Re: [Computer-go] Alphago and solving Go

2017-08-09 Thread Gunnar Farnebäck
2017, at 3:17 PM, Gunnar Farnebäck <mailto:gun...@lysator.liu.se>> wrote: On 08/06/2017 04:39 PM, Vincent Richard wrote: No, simply because there are way to many possibilities in the game, roughly (19x19)! Can we lay this particular number to rest? Not that "possibilities in the g

Re: [Computer-go] Alphago and solving Go

2017-08-06 Thread Gunnar Farnebäck
On 08/06/2017 04:39 PM, Vincent Richard wrote: No, simply because there are way to many possibilities in the game, roughly (19x19)! Can we lay this particular number to rest? Not that "possibilities in the game" is very well defined (what does it even mean?) but the number of permutations of

Re: [computer-go] Interesting endgame case

2009-08-15 Thread Gunnar Farnebäck
Petr Baudis wrote: 1 2 3 4 5 6 7 8 9 A - - O - - - - - - B X X X O X - - - - C O O X O X X - - - D O - O X X - X X - E - O O O X X O X X F - X O - X O O O X G - X O - X O O - O H O X O - X X O O - J - - - O X - X O - O to play > > I don't see

Re: [computer-go] Re: Mirror Go against Zen

2009-07-23 Thread Gunnar Farnebäck
Ingo Althöfer wrote: Alain Baeckeroot wrote: gnugo --mirror will try to play mirror go :) How does it do this? In the simplest possible way. If there is a legal move obtaining mirror symmetry it will play it, otherwise revert to normal move generation. It does not worry about komi, nor a

Re: [computer-go] Random weighted patterns

2009-07-20 Thread Gunnar Farnebäck
Isaac Deutsch wrote: > I'm about to implement this. Since I have multiple features > (patterns, is in atari, is adjacent to last play, etc.), the weight > is the product of the weight of all matching features. > > I'm thinking about having a table of weights, storing the sum of > each row and the

Re: [computer-go] Go + code + environment

2009-05-23 Thread Gunnar Farnebäck
Joshua Shriver wrote: > Perhaps I'm mistaken in my reading, but isn't Mogo a clusterized and > highly tuned version of gnugo? Things like that made me want to make > this post. As I find the Go programming community more open to sharing > ideas and code than my chess world counter part. You are m

Re: [computer-go] Pseudo liberties: Detect 2 unique liberties?

2009-04-08 Thread Gunnar Farnebäck
Łukasz Lew wrote: > 2009/4/8 Gunnar Farnebäck : >> Łukasz Lew wrote: >>>>> ... >>>>> For a reference you can take a look for a libego implementation: >>>> Ah, so you already use this idea in libego? >>> libego uses this idea onl

Re: [computer-go] Pseudo liberties: Detect 2 unique liberties?

2009-04-08 Thread Gunnar Farnebäck
Łukasz Lew wrote: >>> ... >>> For a reference you can take a look for a libego implementation: >> Ah, so you already use this idea in libego? > > libego uses this idea only for list of stones in chain. > list of liberties are not implemented. > but I guess I will implement it sometime soon. You c

Re: [computer-go] Re: static evaluators for tree search

2009-02-17 Thread Gunnar Farnebäck
Dave Dyer wrote: > If you look at GnuGo or some other available program, I'm pretty sure > you'll find a line of code where "the evaluator" is called, and you could > replace it, but you'll find it's connected to a pile of spaghetti. That would have to be some other available program. GNU Go does

Re: [computer-go] GPGPU

2009-02-10 Thread Gunnar Farnebäck
Mark Boon wrote: I don't know if that's what you're already looking at, but recently Apple announced their new version of OS X called 'Snow Leopard' which supposedly focuses mostly on improvements in the use of multiple processing. And that includes the GPU. The module that binds it all togeth

Re: [computer-go] regression testing

2008-12-03 Thread Gunnar Farnebäck
Mark Boon wrote: > Yes, I asked that question. > > So GnuGo already uses a comment-node to store the information in the SGF > tree. But twogtp uses information from the .tst file. So why the > difference? No, GNU Go does not put the tests in the sgf files. We did so for a short while long ago, bu

Re: [computer-go] Publishing source for (yet another) MC simulator

2008-11-04 Thread Gunnar Farnebäck
Don Dailey wrote: > On Tue, 2008-11-04 at 07:43 +0100, Heikki Levanto wrote: >> My personal preference might be C, but at >> work I have to learn more Java... Anyway, I don't want to start a >> language >> war here, not again... > > Oh, you want a war :-) > > Seriously, Java has it's place but if

Re: [computer-go] The Enemy's Key Point Is My Own

2008-10-28 Thread Gunnar Farnebäck
David Doshay wrote: > One nasty form of "The Enemy's Key Point Is My Own" was the "reverse > monkey jump," where SlugGo would properly recognize that the opponent's > best move against it was a monkey jump, and properly see that stopping > that monkey jump was the best move, but it would then play

Re: [computer-go] From zero to playing on CGOS in 10 minutes

2008-10-22 Thread Gunnar Farnebäck
Mark Boon wrote: > I'm getting close to something I'd like to show people and get feedback. > > One thing to decide is how to make it public. Previously I used > dev.java.net to host my project. But I stopped using it because I had a > very slow internet connection and I was getting annoyed with t

Re: [computer-go] GUI GTP Engine (not Controller)?

2008-10-17 Thread Gunnar Farnebäck
gogui-display does exactly what you want. /Gunnar Ross Werner wrote: Hi all, I'm looking for a very simple GUI GTP engine--not a controller. Programs like Jago or GoGUI are great GTP controllers--they can connect to a GTP engine like GnuGo and play against it just fine. What I'm looking for

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Gunnar Farnebäck
Darren Cook wrote: What do your program's playouts think when presented with the board position in the article? This is a terminal position, both players have passed, a comfortable white win, yet pure random playouts think black will win more often. http://dcook.org/compgo/article_the_problem

Re: [computer-go] Go/Games with modified scores

2008-10-15 Thread Gunnar Farnebäck
Claus Reinke wrote: >> Just out of curiosity, what did you expect from the playouts? > > Nothing in particular, really; at this point I'm just trying to > build up an intuition about what I can or cannot expect from them. > At first, I thought light playouts would not fully explore, but at > least

Re: [computer-go] Go/Games with modified scores

2008-10-14 Thread Gunnar Farnebäck
Claus Reinke wrote: > Second, having now looked at some more random "light playouts" > (just instrument your engine to output sgf before starting the next run), > I feel that the name is highly misleading. These simulation runs have > very little in common with actual play, eg, in a 19x19 run from

Re: [computer-go] 7.5-komi for 9x9 in Beijing

2008-10-08 Thread Gunnar Farnebäck
Don Dailey wrote: > On Wed, 2008-10-08 at 15:18 +0200, Erik van der Werf wrote: >> On Fri, Oct 3, 2008 at 2:33 PM, Don Dailey <[EMAIL PROTECTED]> wrote: >>> I had heard somewhere that there are some who believe 8.0 is the right >>> komi for 9x9 Chinese. I personally believed for a long time it

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
Markus Enzenberger wrote: > Gunnar Farnebäck wrote: >> To do that, just point your regular cgos client to trac.gnugo.org, >> port 6867. > > what rules does GNU Go use in the 6x6 analysis? Uh, whatever I happened to remember to set it to. :-) In this case that would be are

Re: [computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
A couple of hours. /Gunnar Michael Williams wrote: Very cool. How long has this been going on? Gunnar Farnebäck wrote: At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of 6x6. This is a very big and quite raw sgf file where each node has a comment block looking like this

[computer-go] Another 6x6 analysis.

2008-10-02 Thread Gunnar Farnebäck
At http://trac.gnugo.org/6x6.sgf you can find an ongoing analysis of 6x6. This is a very big and quite raw sgf file where each node has a comment block looking like this: 0 -2.5: 0 4 black -0.5: 5 9 black 1.5: 9 10 black 3.5: 9 34 white 5.5: 38 20 white 7.5: 22 7 white 9.5: 6

Re: [computer-go] semeai

2008-09-22 Thread Gunnar Farnebäck
terry mcintyre wrote: >> On Thu, 2008-09-04 at 18:07 +0200, Rémi Coulom wrote: >>> When the playouts evaluate a critical semeai the wrong way, then no >>> supercomputer can help, even at long time control. Semeais require a >>> better algorithm, because no computing power can search them out with

Re: [computer-go] rz-74 on CGOS ?

2008-08-18 Thread Gunnar Farnebäck
Rémi Coulom wrote: > Don Dailey wrote: >> I was curious about that too, who is rz-74? The name is perhaps a >> clue. Is it at version 74?I haven't been watching the games, but >> are you saying it behaves like a Monte Carlo program? >> >> - Don >> > > After watching more games, I am less i

Re: [computer-go] yesterday's KGS bot tournament

2008-08-18 Thread Gunnar Farnebäck
Nick Wedd wrote: > My report is at http://www.weddslist.com/kgs/past/41/index.html [Please ignore the previous empty mail.] > In round 9, MonteGNU appeared to misread a ladder in its game > against CrazyStone. SGF. But maybe it knew it had no way to win. Yes, it was the usual Monte Carlo nonsen

Re: [computer-go] yesterday's KGS bot tournament

2008-08-18 Thread Gunnar Farnebäck
Nick Wedd wrote: My report is at http://www.weddslist.com/kgs/past/41/index.html ___ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/

Re: [computer-go] yesterday's KGS bot tournament

2008-08-18 Thread Gunnar Farnebäck
Nick Wedd wrote: > My report is at http://www.weddslist.com/kgs/past/41/index.html In the round 10 game between AyaMC and CrazyStone, the marked H8 move has no effect on life and death; the white stones are already dead. The killing move was 27 at E9. As far as I can tell white couldn't afford to

Re: [computer-go] Re: What's happening at the European Go Congress?

2008-08-11 Thread Gunnar Farnebäck
Erik van der Werf wrote: > For the final position in the game record any strong human player will > tell you that the game is clearly over. No points are left to be > gained and the result is obvious. Actually there's one point left to gain in the seki, since the game is played with Chinese rules

Re: [computer-go] cgos 19x19 has no anchor

2008-08-09 Thread Gunnar Farnebäck
Don Dailey wrote: Hi Markus, Run gnugo 3.7.10 using these exact options: ./gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --min-level 10 --max-level 10 --positional-superko This should work fine but you might as well remove "--score aftermath". It has no effect at all

Re: [computer-go] Strange problem while connecting to CGOS

2008-08-06 Thread Gunnar Farnebäck
Thomas Lavergne wrote: Hi, I will have very few free time until end of this year to work on my go program, so I have decided to cleanup the code and release it in free software sooner that what I've wanted. So after some work I'e obtained a version of goober with light Monte-Carlo, hash-tree ex

Re: [computer-go] Ladders and UCT again

2008-08-02 Thread Gunnar Farnebäck
Peter Drake wrote: > On Aug 1, 2008, at 8:08 AM, Mark Boon wrote: > >> The neighbours of the last move come in the picture because usually >> it's only the last stone played that can be escaping a ladder and it's >> the neighbours of the last move that could have been put into atari. >> Nothing to

Re: [computer-go] question about a situation

2008-05-29 Thread Gunnar Farnebäck
Norbert Gábor Papp wrote: > Thanks for your reply! I've tried to make the links workable... > > Hi! > > Here is a situation, from phase1-phase5 (I hope you'll se the pictures). > > > Phase1 > Phase2

Re: [computer-go] 10k UCT bots

2008-05-19 Thread Gunnar Farnebäck
I wrote: > Hideki Kato wrote: >> Gunnar Farnebäck: <[EMAIL PROTECTED]>: >>> Hideki Kato wrote: >>>> I didn't against you, Álvaro, rather I just made a caution for >>>> programmers who will use your pseudo code as is. :) >>>> >&

Re: [computer-go] 10k UCT bots

2008-05-18 Thread Gunnar Farnebäck
Hideki Kato wrote: Gunnar Farnebäck: <[EMAIL PROTECTED]>: Hideki Kato wrote: I didn't against you, Álvaro, rather I just made a caution for programmers who will use your pseudo code as is. :) First, I prefer SFMT (SIMD-oriented Fast Mersenne Twister) rather than integer pseudo ra

Re: [computer-go] 10k UCT bots

2008-05-18 Thread Gunnar Farnebäck
Hideki Kato wrote: > I didn't against you, Álvaro, rather I just made a caution for > programmers who will use your pseudo code as is. :) > > First, I prefer SFMT (SIMD-oriented Fast Mersenne Twister) rather > than integer pseudo random number generators in practice where the > quality of play-out

Re: [computer-go] a few more questions

2008-05-13 Thread Gunnar Farnebäck
Álvaro Begué wrote: > On Tue, May 13, 2008 at 8:10 PM, Weston Markham > <[EMAIL PROTECTED]> wrote: >> On Tue, May 13, 2008 at 7:08 PM, Gunnar Farnebäck <[EMAIL PROTECTED]> wrote: >> > And I agree, don't even think of doing this with floating poin

Re: [computer-go] a few more questions

2008-05-13 Thread Gunnar Farnebäck
Álvaro Begué wrote: > On Tue, May 13, 2008 at 4:22 PM, Carter Cheng <[EMAIL PROTECTED]> wrote: >> 2) When generating random variables for the case where the "values" >>of placing a stone on different points on the board are >>different. Are there good ways to throw and determine which >>

Re: [computer-go] The effect of the UCT-constant on Valkyria

2008-05-04 Thread Gunnar Farnebäck
David Fotland wrote: > So I'm curious then. With simple UCT (no rave, no priors, no progressive > widening), many people said the best constant was about 0.45. What are the > new concepts that let you avoid the constant? Whatever concepts are used it must indirectly be a question of improved

Re: [computer-go] Test position set for MC programs

2008-04-26 Thread Gunnar Farnebäck
David Fotland wrote: > Another alternate move. On problem 108 it seems that a2 works, although it > looks inferior. > A2, a3, g1, h1, a4, and if white cuts at b4, black captures and white has no > ko threats. > If white doesn’t answer at h1, black can live in the corner and white can’t > li

Re: [computer-go] Test position set for MC programs

2008-04-26 Thread Gunnar Farnebäck
t. After B B1 W C2 B C1 W H3 B G3, w gains about 7 > points in the lower right but has already lost like 31 in the lower > left, and black wins by 15. Either I'm missing something obvious, or > you overlooked that the lower left is not a seki, or something like > that. > >

Re: [computer-go] Test position set for MC programs

2008-04-26 Thread Gunnar Farnebäck
Yamato wrote: > I attached the fixed version to this email. Thanks for your help. Another correction. In 119 black has a serious weakness on the right. Is there any way for black to win after B B1, W C2, B C1, W H3? /Gunnar ___ computer-go mailing list

Re: [computer-go] Test position set for MC programs

2008-04-23 Thread Gunnar Farnebäck
Yamato wrote: > Thanks Gian-Carlo, Gunnar. > > Current list of results. > > GNU Go 3.7.12 level 0 : 24/50 > GNU Go 3.7.12 level 10 : 34/50 > GNU Go 3.7.12 level 15 : 37/50 > GNU Go 3.7.12 mc, 1k : 30/50 > GNU Go 3.7.12 mc, 10k : 31/50 > GNU Go 3.7.12 mc,

Re: [computer-go] Test position set for MC programs

2008-04-23 Thread Gunnar Farnebäck
David Fotland wrote: on problem 101, Many Faces likes A4, which I think also works, but I didn't have time to check it thoroughly. If A4 doesn't work, then Many Faces is back to 37. A4 doesn't work. White plays E1 and is safe. Black G1 is answered by J3. /Gunnar __

Re: [computer-go] Test position set for MC programs

2008-04-22 Thread Gunnar Farnebäck
Yamato wrote: > Gunnar Farnebäck wrote: >>>> 143: I don't see how A3 could win the semeai. A2 and C4 look more >>>> effective. >>> Typo, it was A2. C4 cannot work. >> How does white defend against C4? I'm looking at B C4, W B4, B B5, >>

Re: [computer-go] Test position set for MC programs

2008-04-21 Thread Gunnar Farnebäck
Yamato wrote: > Gunnar Farnebäck wrote: >> 130: D2 becomes more complicated but looks good enough to win with >> komi 7.5. > > I don't see why D2 works. After E2, can black live? You're right. I was busy counting how much damage white could do on the right

Re: [computer-go] Test position set for MC programs

2008-04-21 Thread Gunnar Farnebäck
Yamato wrote: > Don Dailey wrote: >> Go problems don't work for MC programs unless you can arrange them so >> that finding the right move wins, and anything else loses. I found you >> can modify some problems by manipulating the komi to make this true. > > I intend to have adjusted all of them l

Re: [computer-go] Test position set for MC programs

2008-04-21 Thread Gunnar Farnebäck
Yamato wrote: > Hi all. > > I'd like to share my test set for MC programs. > This is a gnugo-style "regression test" file. To use it, you need > to implement 2 GTP commands, loadsgf and reg_genmove. > Then, run your program like this: > > gnugo --mode gtp < mctest.tst | awk -f regress.awk tst=mcte

Re: [computer-go] Test position set for MC programs

2008-04-21 Thread Gunnar Farnebäck
Don Dailey wrote: > Go problems don't work for MC programs unless you can arrange them so > that finding the right move wins, and anything else loses. I found you > can modify some problems by manipulating the komi to make this true. You can manipulate komi to turn any unfinished position into

Re: [computer-go] State of the art of pattern matching

2008-03-26 Thread Gunnar Farnebäck
Mark Boon wrote: Lately I have been putting some effort into pattern-matching. Although I have made progress, the result was not as good as what I had hoped for by about an order of magnitude. This makes me wonder what is currently actually the state of the art of pattern matching in Go. Of c

Re: [computer-go] 9x9

2008-03-25 Thread Gunnar Farnebäck
Olivier Teytaud wrote: > We have removed most of the openings, because they have been generated > before we modify the behavior of mogo in front of Nakade, and the mogo > with new nakade-behavior seemingly does not like the openings generated > before the nakade-improvement. I guess a very > stron

[computer-go] Almost whole board seki

2008-03-05 Thread Gunnar Farnebäck
For those of you who enjoy uncommon positions, CGOS 9x9 game 322479 offers a lot of seki. This is the final position: A B C D E F G H J 9 . X X O . O . X . 9 8 X . X O O X X X X 8 7 O X X X O O O X O 7 6 O X X O X X O O O 6 5 O O X O X X X X O 5 4 O . O O O X . X O 4 3 . O O O O O X X .

Re: Re : endgame (Was [computer-go] Re: Should 9x9 komi be 8.0 ?])

2008-03-03 Thread Gunnar Farnebäck
Don Dailey wrote: > How do the classic programs handle these sequences of ko threats that > must be precisely calculated to extreme depths? Usually with big difficulty and crude heuristics. GNU Go determines that it should play a ko threat if the top move turns out to be an illegal ko capture. I

Re: [computer-go] More statistics and conclusions from CGOS data

2008-02-20 Thread Gunnar Farnebäck
Christoph Birk wrote: On Thu, 14 Feb 2008, Gunnar Farnebäck wrote: Interesting. If I do the same with MonteGNU's fuseki database, which is based on online learning from own CGOS games, and cut off at 200 samples I get: E5 8101 | C3 2950 | | G5 1798 | | | G3 1145 (A) An

Re: [computer-go] More statistics and conclusions from CGOS data

2008-02-13 Thread Gunnar Farnebäck
I wrote: > Interesting. If I do the same with MonteGNU's fuseki database, which > is based on online learning from own CGOS games, and cut off at 200 > samples I get: > > [...] Since I started to prepare the tree with a cut off of 100 samples I may as well post that too in case someone is interes

Re: [computer-go] More statistics and conclusions from CGOS data

2008-02-13 Thread Gunnar Farnebäck
Don Dailey wrote: > Here is the entire tree, where I drop nodes if they have less than 500 > samples. These are games between 1700+ players who are within 100 ELO > of each others rating. > > > E5 49.1% 19630 > | C4 49.6% 5894 > | | C5 49.9% 1558 > | | | B5 54.7% 788 > | |

Re: [computer-go] gpugo

2008-02-13 Thread Gunnar Farnebäck
Florian Erhardt wrote: > Hello ! > > My name is Florian Erhardt, I am a bachelor student of computer sciences > and am in the process of optimizing libEGO for gpgpu. For now I > implemented the SFMT (even I can do copy and paste) on the gpu and am > now atomizing the MC to be done by the gpu. If e

Re: [computer-go] More UCT / Monte-Carlo questions

2008-02-05 Thread Gunnar Farnebäck
David Fotland wrote: > Can you elaborate on what is in a node, and what you mean by expand? I > assume you have simple node, where each node represents a position and > the single move to get there. Then when you find a node with no > children and expand it, you allocate up to 81 new nodes, but

Re: [computer-go] Congratulations to AyaMC, GNU, and MonteGNU!

2008-02-04 Thread Gunnar Farnebäck
terry mcintyre wrote: > Does the KGS protocol permit one to propose a set of dead groups, > then upon discovery of a conflict, to say "Ok, your proposal still > leads to my win, I'm perfectly happy to accept that result?" No, at least not in any way that the engine can influence. /Gunnar ___

Re: [computer-go] Go board recap

2008-02-02 Thread Gunnar Farnebäck
Joshua Shriver wrote: For whatever reason my email grep'ing skills haven't spawns answers to a previously emailed question. In chess we have xboard/winboard. What clients do you recommend for linux for GTP playing? I recommend Quarry. /Gunnar ___ co

Re: [computer-go] gtp two way

2008-02-02 Thread Gunnar Farnebäck
Joshua Shriver wrote: In addition to my previous email is there a cli based app for doing two way gtp based head on head competitions between two engines? The GNU Go distribution provides multiple twogtp scripts in the interface/gtp_examples directory. These are written in Perl, Python, and P

Re: [computer-go] Hydra theory (was Hybrid theory)

2008-02-02 Thread Gunnar Farnebäck
David Doshay wrote: > I looked up borda voting on Wikipedia. I did not know this was called > Borda voting, and it might be called a zeroth-order version of what I > am thinking. Rather than just take rank order from each, I intended to > try to include other metrics, for example, some measure of

Re: [computer-go] Suicide question

2008-01-17 Thread Gunnar Farnebäck
Don Dailey wrote: > Thanks, will do that! > > Someone once told me that level 8 is faster and plays just as well. Is > there any truth to that? I am planning to run this study at level 10. Level 8 is certainly faster and it ought to be weaker but I can't say anything about how much. /Gunna

Re: [computer-go] Suicide question

2008-01-17 Thread Gunnar Farnebäck
Don Dailey wrote: > Never mind, I found what I want: > > gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules > --min-level 8 --max-level 8 --positional-superko Forget about "--score aftermath". It does absolutely nothing when combined with "--mode gtp". /Gunnar ___

Re: [computer-go] Suicide question

2008-01-16 Thread Gunnar Farnebäck
Erik van der Werf wrote: > On Jan 16, 2008 10:42 PM, Heikki Levanto <[EMAIL PROTECTED] > > wrote: > > I can not think of any situation where filling a one-point eye would be a > > correct move (provided that it is a "real" eye and not a "false" one). > > > > > > Ca

Re: [computer-go] Suicide question

2008-01-16 Thread Gunnar Farnebäck
Heikki Levanto wrote: > On Wed, Jan 16, 2008 at 04:12:26PM -0500, Don Dailey wrote: >> There is no question that there are positions where suicide or eye >> filling are correct. > > I know suicide can be used as a ko-threat, but are there *any* other > positions where it would be a correct move?

Re: [computer-go] rotate board

2007-12-19 Thread Gunnar Farnebäck
Ben Lambrechts wrote: > I am planning a fuseki database. > Now I got the following problem: how to rotate/mirror the board for a > unique representation. Other people have already explained the theory so let me give a practical solution. With GNU Go from CVS (3.7.11 is too old) you can do like th

Re: [computer-go] Re: language efficiency

2007-12-18 Thread Gunnar Farnebäck
Forrest Curo wrote: > So Scheme is one of the languages I've been considering, and in the > process I stumbled upon a list of programs it was used to write. One of > them: GIMP (Graphic Images Manipulation Program). Relevance?--Graphic > images of any detail are enormous chunks of data; doing even

Re: [computer-go] Hall of fame for CGOS

2007-12-14 Thread Gunnar Farnebäck
Don Dailey wrote: Also, even though we can ask people to never change their program unless they give it a new login name, we can't enforce that, nor is it reasonable to try. I might have a program with an on-line learning algorithm which improves itself over time - it would be unreasonable t

Re: [computer-go] low-hanging fruit - yose

2007-12-12 Thread Gunnar Farnebäck
Heikki Levanto wrote: > On Mon, Dec 10, 2007 at 04:08:48PM -0500, Don Dailey wrote: >> Would you rather be 95% confident of a win or 90% confident?There is >> only 1 correct answer to that question. > > Yes, if you can offer me reliable confidence numbers. We all (should) know > that MC eval

Re: [computer-go] A thought about Bot-server communications

2007-12-11 Thread Gunnar Farnebäck
Nick Wedd wrote: Sorry, but I can't take this seriously. If your board update routine fails, just fix it. As long as you trust the controller to send legal moves, it's well defined how the board will look. The same board update logic can be used for all rulesets. If you don't agree about the lega

Re: [computer-go] A thought about Bot-server communications

2007-12-10 Thread Gunnar Farnebäck
Nick Wedd wrote: > When I play Go on a Go server, I do not try to remember the board > position. I can always find out what it is by looking at the client > window on my screen. > > When a bot plays on a Go server, it does remember the position. This is > something that programs are good at, so i

Re: [computer-go] Where and How to Test the Strong Programs?

2007-12-04 Thread Gunnar Farnebäck
terry mcintyre wrote: > Some of the MonteGNU code was just released on CVS. Check out Gnugo's > development pages. Don't expect that code to do better than 2000 on CGOS though (mgtest2). The remaining code used by MonteGNU is still too messy. /Gunnar _

Re: [computer-go] Tracking Liberties in GnuGo?

2007-12-02 Thread Gunnar Farnebäck
[EMAIL PROTECTED] wrote: I have been dabbling with the liberty tracking code in GnuGo, and I would like to know whether it is considered state-of-the-art, or simply an example of solid code. I have found a couple other ways of tracking the liberties, and I would like to know whether they are wort

Re: [computer-go] CGOS down? Java client - basic GTP problem

2007-11-27 Thread Gunnar Farnebäck
Harri Salakoski wrote: command genmove w 30 reply=30 E3 cgos replys gameover 2007-11-27 B+Illegal do not understand syntax The cgos server does not speak GTP. A common solution is to let the cgos client cgosGtp.tcl translate the server protocol into GTP be

Re: [computer-go] re: completed game scoring

2007-11-21 Thread Gunnar Farnebäck
Dave Dyer wrote: Over the years I've had a dribble of requests for my collection of scored games. The most recent request inspired me to stop the water torture by just posting it for general use. Thanks. Maybe this is a good time for some feedback I've collected over the years. First a comm

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-08 Thread Gunnar Farnebäck
Stefan Mertin wrote: on 07.11.2007 07:35 Gunnar Farnebäck wrote: Stefan Mertin wrote: I am using GnuGo scoring in my tournaments. But GnuGo 3.7.10 mostly doesn´t score seki correctly, has this been revised for v3.7.11 ...?! What scoring mode are you using? /Gunnar SORRY - I was completely

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Gunnar Farnebäck
Stefan Mertin wrote: I am using GnuGo scoring in my tournaments. But GnuGo 3.7.10 mostly doesn´t score seki correctly, has this been revised for v3.7.11 ...?! What scoring mode are you using? /Gunnar ___ computer-go mailing list computer-go@computer-

Re: [computer-go] use for Monte Carlo on 19X19?

2007-11-06 Thread Gunnar Farnebäck
Don Dailey wrote: Lars, If I do anything to CGOS it would be handicap games. But I think your suggestion is sensible for Japanese scoring.GnuGo won't score perfectly every time, but I understand it is rarely incorrect. Does anyone have statistics on how well GnuGo scores professio

Re: [computer-go] 19x19 CGOS

2007-10-27 Thread Gunnar Farnebäck
Don Dailey wrote: Who is running gnugo 10?You must using the right options. Here is how I run it: gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules --positional-superko You can skip "--score aftermath", it has no effect when "--mode gtp" is used. (Without "--mode gtp

Re: [computer-go] XML alternatives to SGF

2007-10-23 Thread Gunnar Farnebäck
Jason House wrote: An XML alternative [1] to SGF has recently come to my attention. What do others think of this alternative? Personally, the effect of a tag affecting the previous tag seems kind of strange to me. For use in GNU Go it would need to have quite compelling benefits to become i