

2009-11-29 Thread Willemien
the player) if the scores are the same pass instead of play. I was thinking of implementing the new japanese rules http://home.snafu.de/jasiek/naj.html instead . But are they the easiest to implement territory rules? On Mon, Nov 23, 2009 at 11:11 AM, Robert Jasiek wrote: > Willemien wro

[computer-go] territory scoring rules

2009-11-23 Thread Willemien
Hello, can somebody give me ideas, links and other information on how to program (Japanese) territory scoring rules? especially How to decide that the game is over. How to decide what is teire (moves that costs the player points but don't need to be played because there are still neutral unoccup

Re: [computer-go] Neural networks

2009-11-03 Thread Willemien
I disagree with the point that MCTS is a neural network, In my opinion (and i maybe completely off target) One of the essences of neural networks is that the program changes/learns from the games it has played. . MCTS doesn't have that result, the improvement is only "in-game" The program doesn't

Re: [computer-go] is Zen gone commercial?

2009-09-25 Thread Willemien
Thanks for the info but $120,-- is a bit to much for buying an unreadable program, will think again when it is available in english but for $120, I think it should fulfill all wishes at http://senseis.xmp.net/?GoSoftwareForTheFuture and not just being a strong go playing program On Thu, Sep 24,

[computer-go] is Zen gone commercial?

2009-09-24 Thread Willemien
not so long ago (after its win in the computer olympiad) it was announced (or was it just a rumour) that Zen would come publicly available or available as commercial package. Any news about this?. ___ computer-go mailing list computer-go@computer-go.org

Re: [computer-go] Other uses of dynamic komi

2009-09-12 Thread Willemien
On Sun, Sep 6, 2009 at 1:25 PM, Benjamin Teuber wrote: >> is dynamic komi not also usefull for >> >> - early pass, (only play if a move is better than a pass) > > Maybe, as you can define "better move" by "there is a dynkomi x where > one loses while the other wins". But you'd need O(log(x_max)) ru

[computer-go] Other uses of dynamic komi

2009-09-05 Thread Willemien
i was puzzeling is dynamic komi not also usefull for - early pass, (only play if a move is better than a pass) - preventing horizon effect. (pushing losses over the search horizon) (not so sure about this but MTSC/ utc doesn't seem to prevent it on its own, what i find s bit puzelling on its s

[computer-go] opening book structure

2009-06-17 Thread Willemien
I was puzzeling what is the best way to organise an opening book? i am writing a program to be very strong on 7x7 go program (as prelimary for writing a very strong 9x9 program ) and am wondering what is the best structure for an opening book. Where i am at the moment is: There are about 4 funda