I was puzzeling what is the best way to organise an opening book?

i am writing a program to be very strong on 7x7 go program (as
prelimary for writing a very strong 9x9 program ) and am wondering
what is the best structure for an opening book.

Where i am at the moment is:

There are about 4 fundamentally different ways to structure it

1  a position -> move collection (if the position is such make that move)
2 a position value collection (this position is good, that position is
bad for the colur who is on the move)
3  a professional game collection (let the program just play like the pro's)
4 a game tree (game with lots of variations)


all have there advantages and disadvantages.

1 is close to what the program uses but is a long list. (difficult to maintain?)
2 same problem as 1 maybe even more extreme, but easy to use for the program

3 are reasonably easy to find. (for standard sizes Godod ed) but has
many hiatus (what if
my opponent doesn't play like Go Seigen)
4 is easy to use with go editors (Drago ed) but problems with
transpositionings ed.

I would like to hear from others what kind of opening book they use
and why. and how they maintain it.
and if i am missing important things.
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to